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Everything posted by imthenewguy
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Well this is certainly a ridiculously entitled statement. You purchased 2 plugins and asked me to make you a coupon because you bought EpicLoot and was also interested in skill tree, but saw that it was bundled. I said I would be happy to offer you a coupon for the price difference, but the coupon I generated for you didn't work (to which you advised coupons weren't working on Codefling). You then asked: if you purchased SkillTree for its full price, forfiting the $7 discount, could you have a $25 plugin for free... I don't understand the math there. No issues with the ask; you miss the shots you don't take, but to come on here and call me a bad seller/shit support when you haven't submitted a proper ticket via any of the support channels on offer (my discord, codefling support or even discussions on either of the 2 plugins), just a PM on codefling (only 22 hours before you submitted this post), which was among other PMs I have received from my existing/prospective customers. I work full time in an unrelated field, have a wife and 2 kids, and support hundreds of customers across my 25 plugins while still trying to add new content/fix bugs. Expecting an immediate answer is never going to happen. If other developers want to give you free plugins, that is entirely at their discretion. To answer your question. EpicLoot will only allow the enchanting of items that do not have a specialized name. Since Enchanting changes the name of the item when created, EpicLoot's Equipment Enhancer won't see the item as valid. Enchanting an EpicLoot item will rename it to the enchanted items name, removing the EpicLoot effect. Please use an appropriate support channel for future support requests.
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- 210 comments
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Really weird. I run it fine on my server.
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Send me your config and data file, and tell me which steam ID is yours so I can try and replicate it.
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Have you tried to gain xp? In the main skill tree menu, what does it say the xp is out of?
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If you unload StackModifier, does the issue persist?
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Have messaged on his plugin asking for API calls.
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- 435 comments
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- #abilities
- #boss
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Which plugin handles the bosses?
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- 252 comments
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- 1
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 78 comments
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- #vip
- #monetization
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(and 2 more)
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Should be no reason why StackSizeController is having garbage collection issues, as the plugin is only generating 3 different items upon opening the casket. I assume if you unload StackSizeController and open a casket, it works without issue?
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I really don't understand what you are trying to tell me
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- 1,355 comments
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- #leveling
- #progression
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- 1,355 comments
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- #leveling
- #progression
- (and 19 more)
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- 252 comments
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- 1
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 252 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Hey mate, I basically just used RustEdit to place the entities where I wanted them. Used a few entities as place holder entities, such as pookie bears for trees, electrical branches for bushes, snow machines for the gates etc, and once I was happy with it, I loaded it up on my server and wrote a command to get all entities that werent NPCs or player entities and said their prefab name, pos and rotation and serialized it. I use a BBQ.deployed as the centrepoint/spawn point, so when the vector3 positions are adjusted, all other entities measure their position from that entity.
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- 210 comments
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- 252 comments
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- 1
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 1,355 comments
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- #leveling
- #progression
- (and 19 more)
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Correct