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Everything posted by Steenamaroo
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Hi, Just set the reward to 0, in the UI, for whatever it is they're growing and harvesting.
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- 190 comments
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By default CustomLoot affects nothing at all, so you'd have to configure it to populate this crate or that npc. That means, if you want, you could keep everything vanilla except specific crates/barrels/npc types that you choose. Note, though, that you can't tell CustomLoot to only give one item without it giving that item all the time. I.E. If CustomLoot is enabled for some particular container, it has to put something in there, and if you only have one item enabled it will always be that item. If you want some degree or rarity for that item you would have to enable other items to balance it against. A solution might be to just balance it against something low value like, for example, small quantities of wood.
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Yes, this is certainly a thing if the SQL connection attempt times out. I'm not sure if there's a way around that now, it's possible, but there wasn't when I last looked into it. It's not ideal, for sure, but shouldn't be a problem once the credentials are all correct and tested + working. Have you had timeouts under these circumstances?
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To be honest, I couldn't really say. The current version doesn't really lend itself to expansion and has been begging for a rewrite for quite some time. I put a fair bit of work in last year and got a replacement maybe 90% of the way there? I would like to finish it up and release it but, like so many things, it's finding the time. I'll try to make some time for it in the coming weeks, or months, and see if I can, at least, get it to private testing stage. ðŸ‘
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Hi, Not with the current version, no, but there are plans for that in future.
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OK, thanks for confirming. Which npcs are you testing with? OilRig npcs would probably be a solid test, as there's no real ambiguity out there.
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Hi, Looking at your files, it should be working. No, you don't need BotReSpawn. CustomLoot can put loot on BotReSpawn corpses but it can also handle all the groups of vanilla npcs, many, or all, of which you've enabled. Did you reload CustomLoot after making your file edits? Was there any error in console relating to your scientist loot table? Failing that I'd guess maybe some other plugin is overriding the loot. It might be worth temporarily unloading all plugins then just loading CustomLoot, to test.
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Oh, ok. Two different boxes on the same local network. I just fired up mamp on my laptop and successfully saved PlayerRanks SQL from my server computer - They're two different machines on the same local network. It worked fine. What error are you getting from PlayerRanks when you do console command 'playerranks.save'? All I did at the SQL end was create a blank db with a name that I put in PlayerRanks config, and create a new SQL user with privs for insert/update/delete/create/drop. For the user make sure host name is set to either % for wildcard, or the specific IP of the Rust server computer.
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Hi, Are you saying the Rust server and SQL server are running on the same box? If so you might try localhost or 127.0.0.1 in the sql_host field.
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No worries. Sorry I can't give you something more concrete. It could possibly be some other plugin that's on a similar save timer then, I suppose. Next time it happens you could bring up your /data folder and sort by last modified to see which files saved most recently. That might narrow it down a bit?
- 424 comments
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IssueRewardsAtWipe: Where to set rewards?
Steenamaroo replied to ChardaZAR's Support Request in Support
If you have IssueRewardsAtWipe set to true then there should be no need to do it manually. It's set up so that it should issue the rewards right before it wipes the data (if you have that set too), during the first boot of a new server. It uses new map save to know it's the right time to do all this stuff so if PlayerRanks isn't installed for that first boot after wipe, or it isn't loaded and it gets loaded late, it wont work. -
Hi @Neighigh It seems unlikely to be related since it's about a minute later. More likely the error is coming from something else that happens when the server saves. PlayerRanks doesn't save at the same time as server save but it is on a looped timer and could easily be in, or close to, sync. You could try using the playerranks.save console command, and the server save console command, to prove which causes the issue.
- 424 comments
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Hi Lee, There's a lot of reasons an npc could ignore you. If the npcs' profile is set to peacekeeper then they'll ignore you unless you're hostile - Fire your weapon near them, if that's the case. There are other options in the UI to make npcs ignore players, or ignore noob players (using sash system), so if you fresh spawned with rock and torch it could be that. There are also options to make them respect safe zones. I'm sure there are other possibilities. If those answers don't help, let me know.