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Everything posted by sanguss
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The included BetterNPC config files seem to be older versions. BetterNPC has been using a newer config format since around February, so those files probably need to be updated. The plugin protection file does not seem to match that file name anymore, and the map also loads fine without it, so it looks like it may not be needed. Other than that, the map looks really cool so far. I didn’t find any major flaws yet — just wanted to let you know before I use it on my server.
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- #jtedal
- #mad mappers
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hey since i have running the Last Train map again this mounth some ores spawn on the raylways
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- #custom map
- #dome
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- 320 comments
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- #custom map
- #dome
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- 7 comments
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- #custom map
- #dome
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thx it works again
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i have running this map here since the force wipe
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yea i just now have restarted but that not helps
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i saw ores on ground but alot very hight in sky can be that Teastick dont have see them
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hm for me not i have the latest version could it be my config ? { "Stone Settings": { "Grid Size": 65.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.6, "Temperate Biome": 0.64, "Arctic Biome": 0.8, "Tundra Biome": 0.85, "Jungle Biome": 0.3 }, "Enabled": true, "Bonus Loot": [] }, "Metal Settings": { "Grid Size": 65.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.65, "Temperate Biome": 0.63, "Arctic Biome": 0.85, "Tundra Biome": 0.85, "Jungle Biome": 0.2 }, "Enabled": true, "Bonus Loot": [] }, "Sulfur Settings": { "Grid Size": 80.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.6, "Temperate Biome": 0.65, "Arctic Biome": 0.85, "Tundra Biome": 0.8, "Jungle Biome": 0.35 }, "Enabled": true, "Bonus Loot": [] }, "Debug Mode": false, "Spawn Delay (seconds)": 0.3, "Min Distance From Players": 30.0, "Min Distance From Buildings": 20.0, "Water Buffer Height": 1.5, "Max Slope Angle": 35.0, "Batch Size": 10, "Population Scaling Settings": { "Enable Population Scaling": false, "Minimum Players Threshold": 50, "Maximum Players Threshold": 200, "Grid Scalar At Min Players (sparse)": 1.5, "Grid Scalar At Max Players (dense)": 0.8 }, "Disable Native Ore Spawning": true, "Rich Vein Settings": { "Enable Rich Veins": false, "Rich Vein Chance (0.0 - 1.0)": 0.05, "Rich Vein Gather Multiplier": 2.0, "Play Effect On Rich Vein Gather": true }, "Wipe Ores On Plugin Unload": true, "Config Version": { "Major": 3, "Minor": 0, "Patch": 2 } }
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are you sure that it works again ? for me they floats in aire
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- #boat
- #controller
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- 51 comments
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- #boat
- #controller
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Hi, I would like to clarify this calmly and clearly. This ticket was opened on November 29th, 2025. For over two months, I have been waiting for a final decision or clear communication. I have not written any public review about the product. All communication from my side was handled only through this support ticket, which is the appropriate place to report product issues. My intention was never to damage anyone’s reputation. I simply reported the issues I experienced and waited for a resolution. From this point forward, I will continue the clarification regarding the refund directly with Codefling. Thank you.
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Hi, I’m writing to follow up regarding the trade that was mentioned earlier. You offered the possibility to exchange the map I purchased for another product of yours. I would like to confirm that I am willing to proceed with that trade. At this point, all I need is a clear confirmation from you so we can finalize this properly. If the offer is still valid, I’m ready to move forward with the exchange. If not, please let me know so that I have clarity on the situation. Thank you for your time — I look forward to your response
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The ship is stationary and doesn't move; it's completely static. The map is a custom one, Waterworld by Niko. What I don't understand is that it works perfectly fine everywhere else, just not there.
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SailingShip (1).json I've now tried it with the new version, but the same thing is happening. Here's the JSO file that appears when I create a new spawn point and a new position. I can only create one position at a time. As soon as I try to create a second one with the /SpawnPointAddPos command, the chat no longer shows what's happening; only the first time it shows that a position was successfully set. but no bot spawns
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Yes, before the npcspawn update it worked; you could place bots there. Could it be because of the water? Because it works perfectly fine on land and also on normal vanilla monuments.