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sanguss

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Everything posted by sanguss

  1. sanguss

    need update

    The included BetterNPC config files seem to be older versions. BetterNPC has been using a newer config format since around February, so those files probably need to be updated. The plugin protection file does not seem to match that file name anymore, and the map also loads fine without it, so it looks like it may not be needed. Other than that, the map looks really cool so far. I didn’t find any major flaws yet — just wanted to let you know before I use it on my server.
  2. sanguss

    Train Homes

    hey the command to spawn a wagons is : /givewagon <amount> <SteamID or Name>
  3. sanguss

    ores on rayls

    hey since i have running the Last Train map again this mounth some ores spawn on the raylways
  4. Hey, can I add you on Discord? I have a question about a map. I tried adding you with the name DarkoRust, but unfortunately it didn't work.
  5. sanguss

    XSkinMenu

    Hey, could you please add the windows for the weapons that have received skins? The HLMG and SKS, as well as the new axe? That would be really nice
  6. Yes, I just put a red card in my clothing shop, and I also put another one in there for the Tugboat event from King, hehe Thank you so much
  7. Hey, you've made a really great map, a real performance bomb! I'm running almost 70 plugins and, well, what can I say, 240 fps! I do have a small question though: where do you get a red card? The silo monument is now a red card monument.
  8. Hi, do you think you could add a function that makes the outpost NPCs aggressive? Right now they only shoot when you shoot too. And a respawn timer for the NPCs would be really nice I see it's already been asked about Great event!
  9. sanguss

    Floating ores

    thx it works again
  10. sanguss

    Floating ores

  11. sanguss

    Floating ores

    i have running this map here since the force wipe
  12. sanguss

    Floating ores

    yea i just now have restarted but that not helps
  13. sanguss

    Floating ores

    i saw ores on ground but alot very hight in sky can be that Teastick dont have see them
  14. sanguss

    Floating ores

    hm for me not i have the latest version could it be my config ? { "Stone Settings": { "Grid Size": 65.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.6, "Temperate Biome": 0.64, "Arctic Biome": 0.8, "Tundra Biome": 0.85, "Jungle Biome": 0.3 }, "Enabled": true, "Bonus Loot": [] }, "Metal Settings": { "Grid Size": 65.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.65, "Temperate Biome": 0.63, "Arctic Biome": 0.85, "Tundra Biome": 0.85, "Jungle Biome": 0.2 }, "Enabled": true, "Bonus Loot": [] }, "Sulfur Settings": { "Grid Size": 80.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.6, "Temperate Biome": 0.65, "Arctic Biome": 0.85, "Tundra Biome": 0.8, "Jungle Biome": 0.35 }, "Enabled": true, "Bonus Loot": [] }, "Debug Mode": false, "Spawn Delay (seconds)": 0.3, "Min Distance From Players": 30.0, "Min Distance From Buildings": 20.0, "Water Buffer Height": 1.5, "Max Slope Angle": 35.0, "Batch Size": 10, "Population Scaling Settings": { "Enable Population Scaling": false, "Minimum Players Threshold": 50, "Maximum Players Threshold": 200, "Grid Scalar At Min Players (sparse)": 1.5, "Grid Scalar At Max Players (dense)": 0.8 }, "Disable Native Ore Spawning": true, "Rich Vein Settings": { "Enable Rich Veins": false, "Rich Vein Chance (0.0 - 1.0)": 0.05, "Rich Vein Gather Multiplier": 2.0, "Play Effect On Rich Vein Gather": true }, "Wipe Ores On Plugin Unload": true, "Config Version": { "Major": 3, "Minor": 0, "Patch": 2 } }
  15. sanguss

    Floating ores

    are you sure that it works again ? for me they floats in aire
  16. sanguss

    Sound Box

    Hello, good day. I wanted to ask if it's intentional that the radio is off after a server restart? It used to always stay on and the selected station continued playing. Is this new?
  17. sanguss

    need update

    hey the same error is still there can you look again pls
  18. sanguss

    need update

    hello the plugin no more works after the last force wipe could you pls check
  19. sanguss

    BoatControl

    Wow, I'm impressed! Some creators could really learn a thing or two from you. It's truly fascinating what you've conjured up in such a short time. I'm eagerly awaiting betterTC so I can test the wallpapers on the ship Keep up the good work really nice !!
  20. sanguss

    BoatControl

    Hey, another really great plugin! Do you think you could add a limit setting for the cannon NPCs, like a maximum of 8 cannons that can be controlled by NPCs? That would be awesome!
  21. sanguss

    Trade

    Hi, I would like to clarify this calmly and clearly. This ticket was opened on November 29th, 2025. For over two months, I have been waiting for a final decision or clear communication. I have not written any public review about the product. All communication from my side was handled only through this support ticket, which is the appropriate place to report product issues. My intention was never to damage anyone’s reputation. I simply reported the issues I experienced and waited for a resolution. From this point forward, I will continue the clarification regarding the refund directly with Codefling. Thank you.
  22. sanguss

    Trade

    Hi, I’m writing to follow up regarding the trade that was mentioned earlier. You offered the possibility to exchange the map I purchased for another product of yours. I would like to confirm that I am willing to proceed with that trade. At this point, all I need is a clear confirmation from you so we can finalize this properly. If the offer is still valid, I’m ready to move forward with the exchange. If not, please let me know so that I have clarity on the situation. Thank you for your time — I look forward to your response
  23. sanguss

    settings

    The ship is stationary and doesn't move; it's completely static. The map is a custom one, Waterworld by Niko. What I don't understand is that it works perfectly fine everywhere else, just not there.
  24. sanguss

    settings

    SailingShip (1).json I've now tried it with the new version, but the same thing is happening. Here's the JSO file that appears when I create a new spawn point and a new position. I can only create one position at a time. As soon as I try to create a second one with the /SpawnPointAddPos command, the chat no longer shows what's happening; only the first time it shows that a position was successfully set. but no bot spawns
  25. sanguss

    settings

    Yes, before the npcspawn update it worked; you could place bots there. Could it be because of the water? Because it works perfectly fine on land and also on normal vanilla monuments.

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