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aomuu

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Everything posted by aomuu

  1. Changed Status from Pending to Fixed Changed Fixed In to 1.5.0
  2. The plugin assumes a setup where World Stack Size > TC Stack Limiter, but in your case, it seems you have it set as World Stack Size < TC Stack Limiter, is that correct? I’d like to first make sure I understand the situation correctly, so please let me know if I’m mistaken.
  3. What plugin do you use to change the stack count?
  4. Version 2.00

    10 downloads

    Revolutionize your Rust gaming experience. One Hit Skinning is a lightweight and practical plugin that allows players to harvest animal carcasses with a single hit and collect all resources instantly. Key Futures - Customizable tool whitelist - Permission-based usage restrictions - Automatic inventory storage + ground drop support - Lightweight, fast, and simple design Perfect for PvE servers, fast-paced PvP, or beginner-friendly servers. Bring a smooth and satisfying harvesting experience to your server today! Permission onehitskinning.use - Only players with this permission can use the feature. Config { "Configuration Version (do not modify)": "2.0.0", "Allow all tools to skin (true = any tool works, false = use allowed tools list)": false, // "true": All damaging items including guns "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 1.0, "Item-specific multipliers (final rate = global × item multiplier)": {}, "List of tools allowed for skinning (only used if 'Allow all tools' is false)": [ "rock", "bone.knife", "knife.combat", "butcher.knife", "machete", "hatchet", "stone.pickaxe", "pickaxe", "salvaged.cleaver", "salvaged.axe", "salvaged.icepick", "salvaged.sword", "longsword", "pitchfork", "mace", "bone.club", "spear.wooden", "spear.stone", "chainsaw", "jackhammer", "knife.skinning" ] "Enable debug mode (shows detailed skinning information in console)": false } Example { "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 1.0, "Item-specific harvest multipliers (final rate = global × item multiplier)": { ["bearmeat.raw"] = 2.0f, // Global harvest * Item-specific harvest = 2.0 ["wolfmeat.raw"] = 1.5f, // Global harvest * Item-specific harvest = 1.5 ["fat.animal"] = 1.2f, // Global harvest * Item-specific harvest = 1.2 ["bone.fragments"] = 0.8f, // Global harvest * Item-specific harvest = 0.8 ["cloth"] = 1.5f, // Global harvest * Item-specific harvest = 1.5 ["leather"] = 1.3f // Global harvest * Item-specific harvest = 1.3 } } { "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 2.0, "Item-specific harvest multipliers (final rate = global × item multiplier)": { ["bearmeat.raw"] = 2.0f, // Global harvest * Item-specific harvest = 4.0 ["wolfmeat.raw"] = 1.5f, // Global harvest * Item-specific harvest = 3.0 ["fat.animal"] = 1.2f, // Global harvest * Item-specific harvest = 2.4 ["bone.fragments"] = 0.8f, // Global harvest * Item-specific harvest = 1.6 ["cloth"] = 1.5f, // Global harvest * Item-specific harvest = 3.0 ["leather"] = 1.3f // Global harvest * Item-specific harvest = 2.6 } }
    $2.99
  5. You cannot completely remove it without changing the code on the StackSizeController side. Although the conflict has been avoided, we recommend using Loot Table & Stacksize GUI
  6. Version 1.5.0

