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Everything posted by Steenamaroo
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The "failed to get enough..." issue should be easy enough to sort. If that's a profile that's getting random spawnpoints in the area, I.E. not using manually placed custom spawn points, it probably just means the profile isn't in a great location, or the radius is a bit too small. That can happen easily at, for example, the Dome, because the building itself gets in the way so, generally, increasing profile radius slightly is enough to work around that. The other error shouldn't be something at my end, as far as I know. Hopefully just making sure Rust server is up to date and that the oxide version installed is the correct one for that server version should sort it out. Is it a new install, or was this working without issue before?
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Oh, great! Glad it was something easy. 🙂
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Hi, Is this a new server install? Going by that error I'd guess it's server/oxide version mismatched or the install is damaged somehow.
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Hi @Daniel Klinder In the config options have you got useTimedTopList set to true? If so, under categories in the config, have you got some categories enabled?
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Ok, I guess that's good, Hopefully your server was on the verge of crashing or something but, if not, that error suggests bad things. Please, if you see anything out of the ordinary, don't hesitate to ping me!
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Hey man, 99% sure there's no body parts with animals, so no headshots, but I'll check and make sure!
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We all good in here?
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bot keeps on adventuring far beyond its spawn location!
Steenamaroo replied to BeePssY's Support Request in Support
Thank you. I think I have only two people with this issue right now but I'll document and compare both lists and see if I can come up with anything. Sorry I haven't been able to solve this much more quickly, and thanks for the info and understanding! -
bot keeps on adventuring far beyond its spawn location!
Steenamaroo replied to BeePssY's Support Request in Support
@BeePssY- Are you still having this issue? If so, would you mind sending me a text list of all your loaded plugins, please? I've had no luck replicating this so far so I want to compare loaded plugins of the few users who are seeing the issue, and see if I can rule out those which are common. -
No, NPCKits doesn't do anything with the default gear that npcs have. It does have an option to wipe, or not wipe, the default stuff, so you could use it to have vanilla npcs with their vanilla gear supplemented with additional gear from your - giving them an extra gun, for example. But no...It doesn't save down or show you what an npcs default loadout would have been.
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That's true enough. Things are getting tighter and tighter the more monuments there are. That said, it should be controllable with Aggro_Range as these npcs shouldn't be responding to sound or nearby gunfire. They should only respond to people being within their Aggro_Range radius, or directly hurting them. @Flint Monkey- I appreciate crossover wasn't actually the case in the end, but thought that might be useful info anyway..
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no rewards for blue scientists and tunnel npcs at the undergound train network
Steenamaroo replied to simon yeomans's Support Request in Support
I'm not sure how that can happen. RustRewards doesn't rely on hard coding or spawned entities for its list. It gets them right from Rust server Resources. Do you restart your server regularly? If not, please try reloading RustRewards and see if the polar bear entry appears in your list. -
That's a good idea - I'll make a note. Thank you. 🙂
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Oh, great! Glad to hear that. Thanks for reporting and confirming the fix. ðŸ‘
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bot keeps on adventuring far beyond its spawn location!
Steenamaroo replied to BeePssY's Support Request in Support
I'll pop you a DM now. Thanks! 👠-
Much appreciated! ðŸ‘
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bot keeps on adventuring far beyond its spawn location!
Steenamaroo replied to BeePssY's Support Request in Support
Hi @Schellby Thank you for the info. That really is appreciated. This is bugging me, and I really want to get to the bottom of it, but I'm still unable to replicate it. With so few cases/reports, I guess there must be some common factor that I'm not taking into account. If you're able to replicate this reliably with a specific npc/profile, would you be willing to have a back and forth with me and maybe test some copies with debug, so I can try to gather some clues? -
Thanks for that. At a glance it looks like the config isn't being saved to file. The plugin relies on the Unload sequence for that so I'd guess your server restart isn't happening cleanly and Unload isn't being called. I've added a save on UI close so, if I'm right, the attached copy should fix it. Would you mind letting me know if that's the case? Thanks again. MonumentSpawnControl.cs
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Would you mind attaching your /config/MonumentSpawnControl.json for me, please?
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Ok, Thank you for all the info. ðŸ‘