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Everything posted by imthenewguy
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- 1,633 comments
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- 1
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- #leveling
- #progression
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Those are interesting. It makes sense that SkillTree would have longer hook times since it listens to a very large amount of hooks, as does RaidableBases. You can in version 1.4.0 (next release). That;s interesting. Do you know of other tools that you would run this with to get a better scope of performance?
- 1,633 comments
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- #leveling
- #progression
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This plugin is not being recognized at all on my server
imthenewguy replied to DrummerJacob's Support Report in Support
Why are you putting the plugin inside of oxide/config? You should only need to add professions into oxide/plugins. It also requires ImageLibrary to be on your server, or it unloads Professions. -
What happens when you reload the plugin?
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Set the enabled value under the skill to false.
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- 289 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 223 comments
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- 223 comments
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Changed Status from Pending to No Response
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Changed Status from Pending to Closed
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- 223 comments
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- 223 comments
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Hey so I had a look at the custom loot plugin. The way recipes are added to containers shouldn't conflict with it at all, as CustomLoot populates look 0.3s after a container spawns, where as Cooking adds recipes when the player loots the container. Have you given the permissions to find recipes? "cooking.recipecards"
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Uhh that's odd. How do I replicate the issue?
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- 1,633 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,633 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,633 comments
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- #leveling
- #progression
- (and 19 more)
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I mean it really depends on your hardware and what else you have loaded on your server. My plugin integrates with a lot of other plugins, and subscribes to a significant amount of hooks. If you run plugins that call hooks that SkillTree listen for, then it is going to add load onto the server. It is built to be as performant as a plugin of this magnitude allows though, as it unsubscribes from hooks that aren't used (skills that any active player on the server have not unlocked). There are a number of larger PVE servers that are running this without issue. If your server is suffering from performance issues, then I would suggest assessing the plugins on the server and either cutting some, or upgrading your hardware. An example of a large community that runs this is ZombieLand. I just tested it on my server and it is working fine. It took the points from my pool as well.
- 1,633 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,633 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 1,633 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,633 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,633 comments
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- #leveling
- #progression
- (and 19 more)
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Not a clue; I don't own it and I am not sure how it functions internally. This plugin destroys the default behavior of the planterbox and handles how the growable entities progress. It does call all of the standard oxide hooks though, so if AutoFarm works off of the oxide hooks, it SHOULD work ok, but you may need to reach out to Razor and ask.