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  • Update details
    v3.0.0
    Released
    Download size15.88 kB
    Total versions4
    Time between versions 105 days
    Typical update pace About every 82 days
    Freshness 27 days ago

About OreSpawnController

Ore Spawn Scaler is a professional, high-performance ore generation system designed to give server administrators complete control over the ore population. Replace Rust's unpredictable default spawns with a fully customizable, grid-based engine that ensures balanced and optimized resource distribution across your entire map.

Main Features

  • Interactive UI: A sleek, modern, and intuitive in-game UI allows administrators to modify all core spawning parameters in real-time without needing to edit configuration files.
  • Grid-Based Spawning: Distributes ore nodes across the map using a fully configurable grid system for even and predictable placement, with options to add random offsets for a more natural look.
  • Biome-Specific Probabilities: Define unique spawn probabilities for Stone, Metal, and Sulfur in each of Rust's four biomes (Temperate, Arid, Tundra, Arctic), giving you unparalleled control over your server's resource landscape.
  • Advanced Spawn Control: Intelligently prevents ore from spawning in unwanted areas, including in water, near player buildings, inside monuments, on roads, or on excessively steep slopes.
  • High-Performance Engine: Utilizes a highly optimized, queue-based batch spawning system to generate thousands of nodes with minimal impact on server performance, ensuring a smooth experience for your players.
  • In-Game Map Visualization: Administrators can instantly view all spawned ore nodes directly on the in-game map. Nodes are represented by color-coded markers, making it easy to verify spawn densities and patterns at a glance.
  • Full Customization: Control everything from spawn density (grid size) and batch sizes to minimum distances from players and buildings.

Permissions

  • orespawnscaler.use: Grants administrative access to the main configuration UI (/oregen) and allows usage of the UI buttons to save, reload, and reset the ore spawns.
  • orespawnscaler.show: Grants access to commands for displaying and hiding the ore node markers on the in-game map.

Chat Commands

  • /oregen: Opens the main configuration UI.
  • /oreshow: Displays all custom-spawned ore nodes on the player's map for 30 seconds.
  • /orehide: Clears the ore node markers from the player's map.
  • /orehelp: Shows a list of available commands in chat.

Config

{
  "Stone Settings": {
    "Grid Size": 150.0,
    "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab",
    "Biome Probabilities": {
      "Arid Biome": 0.3,
      "Temperate Biome": 0.4,
      "Arctic Biome": 0.2,
      "Tundra Biome": 0.35
    },
    "Enabled": true
  },
  "Metal Settings": {
    "Grid Size": 200.0,
    "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab",
    "Biome Probabilities": {
      "Arid Biome": 0.25,
      "Temperate Biome": 0.3,
      "Arctic Biome": 0.35,
      "Tundra Biome": 0.25
    },
    "Enabled": true
  },
  "Sulfur Settings": {
    "Grid Size": 180.0,
    "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab",
    "Biome Probabilities": {
      "Arid Biome": 0.4,
      "Temperate Biome": 0.25,
      "Arctic Biome": 0.15,
      "Tundra Biome": 0.3
    },
    "Enabled": true
  },
  "Debug Mode": false,
  "Spawn Delay (seconds)": 1.0,
  "Min Distance From Players": 175.0,
  "Min Distance From Buildings": 28.0,
  "Water Buffer Height": 1.5,
  "Max Slope Angle": 35.0,
  "Batch Size": 10
}

User Feedback

2.3m

Downloads

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10.7k

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