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Everything posted by Steenamaroo
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Something like that would probably make more sense as part of ServerRewards plugin, or Economics plugin. RustRewards doesn't keep records of players currencies as they're stored by the chosen currency plugin, and as player can probably earn ServerRewards/Economics from other sources, as well as through RustRewards, it wouldn't really make sense for RustRewards to be governing that.
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- 223 comments
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By default CustomLoot affects nothing at all, so you'd have to configure it to populate this crate or that npc. That means, if you want, you could keep everything vanilla except specific crates/barrels/npc types that you choose. Note, though, that you can't tell CustomLoot to only give one item without it giving that item all the time. I.E. If CustomLoot is enabled for some particular container, it has to put something in there, and if you only have one item enabled it will always be that item. If you want some degree or rarity for that item you would have to enable other items to balance it against. A solution might be to just balance it against something low value like, for example, small quantities of wood.
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No worries. Sorry I can't give you something more concrete. It could possibly be some other plugin that's on a similar save timer then, I suppose. Next time it happens you could bring up your /data folder and sort by last modified to see which files saved most recently. That might narrow it down a bit?
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Hi @Neighigh It seems unlikely to be related since it's about a minute later. More likely the error is coming from something else that happens when the server saves. PlayerRanks doesn't save at the same time as server save but it is on a looped timer and could easily be in, or close to, sync. You could try using the playerranks.save console command, and the server save console command, to prove which causes the issue.
- 447 comments
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