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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    HELI SIGNALS

    Changed Status from Pending to Work in Progress
  2. Hello. Is the issue still present? If so, I’ll buy the plugin a bit later and check everything myself.
  3. IIIaKa

    Real PvE

    @Antag0nisticWomble has already replied to you, thanks to him. Quarries and pumpjacks are assigned to a player if they are the owner(based on OwnerID), or if the quarry or pumpjack is located at a tracked monument. In that case, they are assigned to the players who loot those monument(vanilla quarries are also considered monuments). As for the abandoned bases, I apologize, I still haven’t found the time, but I’ll definitely try to resolve it.
  4. IIIaKa

    Real PvE

    Hello, I haven't checked it yet. I'll definitely take a look when I have time. RealPVE allows players to have a PvE flag without applying any reflective damage to players or NPCs for dealing damage to other players or structures. RealPVE also provides an API for other plugins for enabling PvP between players, such as in PVP arenas.
  5. IIIaKa

    Real PvE

    Hello. As far as I understand, you're talking about monuments. The purpose of your request isn't entirely clear. Do you want the monument claiming functionality to remain, but with unlimited looting time? If that's the case, you can set the looting time for a specific monument to 3600 seconds(1 hour) in its config file(*SERVER*\oxide\data\RealPVE\MonumentsConfig.json), that should be more than enough to loot everything. However, keep in mind that giving too much time can allow players to camp there indefinitely and prevent others from accessing the loot. Or do you want monument looting to work like it does in vanilla?
  6. If you have anything to add, feel free to write in this thread.
  7. Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  8. Hello. Do you mean that smokes and flashbangs thrown by NPCs don't work? I didn't consider the fact that NPCs could use them too. This will be fixed in the next update. I'll add a check for NPCs, so everything will remain vanilla for them.
  9. Changed Status from Pending to Work in Progress
  10. Hello, I'm glad the issue is resolved. As far as I understand, he added the OnRestartScheduled and OnRestartCancelled hooks and you just added them to the config? If that's the case, I might add them to the default config in the next update.
  11. IIIaKa

    heli signals, bradley signals

    If you have anything to add, feel free to write in this thread.
  12. IIIaKa

    heli signals, bradley signals

    Changed Status from Work in Progress to Not a Bug
  13. IIIaKa

    heli signals, bradley signals

    Hello. Support for the HeliSignals plugin was fixed back in version 0.1.18.
  14. IIIaKa

    heli signals, bradley signals

    Changed Status from Pending to Work in Progress
  15. If you have anything to add, feel free to write in this thread.
  16. If you have anything to add, feel free to write in this thread.
  17. Changed Status from Work in Progress to Not a Bug
  18. The OwnerID is assigned by vanilla and my plugin uses this field to determine ownership.
  19. Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  20. The issue isn’t that vending machines are offline, but that after a restart, it's not possible to buy items directly(though drone purchases still work) due to an infinite loading state(Vending...). The problem is caused by the addition of the Flags.Reserved2 flag to all entities to allow players to always be able to destroy them, but vending machines also belong to the DecayEntity class and Flags.Reserved2 is used to indicate IsVending. This will be fixed in the next update. Thanks for the report!
  21. Hello, I tested it on my end, after a restart(both restart and quit), the vending machine displays correctly and I can order items via drone without any issues. Most likely, you have another plugin that’s affecting this behavior.
  22. Changed Status from Pending to Work in Progress
  23. IIIaKa

    Timed group

    Usually, permissions are assigned to groups without a time limit and then players are added to these preconfigured groups for a limited period. tperm add *nameOrId* *groupName* 3600 o.usergroup add *nameOrId* *groupName* 3600
  24. IIIaKa

    Timed group

    Hello. Sorry, it looks like I missed the notification about your reply. Based on your messages and the response in the screenshot, it seems the permission 'vip1' doesn't exist. Permissions are usually registered by plugins, which plugin created the 'vip1' permission? Example of a correct command: tperm grant group *groupName* *permName* wipe - Console and chat(/tperm) tperm grant group *groupName* *permName* 3600 - Console and chat(/tperm) tperm grant group *groupName* *permName* "2025-07-15 17:57" - Console and chat(/tperm) o.grant group *groupName* *permName* wipe - Only console, for carbon "c." or "carbon." o.grant group *groupName* *permName* 3600 - Only console, for carbon "c." or "carbon." o.grant group *groupName* *permName* "2025-07-15 17:57" - Only console, for carbon "c." or "carbon."
  25. IIIaKa

    Timed group

    Changed Status from Not a Bug to Work in Progress
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