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Everything posted by sanguss
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IQDronePatrol (6).json i have only 8 drone at dome active in that config
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Hey, yeah, it always worked great before. Can I show you my config? Maybe you'll see something.
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Hello, I wanted to ask if everything is okay with the plugin or if this is just happening to me. I think after the last force wipe, the drones are no longer spawning at the monuments. I tried it with a newly generated config, but nothing happened. Could you please help me?
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Hello, I wanted to report a performance issue on The Lost Island map. I tested the city area around L13 / M12 / N12, near Harborpoint City / Deadzone / Abandoned Supermarket, and my client FPS drops heavily there. In most areas I get around 60–100+ FPS, but when I enter that city area it can drop down to around 40 FPS. I also found that another user already reported a very similar issue before, where FPS dropped heavily around L13. So it looks like this specific city area may still be too heavy or not fully optimized. This is important for me because I would like to use the map on my Rust server with NPCs/events, but if the city already drops FPS a lot without many players or bases, it could become a bigger problem later. Could you please check/optimize that area again? Thank you
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Hey, just wanted to follow up again about the BetterNPC files. I’m still waiting for the updated configs, and I would really like to use the map on my server soon. From what I can see, it’s only the old BetterNPC config format that needs to be updated, so for you this should probably be a very small fix and only take around 5 minutes. Could you please take a moment to fix and send me the updated files when you can? Thanks.
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The included BetterNPC config files seem to be older versions. BetterNPC has been using a newer config format since around February, so those files probably need to be updated. The plugin protection file does not seem to match that file name anymore, and the map also loads fine without it, so it looks like it may not be needed. Other than that, the map looks really cool so far. I didn’t find any major flaws yet — just wanted to let you know before I use it on my server.
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- 131 comments
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- #jtedal
- #mad mappers
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hey since i have running the Last Train map again this mounth some ores spawn on the raylways
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- 7 comments
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- #custom map
- #dome
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- 321 comments
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- 7 comments
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- 1
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- #custom map
- #dome
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- 7 comments
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- #custom map
- #dome
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- 8 comments
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thx it works again
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i have running this map here since the force wipe
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yea i just now have restarted but that not helps
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i saw ores on ground but alot very hight in sky can be that Teastick dont have see them
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hm for me not i have the latest version could it be my config ? { "Stone Settings": { "Grid Size": 65.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.6, "Temperate Biome": 0.64, "Arctic Biome": 0.8, "Tundra Biome": 0.85, "Jungle Biome": 0.3 }, "Enabled": true, "Bonus Loot": [] }, "Metal Settings": { "Grid Size": 65.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.65, "Temperate Biome": 0.63, "Arctic Biome": 0.85, "Tundra Biome": 0.85, "Jungle Biome": 0.2 }, "Enabled": true, "Bonus Loot": [] }, "Sulfur Settings": { "Grid Size": 80.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.6, "Temperate Biome": 0.65, "Arctic Biome": 0.85, "Tundra Biome": 0.8, "Jungle Biome": 0.35 }, "Enabled": true, "Bonus Loot": [] }, "Debug Mode": false, "Spawn Delay (seconds)": 0.3, "Min Distance From Players": 30.0, "Min Distance From Buildings": 20.0, "Water Buffer Height": 1.5, "Max Slope Angle": 35.0, "Batch Size": 10, "Population Scaling Settings": { "Enable Population Scaling": false, "Minimum Players Threshold": 50, "Maximum Players Threshold": 200, "Grid Scalar At Min Players (sparse)": 1.5, "Grid Scalar At Max Players (dense)": 0.8 }, "Disable Native Ore Spawning": true, "Rich Vein Settings": { "Enable Rich Veins": false, "Rich Vein Chance (0.0 - 1.0)": 0.05, "Rich Vein Gather Multiplier": 2.0, "Play Effect On Rich Vein Gather": true }, "Wipe Ores On Plugin Unload": true, "Config Version": { "Major": 3, "Minor": 0, "Patch": 2 } }
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are you sure that it works again ? for me they floats in aire
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- 54 comments
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- 1
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- #boat
- #controller
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- 54 comments
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- #boat
- #controller
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