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Everything posted by aomuu
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Version 1.0.0
7 downloads
CrateHackingSystem transforms the standard crate looting experience in Rust by introducing a comprehensive hacking mechanic. Players must use specific tools and invest time to access locked crates, adding strategic depth and progression to your server's economy. Key Features * Define unique hacking tools for each crate type (wood, scrap, tech parts, keycards, etc.) * Set individual hack duration for each crate (from seconds to minutes) * Configure tool consumption or durability loss per hack * Adjustable success rates per crate type * Support for Teams, Friends plugin, and Clans plugin integration * Configurable access timeout after hacking * Lock hacked crates to the hacker and their allies * Reward System (Optional) Supported Crate Types * Basic Crate * Normal Crate * Military Crate * Elite Crate * Tool Box * Food Crate * Underwater Basic Crate * Underwater Advanced Crate * Locked Crate (Hackable Crate) * Oil Rig Locked Crate Settings * Per-crate or global cooldown configuration * Shared access for team, friends, and clans * Proximity alerts for nearby players * Customizable progress display timing Commands Player Commands /hackinfo – Displays hacking system info Admin Commands cratehack.reload – Reloads configuration cratehack.reset <ID> – Resets a specific crate Parmissions cratehackingsystem.use – Allows players to hack crates cratehackingsystem.bypass – Bypasses cooldown restrictions cratehackingsystem.admin – Access to admin commands Configs Global Settings: { "Version": "1.0.0", "Enable Hacking System": true, "Consume Tool On Hack": true, "Hacking Tool Item Shortname": "targeting.computer", "Tool Consume Amount": 1 } Per-Crate Configuration Example: "Military Crate": { "Enable": true, "Hack Duration": 18.0, "Hacking Tool": "techparts", "Tool Amount": 1, "Consume Tool On Hack": false, "Tool Durability Loss": 1.0, "Success Chance": 0.7, "Cooldown Between Hacks (seconds)": 45.0 Consume Tool On Hack: true - Tool is consumed/damaged immediately when hacking starts false - Tool is consumed/damaged only when hacking completes successfully Tool Durability Loss: This setting determines how much of the tool is consumed or damaged. 1. If the item has durability/condition (e.g., tools, weapons): * The value represents condition points lost * Example: 10.0 = lose 10 condition points * If condition reaches 0, the item breaks 2. If the item has NO durability (e.g., resources like wood, scrap): * The value is converted to whole numbers and consumed as item amount * Example: 100.0 = consume 100 items * Example: 1.5 = consume 2 items (rounded up) Minigame Settings: "Hacking Minigame Settings": { "Enable Minigame": true, "Minigame Difficulty Multiplier": 1.0, "Success Chance Base": 0.7, "Tool Durability Loss on Hack": 10.0, "Cooldown Between Hacks (seconds)": 30.0, "Per-Crate Cooldown": true, "Alert Nearby Players": true, "Alert Radius": 50.0, "Show Hack Progress": true, "Show Progress Percentage": true, "Progress Update Interval (seconds)": 5.0 } Access Control Settings: "Access Control": { "Require Hacking Tool to Open": true, "Crate Lootable By Hacker Only": false, "Can Be Looted By Teammates": true, "Can Be Looted By Friends": true, "Can Be Looted By Clanmates": true, "Reset Access After Time (seconds)": 300.0 } Rewards Settings: "Rewards Settings": { "Enable Hacking Rewards": false, "Extra Loot Multiplier": 1.5, "Chance for Rare Items": 0.15, "Experience Reward": 100, "Scrap Bonus Range": { "Min": 10, "Max": 50 }, "Additional Items": [ { "Item Shortname": "techparts", "Min Amount": 1, "Max Amount": 3, "Chance": 0.3 } ] }$7.99 -
Changed Status from Pending to Not a Bug Changed Fixed In to 1.5.0
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Did you place it in the oxide/plugins directory but it still didn't load? If that's the case, have you performed a server update recently? The server update might have rendered oxide itself unusable. Please also describe the status of other plugins and the overall situation.
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This has not been verified, but compatibility may be unlikely.
