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imthenewguy

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Everything posted by imthenewguy

  1. Well this is certainly a ridiculously entitled statement. You purchased 2 plugins and asked me to make you a coupon because you bought EpicLoot and was also interested in skill tree, but saw that it was bundled. I said I would be happy to offer you a coupon for the price difference, but the coupon I generated for you didn't work (to which you advised coupons weren't working on Codefling). You then asked: if you purchased SkillTree for its full price, forfiting the $7 discount, could you have a $25 plugin for free... I don't understand the math there. No issues with the ask; you miss the shots you don't take, but to come on here and call me a bad seller/shit support when you haven't submitted a proper ticket via any of the support channels on offer (my discord, codefling support or even discussions on either of the 2 plugins), just a PM on codefling (only 22 hours before you submitted this post), which was among other PMs I have received from my existing/prospective customers. I work full time in an unrelated field, have a wife and 2 kids, and support hundreds of customers across my 25 plugins while still trying to add new content/fix bugs. Expecting an immediate answer is never going to happen. If other developers want to give you free plugins, that is entirely at their discretion. To answer your question. EpicLoot will only allow the enchanting of items that do not have a specialized name. Since Enchanting changes the name of the item when created, EpicLoot's Equipment Enhancer won't see the item as valid. Enchanting an EpicLoot item will rename it to the enchanted items name, removing the EpicLoot effect. Please use an appropriate support channel for future support requests.
  2. The plugin has no API call unfortunately. My loot is handled 0.1 second after that plugins though, so not sure why it isn't working properly. It depends on the plugin. You can blacklist certain commands etc, but unless there is integration, other plugins will work as intended.
  3. imthenewguy

    Ingredient bag "bug"

    Really weird. I run it fine on my server.
  4. Send me your config and data file, and tell me which steam ID is yours so I can try and replicate it.
  5. Have you tried to gain xp? In the main skill tree menu, what does it say the xp is out of?
  6. imthenewguy

    Ingredient bag "bug"

    If you unload StackModifier, does the issue persist?
  7. Have messaged on his plugin asking for API calls.
  8. Hey mate, is there any API calls for this plugin? Looking for something when the boss dies or loot is spawned as I have a request for EpicLoot integration.
  9. imthenewguy

    server ftp down

    Changed Status from Pending to Closed
  10. imthenewguy

    Icon not moving

    Changed Status from Pending to Closed
  11. Which plugin handles the bosses?
  12. It is triggered when players loot the crate, not when loot is populated on crate spawn. "Containers and their chance for an enhanced item to spawn" is % chance when looted that it will spawn, rolled only once (the first time a player loots the crate).
  13. This version requires rustedit. Survival arena does not
  14. _command is the depreciated way of doing it. _commands allows for multiple commands to be run upon consumption. If you are only doing one command, you are fine to use _command. "_command": "my_command",
  15. imthenewguy

    server ftp down

    Should be no reason why StackSizeController is having garbage collection issues, as the plugin is only generating 3 different items upon opening the casket. I assume if you unload StackSizeController and open a casket, it works without issue?
  16. imthenewguy

    server ftp down

    I really don't understand what you are trying to tell me
  17. Tested it on my server and it works fine. Button removes when respeccing, turns off when disabling it via the hud, appears when enabling it.
  18. Found the issue and have patched it for next release.
  19. Maybe check if you have another plugin conflicting with it. That is odd.
  20. imthenewguy

    arena design

    Hey mate, I basically just used RustEdit to place the entities where I wanted them. Used a few entities as place holder entities, such as pookie bears for trees, electrical branches for bushes, snow machines for the gates etc, and once I was happy with it, I loaded it up on my server and wrote a command to get all entities that werent NPCs or player entities and said their prefab name, pos and rotation and serialized it. I use a BBQ.deployed as the centrepoint/spawn point, so when the vector3 positions are adjusted, all other entities measure their position from that entity.
  21. Its dependency (EventHelper) does. See the comments further up.
  22. Added to the next release.
  23. Ahh I understand what you are saying. Sounds like it's not behaving as intended. I'll do se testing on my server and see what I can find.
  24. Correct
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