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Everything posted by TeaGuy Jordan
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- 36 comments
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The map looks awesome but from a small look it seems it needs a bit of an update to bring it inline, for example the metro leading to the oil rigs wont work due to the moon pools (I think pre moon pools it would be great) alost notice a lot of the water topology is missing this might be down to the map being created before the world 2.0 update I am not sure. If anyone has an updated version or if @PT EliRivalis thinking of updateing this please respond as I love the visual look overall of the map
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- 36 comments
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Sorry perhaps you can help, if I load this map into RustEdit (originally I was adding some custom spots for some custom Monuments our server will be using) but noticed the Gravel pit monument has water in it after loading into RustEdit and has some bug for me (has the water effect but isnt visible from above until you are inside it in the game) do you know how I could fix this? Or could point me in the right direction. Apologies I am kind of new to this and still learning.
- 36 comments
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- 36 comments
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- 36 comments
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1. We tried adding the roads to the blacklist but it still didn't seem to cooperate when purchasing still 2. Ok thanks for that. 3. It used to announce even the player purchased Bradleys, we personally do not use the random spawned ones only via player purchase. 4. Yes it just sits there against a lamp post / walls / bus stops for example.
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having a few issues at the moment /tankroute doesnt seem to work, so trying to remove a road from spawning does not seem possible, if I use the gun to remove the points nothing happens the ui all seems to pop up I receive gun but shooting and using shift and duck doesn't seem to also do anything is there something else I can do or try to remove the road off the spawn list. Tanks summoned used to destroy items in the path that was set, buildings / junkpiles etc, players have reported for a little while it hasn't been doing this is this a reported issue or anyone else noticed this? When a Tank is destroyed it is no longer globally making an announcement which tank was killed and who killed it. Tanks when they was stuck for some time, on strange roads, street poles and such, the tank used to teleport to the start of the road with a message, has this been reported before as a fault? TIA
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is there a way to stop harbor getting locked out once the Cargo has docked there we have custom NPCS at harbor which can't be damaged by other players that are not owning cargo and nothing can be looted or barrels destroyed even though Cargo could be on the opposite side of the map for example and the only time it fixes is when the player who had the lock on cargo loses the owner status.
- 175 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 7 comments
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- #rust custom
- #custom map
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Hello, I have a few questions that I just thought I would ask It says it "depends on" Train homes, is it possible the map becomes unusable if you do not have this plugin? Do you know if having "Armored train" plugin would conflict with Train homes at all? (with / without train homes) Look forward to your response as I really love the look of this map
- 7 comments
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- #rust custom
- #custom map
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