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Everything posted by Freely
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Hi! Could you please add an option to keep the equipped backpack and all its contents after death, controlled by a permission (e.g. autobackpacks.keepondeath)? Players with this permission should receive their backpack back after respawning, with all items preserved, including those in extra slots. Ideally, no items should be dropped into separate loot bags, and the backpack should retain its expanded capacity. This would be a great feature for VIP privileges. Thank you!
- 10 comments
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- #backpack
- #backpacks
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- 5 comments
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- #case battles
- #cases
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I have a feature request regarding UI customization. Would it be possible to add support for custom images in Case Battles? I would love to have: Custom currency icon for example, a custom icon URL for Economics / ServerRewards currency display Custom case images the ability to assign a custom image to each case Custom reward/item images the ability to assign a custom image to a drop/reward especially useful for command rewards, virtual currency. This would make it much easier for server owners to create fully custom case systems with their own branding and economy. Thank you!
- 5 comments
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- #case battles
- #cases
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Hello! I have a small feature request. Would it be possible to add custom Skin ID support for item-based currencies? For example, I would like to use Scrap with a custom skin as my server's currency, instead of regular Scrap. Ideally, the currency configuration would include: Item Shortname Skin ID Display Name The plugin should only recognize items matching both the Shortname and Skin ID when checking balances and deducting currency. It would also be great if the configured skin could be used when giving currency rewards (selling items, Case Rain, etc.) and displaying the currency icon in the UI. This would allow server owners to use their own custom coins or tokens without requiring Economics or ServerRewards. Would you consider adding this feature in a future update? Thank you!
- 5 comments
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- #case battles
- #cases
- (and 17 more)
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Hello. I’d like to ask about quest reset behavior after a server wipe. I need one special beginner quest that a player can complete only once for the entire lifetime of their account on the server. After completion, it should stay recorded in the player data and should not reset after a wipe. At the same time, I would like all other quests to reset after a wipe, including active progress, completion status, and cooldowns. This is important so players cannot complete a quest before the wipe, leave the reward unclaimed, and then claim a powerful reward at the start of the next wipe. It would be very useful to have a per-quest option such as: Keep completion on wipe: true/false Then I could enable it only for the beginner quest, while all regular quests would reset normally after a wipe. Would it be possible to add something like this?
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Hi! Could you please add an option to open the related quest directly from the notification shown on the main screen? If the player has this feature enabled, clicking the quest notification should open that specific quest in the quest interface instead of requiring the player to open the menu and find it manually.
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- 31 comments
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- #halloween
- #custom maps
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(and 1 more)
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- 31 comments
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- #halloween
- #custom maps
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(and 1 more)
Tagged with:
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- 31 comments
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- #halloween
- #custom maps
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(and 1 more)
Tagged with:
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- 31 comments
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- #halloween
- #custom maps
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(and 1 more)
Tagged with:
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- 31 comments
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- #halloween
- #custom maps
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(and 1 more)
Tagged with:
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- 31 comments
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- #halloween
- #custom maps
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(and 1 more)
Tagged with:
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- 31 comments
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- #halloween
- #custom maps
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(and 1 more)
Tagged with:
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- 31 comments
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- #halloween
- #custom maps
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(and 1 more)
Tagged with:
