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OreSpawnController 1.0.0

$9.99
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About OreSpawnController

Ore Spawn Scaler is a professional, high-performance ore generation system designed to give server administrators complete control over the ore population. Replace Rust's unpredictable default spawns with a fully customizable, grid-based engine that ensures balanced and optimized resource distribution across your entire map.

Main Features

  • Interactive UI: A sleek, modern, and intuitive in-game UI allows administrators to modify all core spawning parameters in real-time without needing to edit configuration files.
  • Grid-Based Spawning: Distributes ore nodes across the map using a fully configurable grid system for even and predictable placement, with options to add random offsets for a more natural look.
  • Biome-Specific Probabilities: Define unique spawn probabilities for Stone, Metal, and Sulfur in each of Rust's four biomes (Temperate, Arid, Tundra, Arctic), giving you unparalleled control over your server's resource landscape.
  • Advanced Spawn Control: Intelligently prevents ore from spawning in unwanted areas, including in water, near player buildings, inside monuments, on roads, or on excessively steep slopes.
  • High-Performance Engine: Utilizes a highly optimized, queue-based batch spawning system to generate thousands of nodes with minimal impact on server performance, ensuring a smooth experience for your players.
  • In-Game Map Visualization: Administrators can instantly view all spawned ore nodes directly on the in-game map. Nodes are represented by color-coded markers, making it easy to verify spawn densities and patterns at a glance.
  • Full Customization: Control everything from spawn density (grid size) and batch sizes to minimum distances from players and buildings.

Permissions

  • orespawnscaler.use: Grants administrative access to the main configuration UI (/oregen) and allows usage of the UI buttons to save, reload, and reset the ore spawns.
  • orespawnscaler.show: Grants access to commands for displaying and hiding the ore node markers on the in-game map.

Chat Commands

  • /oregen: Opens the main configuration UI.
  • /oreshow: Displays all custom-spawned ore nodes on the player's map for 30 seconds.
  • /orehide: Clears the ore node markers from the player's map.
  • /orehelp: Shows a list of available commands in chat.

Config

{
  "Stone Settings": {
    "Grid Size": 150.0,
    "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab",
    "Biome Probabilities": {
      "Arid Biome": 0.3,
      "Temperate Biome": 0.4,
      "Arctic Biome": 0.2,
      "Tundra Biome": 0.35
    },
    "Enabled": true
  },
  "Metal Settings": {
    "Grid Size": 200.0,
    "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab",
    "Biome Probabilities": {
      "Arid Biome": 0.25,
      "Temperate Biome": 0.3,
      "Arctic Biome": 0.35,
      "Tundra Biome": 0.25
    },
    "Enabled": true
  },
  "Sulfur Settings": {
    "Grid Size": 180.0,
    "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab",
    "Biome Probabilities": {
      "Arid Biome": 0.4,
      "Temperate Biome": 0.25,
      "Arctic Biome": 0.15,
      "Tundra Biome": 0.3
    },
    "Enabled": true
  },
  "Debug Mode": false,
  "Spawn Delay (seconds)": 1.0,
  "Min Distance From Players": 175.0,
  "Min Distance From Buildings": 28.0,
  "Water Buffer Height": 1.5,
  "Max Slope Angle": 35.0,
  "Batch Size": 10
}

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