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Everything posted by Demo_71
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- 120 comments
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- #sorting
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(and 67 more)
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- #efficiency
- #time saver
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- #drop box
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- #defense automation
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- #ammo management
- #ui
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- #no dependencies
- #base building
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- #tool cupboard
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- #defenses
- ##fill defenses
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- #performance
- #chillguy
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giveflare 2888602635 76561198279923654 Failed to call hook 'ConsoleCommandGiveFlare' on plugin 'DefendableHomes v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DefendableHomesExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <fdecf95de5964b11b5b98de41cfbfba5>:0 at Oxide.Plugins.DefendableHomes.ConsoleCommandGiveFlare (ConsoleSystem+Arg arg) [0x00046] in <fdecf95de5964b11b5b98de41cfbfba5>:0 at Oxide.Plugins.DefendableHomes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d18] in <fdecf95de5964b11b5b98de41cfbfba5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 hello guys im getting this error when try to give a flare via the console command, any idea ?
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- #lootbox
- #monetization
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- 253 comments
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hello there, the plugin does not load the new skins, am i missing something in the configuration? this is how my config file look... { "Add a skin to the cfg automatically?(true = yes)": true, "Rights to use the skins system": "lskins.use", "Install the skin automatically on items where there is already a skin?(true = yes)": false, "Rights to use default skins": "lskins.usedefault", "Setting up payment for opening": { "Enabled(true = yes)": false, "How to pay?(Scrap, ServerRewards, Economics)": "Scrap", "The price for opening the interface (If 0, then free)": 10, "Price per change of one skin (If 0, then free)": 10 }, "Items with these skins cannot be exchanged.": [ 12341234 ], "Rights to use unique skins": { "lskins.prem": [ 2668297561, 2649480126, 2599664731 ] } }
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hello, i am trying to add more than one prefab to the item bypass but looks like is only possible to add only one, maybe i am wrong, could you help me with this, this is what im trying to do... " Item Bypass (prefab name)": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab" ], but fr some reason after apply the changes and reload the pugin it doesnt work
- 253 comments
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hello, i am trying to add more than one prefab to the item bypass but looks like is only possible to add only one, maybe i am wrong, could you help me with this, this is what im trying to do... " Item Bypass (prefab name)": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab" ], but fr some reason after apply the changes and reload the pugin it doesnt work
- 253 comments
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hello, i am trying to add more than one prefab to the item bypass but looks like is only possible to add only one, maybe i am wrong, could you help me with this, this is what im trying to do... " Item Bypass (prefab name)": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab" ], but fr some reason after apply the changes and reload the pugin it doesnt work
- 253 comments
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- 253 comments
