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Sovereign_Skies

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Everything posted by Sovereign_Skies

  1. Issue is resolved by reverting to 4.3.0
  2. Recently I’ve noticed that the plugin still reports plugin updates are available (or not found) for plugins that are not loaded. For example, I removed SkinBox but it still shows an update available (even after UpdateChecker reload), and the clean config command says every plugin is loaded even though it’s no longer on the server. Edit: Does NOT fix on server restart
  3. Used in conjunction with Welcome Controller. When opening Outfits page, there are no items displayed and then the following error in console: Failed to call hook 'CMDMain' on plugin 'SkinController v2.0.17' (KeyNotFoundException: The given key 'Attire' was not present in the dictionary.) at System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SkinController.UIWriteItemPanel (BasePlayer player, Oxide.Plugins.SkinController+PlayerSettings playerSettings) [0x0003f] in <9051eab7834a4e48adca9acc26a8b3c1>:0 at Oxide.Plugins.SkinController.UIInit (BasePlayer player, System.Int32 panel, System.Boolean fromCommand) [0x00138] in <9051eab7834a4e48adca9acc26a8b3c1>:0 at Oxide.Plugins.SkinController.CMDMain (ConsoleSystem+Arg arg) [0x00b90] in <9051eab7834a4e48adca9acc26a8b3c1>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01154] in <9051eab7834a4e48adca9acc26a8b3c1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Using "/preloadskins" also gives the following error: [SkinController] Could not find any tags that match [] in the workshopItemDetails.json for skin NightToken (2903606292). Create Mapping in that file and reload the plugin to Import this skin. [SkinController] Could not find any tags that match [] in the workshopItemDetails.json for skin DayToken (2903605100). Create Mapping in that file and reload the plugin to Import this skin. [SkinController] Could not find any tags that match [] in the workshopItemDetails.json for skin Rusting-Away-Small-Boxes (2570846413). Create Mapping in that file and reload the plugin to Import this skin. [SkinController] Could not find any tags that match [] in the workshopItemDetails.json for skin TeleportToOutpost (3404578282). Create Mapping in that file and reload the plugin to Import this skin. ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source ArgumentNullException: Value cannot be null. Parameter name: source Documentation around the use of the "/importskins" file is incomplete, I've tried listing just Skin ID's, the config file for SkinBox, and other various combinations and it errors out. Yes, I have loaded custom skins to the list.
  4. This is the first time I'm trying to schedule everything like this and my first time modifying Bradley, so I'm not sure. I will look into it more. Thanks for the insight, you're probably right.
  5. Thanks for getting back to me. I have confirmed it is *not* in the list of allowed vanilla events. I did see this in the console on plugin reload: [EventsManager] Vanilla events are disabled: event_roadbradley
  6. I have "Disable vanilla auto events?": true, but Bradley continues to spawn normally, and I have no other plugins that manipulate Bradley. How do I disable that from spawning and control via Events Manager?
  7. Sovereign_Skies

    Frostland

    Hoping there is an update for 2025? Map is highly requested by players.
  8. Can we get a Prim version of this map, pretty please?
  9. Sovereign_Skies

    Frostland

    Where is the location for the fuse for the monument at Cobalt Industries? Can’t find out how to power the door to get to the loot.
  10. What are the skin ID's so I can add them to the shop?
  11. Yep, as reported above, the plugin is broken.
  12. Understood, thank you!
  13. I have 4 protection levels with varying max durations (3d, 4d, 5d, and 7d). I have found that if I have the cost set to 0, the TC's show "Free forever", despite the max durations set in the config. If I set the base cost to 1.0, then the duration works. Possible to make it so protection duration is used if cost is 0? The usage context is that players get 3d of offline protection for free, but if they're not online within that 3 days, the protection expires.
  14. Sovereign_Skies

    Plugin Conflict

    I have tested and confirmed that the Raid Protection plugin is conflicting with the Skill Tree plugin (Lock Picker skill node). I'm not sure how or why, but when Raid Protection is enabled, the Lock Picker skill does not work on Key Locks. It DOES work with Code Locks, though. Is that something I can help get fixed?
  15. I have found and confirmed with testing its conflicting with the Raid Protection plugin for some reason
  16. Just did some troubleshooting. Discovered that it was working on Code Locks but not Key Locks. Unloaded all plugins. Loaded Skill Tree. It worked. Loaded everything else. Now it works. I have no idea...guess a conflict with something else so will do further testing.
  17. Not sure why I didn't see this, but my players have been bugging me about it again recently. No, these are normal player bases.
  18. I've had reports and have seen that the Reaper will not load ammo that's put in the box, regardless of type. The UI just shows 0 and I cannot get it to work, any ideas?
  19. It is working, guess I had an outdated plugin version, which I thought I had checked. Please disregard as I am an idiot. My apologies.
  20. I'm using Simple Status, but it's not showing a protected message despite the following settings: "Simple Status Settings": { "Text Value": "duration", "Always Show For Owners": true, "Always Show For Non Owners": true, "Show When Holding Hammer": true, "Show When Attacking": true, "Show Balance Bleed When Attacking": true }, When using Custom Status Framework, it shows "Protected" when near a base, whereas Simple Status doesn't, and only is displaying the 100% shield when attacking the base. Is there something I'm forgetting to change?
  21. Sovereign_Skies

    GunShips

    Hello, I have two questions @TGWA, 1. Is there an option to turn off turrets upon dismount? 2. Is there a way to move the UI? Currently overlaps my HUD in the top right corner. Would just like to move it down. Or, if you know which line of code it's on so I can change manually? Thanks, love the plugin!
  22. Multiple players have reported (and I have tested to confirm) that the picklock command brings up the message and the countdown but interacting with a locked door does not do anything and will time out. I've updated to the latest version. Any suggestions? Thanks for your help!
  23. Can this be updated to include FF protection for Clan Allies? That way clan allies don't get shot by allied turrets, traps, and SAM sites.
  24. Plugin literally doesn’t work. Beware.
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