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imthenewguy

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Everything posted by imthenewguy

  1. Its not prefab based, its type based. It supported DroppedItemContainer type. Do you know what the other entities type is?
  2. There is a url section in the config now. You can change the URL to use your own video content if you wish. The plugin will look for new entries into the dictionary when I add more, but it will not replace what you add yourself.
  3. Nah doesn't support it at the moment but I will add it to the next release. It was last updated prior to Skill Tree supporting noMod for xp gain.
  4. imthenewguy

    Admin Video

    Thanks mate will give it a crack.
  5. imthenewguy

    Admin Video

    Im getting console errors on my client console: Ran: adminvideo "I'm" rickroll using all instead of name param doesn't do anything. Just says in console that it's trying to run for everyone, but nothing happens.
  6. Yield is handled natively using the seeds genes. The drop weight parameter is responsible for how common the specific drop will be. The higher the drop weight, the higher the chance of a particular item being selected above others with lower drop weights.
  7. It moves it globally.
  8. Not without adding a sizeable amount of resource overhead, because they don't natively have groundwatch.
  9. Pop this into a support ticket for me please.
  10. That sounds like a feature that the crafting plugin should have. My plugin doesn't have any crafting features, so I wouldn't create a permission related to that.
  11. What permission did you give them?
  12. Yeah will just work automatically.
  13. You would need to create specific items or call the ipgive command to give them a random item Id say.
  14. There is not. Redeemrecycler spawns a recycler using credits from the redeemable recyclers, so it wouldnt work the way you want it to. Why not just create an item in the shop that's the same as my recycler item? Would work fine.
  15. Nah there isn't. The issue is the size of the scroll bar is calculated based on text size, so adjusting the size would throw out the scroll bar calculation entirely.
  16. You aren't updating it in the plugin (.cs file) are you? You need to update the value in the config (.json file).
  17. The animal's brain is set to null in the same tick they are spawned, so they shouldn't kill anyone when spawned. This would be the same for when the plugin is unloaded/loaded.
  18. It doesnt support it. I have a new plugin coming out that will allow the creation of named items though.
  19. Version 1.0.7

    104 downloads

    Transform your Rust map with dynamic wormholes that open up thrilling new possibilities for players! This plugin introduces randomly spawning, paired wormholes that create instant portals between two locations on the map. Admins can also create static wormhole pairs between locations. Randomized Spawns: Wormholes appear at random intervals, based on configurable timer ranges. Paired Portals: Each wormhole is linked to another, allowing seamless teleportation between the two. Customizable Settings: Time Limits: Control how long wormholes remain active. Usage Limits: Set how many times a wormhole can be used before it despawns. Condition Restrictions: Prevent players from using wormholes when they are Bleeding Starving Dehydrated Cold/Hot Wounded Irradiated Escape/Raid/Combat blocked Spice up gameplay, encourage exploration, and create chaotic or strategic opportunities for your players to interact with the world in new ways. Perfect for servers looking to add a touch of unpredictability and fun! Permission required to use the plugin: wormholes.access Admin permission: wormholes.admin Command: wormhole.spawn <grid coordinate> <grid coordinate> Type: Chat Permission: wormholes.admin Description: Forces a pair of wormholes to spawn in each grid coordinate. For example wormhole.spawn b2 c5 would spawn a wormhole in a random location in b2, with the other side of the wormhole at a random location in c5. Both coordinates need to contain valid spawn points. Command: whgrid Type: Chat Permission: wormholes.admin Description: Draws all valid spawn positions that the plugin has cached to the user. Requires level 1 auth. Command: dbwh Type: Chat Permission: wormholes.admin Description: Debugs all active wormholes on the map. Draws lines between each wormhole pair. Command: statichole.add <optional: name> Type: Chat Permission: wormholes.admin Description: Creates a wormhole at the players position with the designated name if applicable. Requires the command to be run twice at 2 different locations for the wormholes to appear.
    $9.99
  20. Theres no command that takes a skin parameter. /ipgive <target> <Optional: shortname> <optional: perks>
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