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Nick Las

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Everything posted by Nick Las

  1. Nick Las

    Clans

    Hey Mevent, what about to add a log (join and leave of clans) or any function to limit how can each player enter and join to a clan, to prevent allys in some way
  2. Nick Las

    Clans

    Version 1.1.5-1.1.6 just makes the server unplayable, it constantly has lag spikes, had to put 1.1.4 again. I think it's troubling reading data
  3. Nick Las

    Clans

    Again, that would delete all the CLANS, I do want to have the same CLANS but with a new TOP in CLANS/PLAYERS, you got it?
  4. Nick Las

    Clans

    It doesnt cleans up data, I tested in my server, after new full wipe, top players is still the same as before. If not, can you clarify how to CLEAN data? In order to have a new TOPS, Clans and Players
  5. Nick Las

    Clans

    It's still taking some time to complete these two hooks OnTeamAcceptInvite CmdConsoleClans There might be a way to improve it
  6. Nick Las

    Clans

    After a new map wipe, no data is cleared. Players and Clans TOPS aren't wiped automatically, so I think you should add the function "Wipe TOPS in new wipe". "Wipe clans on new map save": true However, this does not solve the problem, players data is still saved even though all clans are deleted
  7. Nick Las

    Clans

    I do not want to wipe Clans list on every map, but If delete Players folders, then something brokes and it cannot show Top Clans Failed to call hook 'CmdClans' on plugin 'Clans v1.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Clans+ClanData.<GetTotalFarm>m__7 (System.UInt64 member) [0x00012] in <827462e255f54cee89ae93ddd25b1f84>:0 at Oxide.Plugins.ClansExtensionMethods.ExtensionMethods.Sum[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x0001a] in <827462e255f54cee89ae93ddd25b1f84>:0 at Oxide.Plugins.Clans+ClanData.GetTotalFarm () [0x00000] in <827462e255f54cee89ae93ddd25b1f84>:0 at Oxide.Plugins.Clans.MainUi (BasePlayer player, System.Int32 page, System.Int32 zPage, System.String search, System.Boolean first) [0x00e6d] in <827462e255f54cee89ae93ddd25b1f84>:0 at Oxide.Plugins.Clans.CmdClans (Oxide.Core.Libraries.Covalence.IPlayer cov, System.String command, System.String[] args) [0x00037] in <827462e255f54cee89ae93ddd25b1f84>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x022e8] in <827462e255f54cee89ae93ddd25b1f84>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  8. Nick Las

    Clans

    Also can you check the ImageData's? I think its loading each avatar or something for players, and making a huge load in Imagelibrary after restarts
  9. Nick Las

    Clans

    What you mean? The new way of data has make the plugin less optimized and making it too heavy for loading. I've seen that this was reported also in Support thread
  10. Nick Las

    Clans

    Theres a setback in terms of performance and heavy load, in my case it's taking 600s, and theres more even fps drops!
  11. Nick Las

    HUD Panel

    Hey! I think you should add a option to put texts down the bar, which every text changes after x mins GUI should also be reworked to be more fit to different resolutions
  12. Nick Las

    Stacks

    As I see Mevent hasn't updated their plugins for a while, another case of coder abandoning plugin development.. Profits seem to be good though
  13. Nick Las

    HUD Panel

    Hey! Theres still log in console, showing this even with "Icon Power" in false
  14. Nick Las

    Auto Clans

    Is this plugin working correctly?
  15. Nick Las

    Clans

    "Allow players to leave their clan by using Rust's leave team button": true, "Allow players to kick members from their clan using Rust's kick member button": true, "Allow players to invite other players to their clan via Rust's team invite system": true, "Allow players to promote other clan members via Rust's team promote button": true, "Allow players to accept a clan invite using the Rust invite accept button": true, "Show clan creation interface when creating a team?": false, "Force to create a clan when creating a team?": false, There's still bugged. When you have this options enabled, and you invite someone to join to your team, the other person accepts but nothings happens, the only way is first to create a Clan, then its possible to join.
  16. Nick Las

    Clans

    Clans is taking too much on calling hooks "Clans" (1.0.23) by Mevent (241.09s) - Clans.cs @MeventHope you can optimize it a bit
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