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I want a way to register multiple items at once
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Return to vanilla stack sizes when going into inventory
aomuu replied to BetterDeadThanZed's Support Request in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.5.0 -
Return to vanilla stack sizes when going into inventory
aomuu replied to BetterDeadThanZed's Support Request in Support
The plugin assumes a setup where World Stack Size > TC Stack Limiter, but in your case, it seems you have it set as World Stack Size < TC Stack Limiter, is that correct? I’d like to first make sure I understand the situation correctly, so please let me know if I’m mistaken. -
Return to vanilla stack sizes when going into inventory
aomuu replied to BetterDeadThanZed's Support Request in Support
What plugin do you use to change the stack count? -
Version 2.00
15 downloads
Revolutionize your Rust gaming experience. One Hit Skinning is a lightweight and practical plugin that allows players to harvest animal carcasses with a single hit and collect all resources instantly. Key Futures - Customizable tool whitelist - Permission-based usage restrictions - Automatic inventory storage + ground drop support - Lightweight, fast, and simple design Perfect for PvE servers, fast-paced PvP, or beginner-friendly servers. Bring a smooth and satisfying harvesting experience to your server today! Permission onehitskinning.use - Only players with this permission can use the feature. Config { "Configuration Version (do not modify)": "2.0.0", "Allow all tools to skin (true = any tool works, false = use allowed tools list)": false, // "true": All damaging items including guns "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 1.0, "Item-specific multipliers (final rate = global × item multiplier)": {}, "List of tools allowed for skinning (only used if 'Allow all tools' is false)": [ "rock", "bone.knife", "knife.combat", "butcher.knife", "machete", "hatchet", "stone.pickaxe", "pickaxe", "salvaged.cleaver", "salvaged.axe", "salvaged.icepick", "salvaged.sword", "longsword", "pitchfork", "mace", "bone.club", "spear.wooden", "spear.stone", "chainsaw", "jackhammer", "knife.skinning" ] "Enable debug mode (shows detailed skinning information in console)": false } Example { "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 1.0, "Item-specific harvest multipliers (final rate = global × item multiplier)": { ["bearmeat.raw"] = 2.0f, // Global harvest * Item-specific harvest = 2.0 ["wolfmeat.raw"] = 1.5f, // Global harvest * Item-specific harvest = 1.5 ["fat.animal"] = 1.2f, // Global harvest * Item-specific harvest = 1.2 ["bone.fragments"] = 0.8f, // Global harvest * Item-specific harvest = 0.8 ["cloth"] = 1.5f, // Global harvest * Item-specific harvest = 1.5 ["leather"] = 1.3f // Global harvest * Item-specific harvest = 1.3 } } { "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 2.0, "Item-specific harvest multipliers (final rate = global × item multiplier)": { ["bearmeat.raw"] = 2.0f, // Global harvest * Item-specific harvest = 4.0 ["wolfmeat.raw"] = 1.5f, // Global harvest * Item-specific harvest = 3.0 ["fat.animal"] = 1.2f, // Global harvest * Item-specific harvest = 2.4 ["bone.fragments"] = 0.8f, // Global harvest * Item-specific harvest = 1.6 ["cloth"] = 1.5f, // Global harvest * Item-specific harvest = 3.0 ["leather"] = 1.3f // Global harvest * Item-specific harvest = 2.6 } }$2.99 -
Calling hook OnMaxStackable resulted in a conflict between the following plugins: StackSizeController
aomuu replied to World_Gamerz's Support Request in Support
Changed Fixed In to 1.4.0 -
Calling hook OnMaxStackable resulted in a conflict between the following plugins: StackSizeController
aomuu replied to World_Gamerz's Support Request in Support
Changed Status from Pending to Fixed -
Calling hook OnMaxStackable resulted in a conflict between the following plugins: StackSizeController
aomuu replied to World_Gamerz's Support Request in Support
You cannot completely remove it without changing the code on the StackSizeController side. Although the conflict has been avoided, we recommend using Loot Table & Stacksize GUI -
Version 1.5.0
25 downloads
TC Stack Limiter lets you set custom stack limits for items inside the Tool Cupboard (TC). It’s a great way to control how much stuff players can store in the TC and help keep the game balanced. Can this plugin do that? Server operators can manage game balance by adjusting the number of items that can be stored in a TC. Key Future * Change the global stack size of items: by setting a global stack multiplier, you can change the stack size of a particular item. * Item Stack Limit in Tool Cabinet: Apply a specific maximum stack number to wood, stone, Metal Fragments, and HQMs set in the Cabinet Stack Override. (e.g. if wood: 1000 is set, only a maximum of 1000 pieces of wood can be stacked in the tool cabinet). * Notification: If enable notification is set to true, items that exceed the stack limit will be automatically returned to the player's inventory and the player will be notified. * Handling of items exceeding stack limit: If a player attempts to place an item in the tool cabinet that exceeds the limit, the excess will be returned to the player's inventory. If the player's inventory is full, the item will be dropped to the floor. Compatibility * StackSizeController * Loot Table & Stacksize GUI Although this plugin is compatible with StackSizeController, an error is triggered every time an item is placed into a Tool Cupboard due to an issue on StackSizeController's side. For this reason, we recommend using Loot Table & Stacksize GUI instead. Admin Commands /tcstack list - Displays the current configuration. /tcstack set <item shortname> <amount> - Sets the TC stack limit for the specified item to <amount>. /tcstack remove <item shortname> - Removes the stack limit (reverts to the normal stack size in the TC). /tcstack reload - Reloads the configuration. Config { "Cupboard Stack Overrides": { "wood": 1000, "stones": 1000, "metal.ore": 1000, "metal.fragments": 1000, "hq.metal.ore": 100, "metal.refined": 100, "lowgradefuel": 500, "crude.oil": 500 "fat.animal": 1000, "cloth": 1000, "bone.fragments": 1000, "charcoal": 1000, "horsedung": 500, "fertilizer": 1000, "scrap": 1000 }, "Enable Notifications": true, // Toggle whether players receive a message when an item exceeds the stack limit. "Priority Mode (TCFirst or InventoryFirst)": "TCFirst", // "TCFirst": Try placing excess items in other TC slots first, then. "InventoryFirst": Try returning to player's inventory first, then TC. "Enforce TC Limits": true, // Whether to actually apply stack limits in the TC. If disabled, limits are only visual. "Split Excess Stacks": true, // If enabled, automatically split items into valid stack sizes when inserting into the TC. "Override Other Plugins for TC": true // "true": Prioritize TCStackLimiter values inside the TC. "false": Use the minimum stack size between TCStackLimiter and other plugins. }$2.99- 1 review
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- #toolcupboard
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