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Everything posted by Steenamaroo
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Hi, Do you have different values set for the day and night spawn amounts, or a very long respawn timer? Both of those could account for current population being less than maximum.
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Yeah, that's the same issue. Thanks for reporting, all the same. I'll update later today.
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Hi, Thanks for the report. The issue is coming from PlayTimeTracker reading its data file OnServerInitialized, which makes it too late for some plugins trying to read playtimes also OnServerInitialized. This timing hasn't changed in PTT, but the latest version directly addresses the (potentially null) storedData object, where previous versions addressed a cache dictionary which did have a default value. I guess PTT could just move LoadData to Init()? Either that or I'll write in a short delay.
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- #statistics
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Honestly, I've no idea. Can find out, though.
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Hi, Thanks for the report. It'll be patched in the next update.
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No problem. If you have any trouble just come back and ask, or jump in CF discord and ask away. (link in footer)
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- #admin
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Oh, sure...RustEdit can have npc spawners. They're not BotSpawn, though. Sorry, I thought you were aware of that and wanted BotSpawn profiles, specifically, at custom monuments.
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Hi, I've made a note and will look into when I'm next working on CustomLoot. Thanks for the suggestion.
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Ah, ok. I'll take a look into that.
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- 424 comments
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- #statistics
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I don't think RustEdit uses the native spawnhandler so, as far as I know, there's no easy way to grab the spawnpoints it'll be using.
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Hi, Most likely oxide is trying to load the file before your FTP upload has completed, or you've somehow got a corrupted/incomplete copy of the file. if o.reload BotSpawn works then it's the first and, if not, the second
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Sorry for the late reply. I'd guess it's going to be an issue cause by some symbol or formatting in the larger bodies of text. It's a bit of a pain but I'd try setting each one to "", one by one, to find out which is causing the issue. Do you get an errors in console when you open the UI and it's blank?
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Hi, Which plugin are you asking about?
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Sorry, I didn't see this. No, there's no limit. You could do as you describe if you want the balance to be that extreme.
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If we could keep the chat here to English that would be appreciated. @Electrik- If you think there should be more explicit statements about whether an asset is editable or not then that's valid criticism and we, admin, will take it on board, but that is a conversation to have with staff/admin - Not the author. Pursuing this debate here in this way is not productive. The author's license and description didn't explicitly state that modification rights were granted, and that's their choice. If you don't like that then that's OK, and you've made that point, and if you think Codefling should enforce clearer descriptions/terms then that's OK too and, as said, that's a discussion to have with staff. Either way, this is probably a good time to end discussions with the author.
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I'm not sure if you understood me there or not. "People often think that no license means no rules but it's quite the opposite - No license means no permissions." IE - A blank license means there are no rights or privileges granted. If a licence doesn't mention editing, for example, then it's safe to assume that permission to edit is not granted under that license.
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People often think that no license means no rules but it's quite the opposite - No license means no permissions.
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Crate Spawn Amount 0 and Max Pop also 0
Steenamaroo replied to TyrionKent's Support Request in Support
Hi, If it's only that one single entry that you can't adjust I'd guess it's a spawngroup with zero spawnpoints that FP left in. If that's the case I'll add a catch for it so it doesn't show up in UI. Thanks for letting me know. -
Hi, It sounds like you're describing the peacekeeper function. You can set it to true, or false, per profile.
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Hi, They're exploding after the "Suicide_Timer" duration which you have set to 0. The suicide timer is there because there's nothing capping the max population of airdrop/hackedcrate/toplayer npcs. With the right circumstances a server could become overrun with npcs. Suicide timer isn't used for population-controlled npcs - Only Airdrop, hackable crate, '/to player' command, and spawn calls by command or from other plugins.
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Sure. I can do that.
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1