    18 downloads

    TC Stack Limiter lets you set custom stack limits for items inside the Tool Cupboard (TC). It’s a great way to control how much stuff players can store in the TC and help keep the game balanced. Can this plugin do that? Server operators can manage game balance by adjusting the number of items that can be stored in a TC. Key Future * Change the global stack size of items: by setting a global stack multiplier, you can change the stack size of a particular item. * Item Stack Limit in Tool Cabinet: Apply a specific maximum stack number to wood, stone, Metal Fragments, and HQMs set in the Cabinet Stack Override. (e.g. if wood: 1000 is set, only a maximum of 1000 pieces of wood can be stacked in the tool cabinet). * Notification: If enable notification is set to true, items that exceed the stack limit will be automatically returned to the player's inventory and the player will be notified. * Handling of items exceeding stack limit: If a player attempts to place an item in the tool cabinet that exceeds the limit, the excess will be returned to the player's inventory. If the player's inventory is full, the item will be dropped to the floor. Compatibility * StackSizeController * Loot Table & Stacksize GUI Although this plugin is compatible with StackSizeController, an error is triggered every time an item is placed into a Tool Cupboard due to an issue on StackSizeController's side. For this reason, we recommend using Loot Table & Stacksize GUI instead. Admin Commands /tcstack list - Displays the current configuration. /tcstack set <item shortname> <amount> - Sets the TC stack limit for the specified item to <amount>. /tcstack remove <item shortname> - Removes the stack limit (reverts to the normal stack size in the TC). /tcstack reload - Reloads the configuration. Config { "Cupboard Stack Overrides": { "wood": 1000, "stones": 1000, "metal.ore": 1000, "metal.fragments": 1000, "hq.metal.ore": 100, "metal.refined": 100, "lowgradefuel": 500, "crude.oil": 500 "fat.animal": 1000, "cloth": 1000, "bone.fragments": 1000, "charcoal": 1000, "horsedung": 500, "fertilizer": 1000, "scrap": 1000 }, "Enable Notifications": true, // Toggle whether players receive a message when an item exceeds the stack limit. "Priority Mode (TCFirst or InventoryFirst)": "TCFirst", // "TCFirst": Try placing excess items in other TC slots first, then. "InventoryFirst": Try returning to player's inventory first, then TC. "Enforce TC Limits": true, // Whether to actually apply stack limits in the TC. If disabled, limits are only visual. "Split Excess Stacks": true, // If enabled, automatically split items into valid stack sizes when inserting into the TC. "Override Other Plugins for TC": true // "true": Prioritize TCStackLimiter values inside the TC. "false": Use the minimum stack size between TCStackLimiter and other plugins. }
    $2.99
  7. いくつかのツールを使って一筆で集めることはできません。
  8. aomuu

    Extended Switch

    I would love to have a switch in the fridge as well, since food is now rotting!
  9. Permissions: FirstCommand.use FirstCommand.admin FirstCommand.multi These were all incorrect, and the correct PERMISSION was the following Please refer to the following. Permissions: FirstConnect.use FirstConnect.admin FirstConnect.multi
  10. aomuu

    Admin Video

    It is much easier to see! Thank you for your response!
  11. aomuu

    Admin Map

    It seemed to be loading. It also registered with admins as you can see in the image.
  12. aomuu

    Admin Map

    In both win and Linux environments, the menu does not appear even though the PERMISSION is assigned. And the commands do not work. Is this a bug? v2.2.1 now
  13. aomuu

    Admin Video

    The quality of the streaming video is poor. Can you do something about it?
  14. aomuu

    Admin Map

    I would also like to see something that focuses on the players!
  15. aomuu

    Admin Map

    Is there any way for the player to get the location of the TC and the location of the player that admin can see? I would be very happy to be able to add permissions, etc.
  16. I am happy to see more things I can do to edit the Loot Table, but I am stressed that the UI has become harder to see and use. Also, the weather in Ore is not reflected.
  17. I accidentally registered for the service while exploring to start selling. I would like to delete this.
  18. aomuu

    Custom Buttons

    The permissions for the buttons/panels created do not seem to be reflected.
  19. aomuu

    DTags

    I have verified this and it is probably a bug on the game side. It seems that tags for people who have never teamed up (no history) are not dropped, while tags for people who have teamed up at least once (even if they have been disbanded) are dropped.
1.9m

Downloads

Total number of downloads.

9.1k

Customers

Total customers served.

133k

Files Sold

Total number of files sold.

2.8m

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Total payments processed.

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