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Demo_71

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Everything posted by Demo_71

  1. Demo_71

    Raidable Bases

    hey nivex i am having a weird issue with the buyable events, for some reason on some of them, players from the inside of the dome can damage players outside, and sometimes not, do you know why that could be happening?
  2. Demo_71

    Raidable Bases

    hello Nivex, i am wondering if theres some way to know how many raidable bases has been bought via the /buyraid command during a wipe?
  3. hello there, after some days the plugin is not playing the audio for everyone using the console command audio.message sendall FILENAME, the plugin was working great but for some reason is not anymore, any idea about why is this happening.
  4. Demo_71

    Raidable Bases

    disregard this, dont know how to delete this entry
  5. giveflare 2888602635 76561198279923654 Failed to call hook 'ConsoleCommandGiveFlare' on plugin 'DefendableHomes v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DefendableHomesExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <fdecf95de5964b11b5b98de41cfbfba5>:0 at Oxide.Plugins.DefendableHomes.ConsoleCommandGiveFlare (ConsoleSystem+Arg arg) [0x00046] in <fdecf95de5964b11b5b98de41cfbfba5>:0 at Oxide.Plugins.DefendableHomes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d18] in <fdecf95de5964b11b5b98de41cfbfba5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 hello guys im getting this error when try to give a flare via the console command, any idea ?
  6. hello there, it is possible to run this event for every base on the server? what i want is to start the event for everyone at a specific time.
  7. hello there, looks like the images of the compass are expired on the imgur site. compass is not showing properly anymore since 1 or 2 weeks
  8. Demo_71

    LSkins

    i had the same problem, i removed the imageLibrary plugin and the spam stops. but that doesnt solve the problem, just stop the spam. that makes me wonder if is a problem with LSkins or maybe an incompatibility with imageLibrary plugin. we have to wait for the dev to see what he says
  9. Demo_71

    Loot Crate

    hello, the crates can be added to a kit and only to a kit without them spawning in any other kind of ingame default crate?, i want to give this as a part of a daily kit and with the ability to give a random item from a custom list, is this possible? thanks in advance.
  10. hello there, i'm using magic loot, this plugin requires Simple Loot Table, will this interfere with the magic loot ?
  11. Demo_71

    CRaidController

    yeah i tried to used it but it did not let me to do damage to the items i listed in the bypass, do i need to reload the plugin after add the items to the list?
  12. Demo_71

    CRaidController

    hey man looks like the plugin doesnt not allow to destroy items bypass, or could you send me how to set it up. thanks in advance
  13. Demo_71

    CRaidController

    i just tested and still not working
  14. Demo_71

    CRaidController

    i fixed the wooden monument issue enabling the option that allows player to destroy buildings without TC and here is the config file you asked CRaidController.json
  15. Demo_71

    CRaidController

    hello there, i have an issue with raidable bases (this wasnt happen before the update). Raidable bases are not taken any damage during the no raid time.
  16. Demo_71

    LSkins

    it would be really cool if this plugins works with the spray aswell to apply skins to placed items.
  17. Demo_71

    LSkins

    hey there, its possible to add skins for the hazmat suit?
  18. Demo_71

    LSkins

    hello there, the plugin does not load the new skins, am i missing something in the configuration? this is how my config file look... { "Add a skin to the cfg automatically?(true = yes)": true, "Rights to use the skins system": "lskins.use", "Install the skin automatically on items where there is already a skin?(true = yes)": false, "Rights to use default skins": "lskins.usedefault", "Setting up payment for opening": { "Enabled(true = yes)": false, "How to pay?(Scrap, ServerRewards, Economics)": "Scrap", "The price for opening the interface (If 0, then free)": 10, "Price per change of one skin (If 0, then free)": 10 }, "Items with these skins cannot be exchanged.": [ 12341234 ], "Rights to use unique skins": { "lskins.prem": [ 2668297561, 2649480126, 2599664731 ] } }
  19. Demo_71

    CRaidController

    fixed, i just figured out i have to reload the plugin 2 times to apply the changes.
  20. Demo_71

    CRaidController

    hello, i am trying to add more than one prefab to the item bypass but looks like is only possible to add only one, maybe i am wrong, could you help me with this, this is what im trying to do... " Item Bypass (prefab name)": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab" ], but fr some reason after apply the changes and reload the pugin it doesnt work
  21. Demo_71

    CRaidController

    hello, i am trying to add more than one prefab to the item bypass but looks like is only possible to add only one, maybe i am wrong, could you help me with this, this is what im trying to do... " Item Bypass (prefab name)": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab" ], but fr some reason after apply the changes and reload the pugin it doesnt work
  22. Demo_71

    CRaidController

    hello, i am trying to add more than one prefab to the item bypass but looks like is only possible to add only one, maybe i am wrong, could you help me with this, this is what im trying to do... " Item Bypass (prefab name)": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab" ], but fr some reason after apply the changes and reload the pugin it doesnt work
  23. Demo_71

    CRaidController

    Hello, is possible with this plugin to add a bypass for some deployables like bags and for twig buildings?
  24. .
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