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chilakhsingh

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Everything posted by chilakhsingh

  1. I don't know how it works, but the Skinner plugin will let you use an almost raw skin import list that just looks sort of like this, in any order of item type: "1085770083": {}, "1086763786": {}, "1125967303": {}, "1134320650": {}, "1151105500": {}, "1167462874": {}, And then it does the rest for you. I wasn't sure if that was something easy to implement in Raidable Bases or not.
  2. Any chance we can or will be able to use a raw skins id list for ImportedWorkshopSkins? Instead of having it all organized as in the examples?
  3. Hi @miniMe_rust we are encountering this issue as well. Did you just stick with the generic gun trap message or did you ever find a fix? Thanks!
  4. Not sure what caused it, but I fixed this by uninstalling the game, clearing out the game folder and workshop folder in steamapps and reinstalling. I tried verifying file integrity within steam first but that didn't do it.
  5. Very strange behavior suddenly happening today... icons for skins are all jumbled up with other items' skins. See attached for an example of what shows up in L96 skins. We have not changed any configs or skin lists today. (Edit to add these are workshop skins only.)
  6. chilakhsingh

    Skinner

    Thank you as always @Whispers88!!! It would be great if there was a fast option to delete individual skins, ideally from the GUI, but even from a chat or console command. Even I can only stand so many waifu garage doors.
  7. I figured it out. I used Dev Mode False, Auto Remove True. Then I imported a skin using the chat command. Then I unloaded the plugin, and added the skin IDs to the data file without the "Imported Skins List": { part. Just added the individual IDs like this on each line: "861142659": {}, And it seems to be working now.
  8. Aw thanks for replying. Didn't work for me. As a test I have exported all workshop AR skin IDs and was trying to import only those that hadn't been approved. For each of the following, I have logged off the server, stopped the plugin, updated the Imported Skins json in the Data folder, updated the config, started the plugin, and logged back on. Here are my results: Dev Mode: True/Auto Remove: True - Shows me my own skins and PAID skins. Dev Mode: False/Auto Remove: True - Shows me my own skins and PAID skins. Dev Mode: True/Auto Remove: True - Shows me my own skins and PAID skins. Dev Mode: False/Auto Remove: False - Shows me ONLY my own skins.
  9. What 2 things did you change???
  10. What 2 things did you change?
  11. Same issue here, but using a list of skin ID's as formatted on the main product page: "Imported Skins List": { "861142659": {}, "2617744110": {} }, It keeps defaulting back I have tried fully deleting the whole plugin/config/data files and it still persists.
  12. Same issue here! Have disabled the SpawnUI plug for the meantime.
  13. Hello, As of today's wipe, the WarModeSpawnUI won't let me select either option and won't go away unless I unload that add on. Please advise.
  14. chilakhsingh

    Skinner

    Thank you for all of your hard work, Whispers88. I wonder if there will be an option to auto import workshop skins? Something like this., but... automatic?:
  15. chilakhsingh

    Convoy

    Bradley's are targeting random players. Can this be turned off? The convoy without Bradley doesn't attack randomly.
  16. I could really use a helping hand setting this up. Thanks!
  17. Has anyone got this working with the Random Raids plugin? If so could you help walk me through it? Much appreciated.
  18. Can anyone walk me through how to set this plugin up with CustomLoot plugin? I would greatly appreciate it.
  19. We are noticing this happen too with normal stacking in inventory.
  20. Is this possible to do? the airdrops are pretty sad and the custom loot plugin seems like too much to manage at the moment.
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