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Everything posted by Chillzone - PvE
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- 225 comments
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Yup, sure can. WarMode.json
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Hello, It appears PvE players can raid and be raided. (yes, I have everything configed so pve players cannot do either yet they still can)
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- 11 comments
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- #custom map
- #map
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(and 10 more)
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Changed Status from Pending to Closed Changed Fixed In to 3.2.2
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- 11 comments
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- #custom map
- #map
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(and 10 more)
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Try using a train without the plugin and see what happens
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Are you using any train plugins? Armored Train? Train Homes?
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Okay, I'll look into it.
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I've done all of this. It all literally disappears after reloading the plugin.
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I was trying to add "Rogue" as a third option WarModeSpawnUI.json WarMode (1).json
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- 11 comments
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- 1
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- #custom map
- #map
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(and 10 more)
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I'm trying to add a new mode and it's not working out for me. I have the group created I believe, but I'm having an issue with the lang files. I edit them and add the new mode. Reload. But everything I added is removed -- back to default. And the group title still looks like this: WarMode.json
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Thanks and no worries.
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Yes I did. I deleted everything. Lang files. Any data files. Everything.
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I'm having an issue with the zone IDs after the new update. I'm not sure what I'm doing wrong: } } }, "ZoneManager": { "ForceModeInZone": { "14631241", "57476821", "42412954", "54590812", "26034994", "56384445", "34877606", "73330248", "51977381" } }, WarMode v1.2.0: Failed to load config file (is the config file corrupt?) (Invalid character after parsing property name. Expected ':' but got: ,. Path 'ZoneManager.ForceModeInZone', line 125, position 10.) [WarMode] Your configuration file contains an error. Using default configuration values.
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Changed Status from Pending to Closed Changed Fixed In to 1.1.0
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug
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Do you have RustEdit/Oxide installed?
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- 203 comments
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- #builder
- #automation
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(and 9 more)
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