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Everything posted by NooBlet
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There was an issue with spawned readers from facepunch side that prevented cards beeing picked up by then that seemed to pucked up . But seems to be fixed now . Im in the process of a change thats going to add config to use redcard reader to activate event rather than spawned ones and config to put out console messages for activation errors and sucseses .... and a couple of peerformance changes as been tested in my own server .... but like i always say ... dm me in discord NooBlet#1804 anytime . Im always willing to help ..... been away alot but can get code going quick if its an big issue . As im using 90% of my plugins in my own server so got ppl that depend on me there aswell .
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so if this is not sorted yet . do you want a test or should i upload a version to CF
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Version 1.0.0
6 downloads
Retribution is a plugin that adds a Explosive item to game that will explode when enemy players loot your dead body Usage Players needs to place item in backpack slot to set boobytrap . any player that loots that dead player will detonate bomb killing them only works if player is a corpse Console Command giveboom <playerid/playername> (supports partial name) Config { "Enable Boom spawn?": true, "Allow TeamMates to loot Members Body's": true, "Send message of Boom Exploding to player": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 5.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 5.0 } ] } Lang File { "PlayerNotify": "<color=green>{playername}</color> got killed by your Retribution Bomb!" }$5.00 -
@Cascadian AC ooo that's a good question... and yes i wanted it purple ..... but no sadly its not possible for me (at moment) to skin reader as its not a skinable item in rust ...and there is noting in code to se the color ........ all pure prefab ... no its possible to change prefab and then make a custom oilrig . but then you stuck to custom maps......... but i guess one day there will be a solution
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