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Everything posted by Steenamaroo
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Hi @ClockworkCat You found one solution. As long as that new profile remains parented to Airfield, the npcs from that profile will always spawn where you placed them relative to the airfield, so if you change maps and the airfield moves, that profile and its npcs will appear to be in the right place. There is another way just using just one profile. If you go into the UI and view the manually placed spawnpoints for the profile you should see an 'Edit overrides' button for each point. In there you can choose a kit (and some other settings) which are different from the main profile's settings. For example the main profile could be set to use kit 'soldier1' but one specific spawnpoint overrides that and uses 'soldier2', or whatever. On a per-point basis you can override the settings for stationary, Kits, Health, and RoamRange. If you need more control than that then the two profile approach is better.
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When using Homing Launcher, im not getting points for killing
Steenamaroo replied to Tobie's Support Request in Support
Thanks for letting me know. I'll look into that. -
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Hi, It's unlikely these would be added to the current PlayerRanks but I had been working on a rewrite of it which does expand on resources farmed/gathered by type, as well as introducing some other new categories. I could add a function that saves the SQL database with a unique name (date+time in it) when auto-wipe happens. That shouldn't be too tricky.
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I've posted a quick patch for this.
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I've added an option `Give_Scarecrow_Loadout` for the next update. It will give out one of the four scarecrow loadouts, selected randomly. The behaviour will remain the same, though, as that's custom. The npcs will try to chase you down and melee attack, and will throw their thrown weapons if you try to hide from them.
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- 226 comments
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Hi, You're right in that your rollbacks aren't going to be a PermissionsManager issue, as PermissionsManager doesn't work from its own data. It's just a front end for the existing oxide system. I can't speak for how Carbon's equivalent works but if there's any issue I know Raul will want to hear about it. The load and save options in `/perms data` work from a single backup, stored either in local file (/server/oxide/data/PermissionsManager.json) or SQL, depending which you choose. Choosing to load will pull the copy of the data from the last time you saved. There's no facility for multiple copies, for dated backups, but if you need that you could save using the data menu then unload PermissionsManager and rename that data file (PermissionsManager0524.json, for example) The plugin will always restore data from PermissionsManager.json, though, so keep that in mind.
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I'll add it to the ever growing list.
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Oh, sorry. I misread. NPCKits doesn't control the damage that npcs can deal. It just does things like giving them kits, setting their health, clearing/not clearing their inventory containers when they die, dropping/not dropping their held weapon, etc.
