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Everything posted by Steenamaroo
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Rust Rewards not recognising Economics
Steenamaroo replied to Smokedawg's Support Request in Support
Hi, I just checked - It's working fine but you'll need to unload the plugin, make the change in config, the load the plugin. I've changed it so that this wont be the case in future versions - I hadn't realised. Regarding your console logs, that looks normal. In the case of a brand new config file "Server Rewards and Ecoomics not found" is actually incorrect reporting, resulting from all three options being false by default. I've also fixed that so it should no longer show up on first install / config wipe. -
Rust Rewards not recognising Economics
Steenamaroo replied to Smokedawg's Support Request in Support
I should say, make sure that only UseEconomics is true. If UseScrap or UseServerRewards is also true, it'll cause problems. -
Rust Rewards not recognising Economics
Steenamaroo replied to Smokedawg's Support Request in Support
Hi, I've had a few people saying they've had issues with Economics so I'll fire it up and have a test. I always tested with SR 'cos I happened to have that installed at the time so, hopefully, I'll find something and let you know. Thanks for reporting. -
Hi, CustomLoot settings don't operate on vanilla loot - I.E. You can't just use it to blacklist items from the regular loot. You have to use CustomLoot to create your own custom loot tables, each of which has a black list, then assign those custom loot tables to specific container/corpse types. If you just want a server-wide item blacklist plugin and nothing more, there are probably much more suitable plugins available.
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Hi, This should solve the issues. Would you mind confirming? Thanks again. RustRewards.cs
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Actually, I'll send an update later. I need to make a few more changes. Thanks for flagging.
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Ah, I see why. Data isn't committed to file for this action - My mistake. Attached will fix it. Removed
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in /rr menu you just go to zones, click 'add a zone' (you have to be in that zone), and then when it's added you should have < and > to adjust that zone's multipliers, the same as you have for weapon/distance/etc mutlipliers.
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Hi, Yes, you can add a zone and set the multiplier to zero, which would result in getting no rewards at all in that zone. I literally can't remember how a zone is added but I expect it's super intuitive.
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Bradley_crate not spawning if comes from bradley
Steenamaroo replied to suicidemayhem's Support Request in Support
My pleasure. Thanks for letting me know. -
Bradley_crate not spawning if comes from bradley
Steenamaroo replied to suicidemayhem's Support Request in Support
Oh, I see what it is. I have CustomLoot ignoring crates with OwnerID other than 0 (default), and LootDefender is setting the OwnerID for those crates. I imagine I probably did that for a reason so I'm not sure I want to undo it in the public version, but this copy should solve the issue for you. For future reference, if it works, I just removed two lines at around line 128 if (container?.OwnerID != 0 && !(container is SupplyDrop)) return; CustomLoot.cs -
Failed to call hook 'OnNpcTarget' on plugin 'BotSpawn v2.1.9'
Steenamaroo replied to Tanki's Support Request in Support
Ok, hope that helps. If the errors persist with a normal server load just ping me back here and I'll look into it. -
Bradley_crate not spawning if comes from bradley
Steenamaroo replied to suicidemayhem's Support Request in Support
See if this works, please. CustomLoot.cs -
Failed to call hook 'OnNpcTarget' on plugin 'BotSpawn v2.1.9'
Steenamaroo replied to Tanki's Support Request in Support
I think, looking at those logs, your server's under way too much pressure. It's possible there's an issue in BotSpawn targeting hook but I'm not getting other reports and it's a widely used plugin. All the time warnings saying Calling 'X' on 'Y plugin' took average (over a second) are a pretty bad sign. -
Failed to call hook 'OnNpcTarget' on plugin 'BotSpawn v2.1.9'
Steenamaroo replied to Tanki's Support Request in Support
Hi, I'm not aware of any outstanding targeting hook issues. Any chance you've borked the config or one of the data files? If that is the case you should see errors more or less immediately if you reload the plugin. -
Bradley_crate not spawning if comes from bradley
Steenamaroo replied to suicidemayhem's Support Request in Support
Would you be up for testing a workaround for this? -
Hi, Yeah, unfortunately that's just how it is. These npcs need navmesh (unless stationary), as you figured out, but navmesh is only generated on specific parts of the map. User-built structures wont have navmesh and, in fact, they have navmesh obstacles, to prevent npcs walking into or through them. Some plugins have forced player models to move on user-built structures but, then, you don't have the proper combat AI so it's not really the same thing. It is what it is, I'm afraid.
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Should all be addressed in the next update, except the one from QuestSystem. Thanks folks.
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Bradley_crate not spawning if comes from bradley
Steenamaroo replied to suicidemayhem's Support Request in Support
Hi, Thanks for the update. I also tested here and can confirm that the bradley crates are getting CustomLoot without issue, whether console spawned or spawned from bradley death. It looks like that plugin you mentioned is locking the crates for a period of time which, I guess, is preventing CustomLoot from modifying them. Worst case I can have CustomLoot check if they're locked and, if so, unlock, fill, and lock again. -
I can confirm that I'm getting both patrol heli and apc rewards on my test server. I don't think there's anything different between my current version and public version but if you guys are 100% sure it's not working in public version, it will in the next update.
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Alright, thanks. I'll take a look and see what's happening.
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Bradley_crate not spawning if comes from bradley
Steenamaroo replied to suicidemayhem's Support Request in Support
Hi, Would you mind unloading all plugins then loading CustomLoot on its own, then testing with your spawned APC? `oxide.unload *` `oxide.load CustomLoot` The crate names are taken from the game and updated automatically, so I can't see that being wrong. Even if they'd introduced a new crate with similar name, both would show in config and I'm only seeing the one, so unless some other plugin is fighting with CustomLoot, I think it should be working. -
Hi, The reward is given to the player who did the greatest amount of damage to the heli, rather than the last person to hit it. Also, if that's the not the issues, make sure that you don't have a 0 multiplier for distance or any weapons. Any multipliers you want 'off' should be set to 1.
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I'll have a think about this. Maybe I can write a hook that lets other plugins register new 'items', and have these custom items listed in a separate section so their easier to keep track of. Each should have all the options a regular item has but, then, in addition it would have to have the prefab full name and the category that the item should be in. Maybe that would work. If it works out nice then it means other plugin developers could register 'new' items with CustomLoot
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