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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    CH47 NPC

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  2. ZEODE

    CH47 NPC

    Yes, I will add this, good idea
  3. The movement is basic for now, will work on it for future updates.
  4. It’s always been normal that the total HP didn’t display above default. Interesting to see it now does show when mined, I’ll look into that to see if they’ve changed the internal code to allow to show larger HP now.
  5. Changed Status from Pending to Not a Bug
  6. I wouldn’t know about it, that is an issue you should take up with the author of that plugin. My plugin doesn’t control gathering at all, only sets the HP of the gibs. Sorry I can’t help,
  7. ZEODE

    Must be thrown on floor

    I thought so, you must have had it at 0 ?
  8. ZEODE

    Must be thrown on floor

    Also what have you got the fuse length set to ?
  9. ZEODE

    Must be thrown on floor

    Where are you throwing it?
  10. ZEODE

    NRE

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  11. ZEODE

    NRE

    Yeah, it’ll be fixed in the next update. It can be ignored.
  12. ZEODE

    Save me!

    All permissions and commands are on the plugin description page. Also see this: https://codefling.com/files/support/23663-top-tiers-not-available/ Z
  13. ZEODE

    SkillTree Points Issue

    I wasn’t able to reproduce the issue, so I’m not really sure what is causing the issue for you. How have you bypassed it using that plugin?
  14. ZEODE

    SkillTree Points Issue

    Are you still having this iussue?
  15. ZEODE

    error with water

    I assume that structure in the screenshot is near water? When the signal is thrown, it tests at equal points spread evenly around the "Patrol Radius" from the signal (as set in the bradley profile for each bradley drop). If it finds water at an point it will prevent the drop so there is no chance the bradley can fall in water. You could adjust the patrol radius to stop it looking for water so far away.
  16. ZEODE

    No Napalm / Rockets

    Changed Status from Work in Progress to Fixed Changed Fixed In from 1.2.32 to Next Version
  17. ZEODE

    on server start

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  18. ZEODE

    on server start

    Join my Discord and I will give you a modified version to test, unsure why you are having this issue but I do not and not reported by anyone else either. But, I have made modifications which should fix it if anyone does have this issue.
  19. ZEODE

    Error

    Also, if you are reporting issues, you need to give more information. Neither of you have mentioned when this information message in the console happens. What is being attacked/damaged at the time? If reporting issues in future please always include as much info as possible, otherwise I have nothing to go on sometimes. Please give m more information about when this error is happening.
  20. ZEODE

    Error

    I’ll look into it
  21. ZEODE

    server restart

    You need to give me more to go on, you have not provided anything I can even begin to investigating or know if it’s related to my plugin. I need console error messages from plugin load, or when signals are thrown that provide only supply drops. If only supply drops fall that suggests the plugin didn’t load correctly. So I need server logs showing why the plugin failed to load etc.
  22. ZEODE

    server restart

    Is this on Staging or Main branch ? I am not seeing these errors at all and nobody else is reporting such. Are you using Oxide or Carbon? Also, I just realised you kinda hijacked someone else's thread and this issue is not the same at all. Please start a new thread so we can troubleshoot and keep things seperate
  23. ZEODE

    server restart

    There must be errors in the console, there could also be another plugin conflicting with mine. What other plugins do you have that interact with supply drops or thrown explosives? how are you adding these to the shop? Can you show me the config or the part where you are adding the signals?
  24. ZEODE

    Bradley Drops

    Have a look at these config options, you can adjust them. "Min Distance From Building Privilege To Use Signals (Important: Greater or Equal To Proximity Check Radius)": 10.0, "Strict Proximity Check (Checks for objects close to signal, prevents APC landing on objects)": true, "Strict Proximity Check Radius": 10.0, But if it’s saying your throwing too close to an object, then move into a clear area and throw. It could be objects like trees, nodes, deployables, terrain such as cliffs and rocks etc. Anything that the Bradley could land on and tip, causing people to cheese the event. It’s to prevent that happening.
  25. ZEODE

    console spam

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.4

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