I don't have plans to add prestige, but you could extend the grind for your players if you wanted to.
You could set the max level to 0, set the maximum skill points to whatever you want it to be, then add level rewards that go past 100.
These are commands that are fired off when a player achieves the level. Example:
"List of rewards the player receives based on level": {
"100": {
"List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": {
"say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached a milestone level!"
},
"List of commands that are fired off when the player data is reset": [
"say Test data reset."
]
},
"120": {
"List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": {
"add your command here. it can target the player using {id}": "Add message to {name} player here",
"add another command here": ""
},
"List of commands that are fired off when the player data is reset": [
"add your command here, such as o.revoke user <permission>"
]
},
},