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NooBlet

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Everything posted by NooBlet

  1. Other question i got what is the world position of this . And does it appear on plugin load and disappear on unload of nadeplus
  2. Ill look at code but rocket only gets spawned when f15 grenades get thrown
  3. and the f15 nade dont make a zone (which is the only way nadeplus applies radiation) so please explain what grenade was thrown
  4. what was the f15 nade shooting at ? there is no body of a player or npc scientist
  5. NooBlet

    Nade Plus

    you might have to look at yourside . just tested all nades and dont see this issue you having ... the rockets is spawned just like rust does it with rocket launcher and after that its all rust . not plugin . ive had ppl talking about explosiveweapon plugin that might be the culprit . but dont own that to confirm. the "RAT" you speak about (asuming you mean RADIATION) does not happen in test i just did on al nades . maybe open ticket and supply all details (config , plugin version , console errors and server framework) @hid333
  6. NooBlet

    Tugboat

    Changed Status from Pending to Closed
  7. NooBlet

    Tugboat

    just spoke to my Mod team .. all of them use this now for months (full bases in there tugs) and they dont see this . is there any other plugins you use that works with tugboats , so i can see if they interfere
  8. NooBlet

    Tugboat

    just checked code ... on plugin reload (this is also on restart ). player settings gets loaded to tugboat automatically ... so on restart should not affect this .... any other tugboat plugins that you use . so i can look deeper ?
  9. NooBlet

    Tugboat

    Thanks ill be home in 3hours . Then ill have a look
  10. NooBlet

    Tugboat

    morning . Please supply me your config . and framework (oxide or carbon). so i can try to reproduce . as i dont see it myside .
  11. NooBlet

    Nade Plus

    just found out in testing . doropNGo nade does drop npc weapons ...(unintended but happy accident)
  12. NooBlet

    Nade Plus

    buzy testing a fix addon plugin for non carbon servers to work around the boogie nade not working on players that dont own the dlc
  13. NooBlet

    box

    Changed Status from Pending to Can't Reproduce
  14. NooBlet

    box

    jUST TESTED . AND WORK AS EXPECTED please give me more detail on what your players are doing so we can find your fault
  15. NooBlet

    box

    And my other questions ? Build privlage? And config please .and while we at it when you loose on wheel errors in console please
  16. NooBlet

    box

    Lets start with english please ... what do you meen by "loss tag" How was the box spawned ? Was the box in the building privlage of the wheel? How many boxes was placed ? And supply your config
  17. NooBlet

    Nade Plus

    could be a plan
  18. ill have a look at what i can do for you @Arctic
  19. NooBlet

    Nade Plus

    zonemanager is only used for the radiation nade . what i can do is not have it as a req plugin and if you dont have it not make the rad nade available
  20. NooBlet

    Nade Plus

    currently all commands is admin only console commands ... player commands will be implemented in the coming days @hid333
  21. NooBlet

    Nade Plus

    Ill get on it in hour or so
  22. @Arctic
  23. So if i understand you correctly . You need a console command to activate the listed command in config . Without ope ing the first UI. ?
  24. NooBlet

    Nade Plus

    Version 1.5.5

    228 downloads

    NadePlus adds a few custom Grenades to the world for more Tactical Gameplay Fair warning ....All Players with IsAdmin tag are exempt from nade effects (but in fairness Admins should not play, Right?) Custom Nades Radiation Nade (spreads radiation and kills NPC's) ** Requires ZoneManager*** WaterBomb (Puts out fire's also works on Bradley and patrol and removes radiation effect to players in radius) Medical Nade (heals players within radius) DropNGo Nade (drops nearby players Hotbar items to give you a chance to run away) Sleeper Nade (Forces players to sleep for a set time) Gravity Nade (pulls players /animals and scientist to explosion position) Ping Nade (Pings players and Scientists in blast radius) F15 Nade (spawns a F15 Jets to taget npc or player in radius) Wall Nade (spawns Walls for defense) Boogie Nade (makes players dance for set time) DroppedLoot Nade (pings loot that was dropped from list) Turret Nade (Spawns 2 turrets armed and active. Team and self will be authed) Landmine Nade (spawns landmines in radius) Yeet Nade (Yeets players and scientist away from explotions) Console Commands givenade <playername> <type> // 0 = Radiation 1=Waterbomb 2 = Medical 3 =DropNGo 4=Sleeper 5 = Gravity 6 = Ping 7 = F15 8 = Walls 9 = Boogie 10 = DroppedLoot // 11 = Turret //12 = Landmine //13 = Yeet givenades <playername> // gives all nads to player Admin Ingame Commands /getname - Puts to console prefab name admin is looking at Video examples Config { "Use F1 grenades?": true, "Grenade SkinID's": { "RadiationNade": 810239244, "WaterNade": 1104350225, "HealNade": 830797289, "DropAndGoNade": 1806709625, "SleepNade": 1052763402, "GravityNade": 879489202, "PingNade": 3139713369, "F15Nade": 2425947331, "WallNade": 3263974252, "BoogieNade": 2206463709, "DroppedLootNade": 830792231, "TurretNade": 1262374789, "LandmineNade": 3282943077, "YeetNade": 817317634 }, "NPC names to Exclude": [ "conversationalis", "shopkeeper", "missionproviders" ], "Nade Config's": { "Radiation Nade": { "SpawnRadius": 20.0, "MaxRadiation": 60.0 }, "Water Nade": { "SpawnRadius": 20.0 }, "Medical Nade": { "SpawnRadius": 20.0, "Maxheal": 75.0 }, "DropNGo Nade": { "SpawnRadius": 20.0, "NPCDropChance": 30.0, "AffectTeammates": false, "TimeNPCShootDisabled": 15.0 }, "Sleeper Nade": { "SpawnRadius": 20.0, "TimeToKeepSleeping": 20.0 }, "Gravity Nade": { "SpawnRadius": 20.0, "PullScientists": true, "PullAnimals": false }, "Ping Nade": { "SpawnRadius": 40.0, "PingScientists": true, "PingTeam": false }, "F15 Nade": { "SpawnRadius": 40.0 }, "Wall Nade": { "WallAmount": 4, "TimetillKill": 10.0 }, "Boogie Nade": { "SpawnRadius": 20.0, "TimeToKeepBoogie": 10.0 }, "DroppedLoot Nade": { "SpawnRadius": 150.0, "Includeditems": [ "rifle.ak", "rifle.bolt", "rifle.l96", "rifle.lr300", "rifle.m39", "rifle.semiauto", "smg.2", "smg.mp5", "smg.thompson", "crossbow", "bow.hunting", "bow.compound", "shotgun.waterpipe", "shotgun.spas12", "shotgun.pump", "shotgun.double", "shotgun.m4", "pistol.revolver", "pistol.python", "pistol.eoka", "pistol.m92", "pistol.nailgun", "pistol.semiauto", "rocket.launcher", "lmg.m249", "multiplegrenadelauncher", "rifle.ak.ice", "hmlmg", "pistol.prototype17", "snowballgun", "minigun", "military flamethrower", "largebackpack", "smallbackpack", "rifle.sks", "t1_smg", "explosive.timed" ] }, "Turret Nade": { "TimetillKill": 30.0 }, "Landmine Nade": { "Landmineamount": 10, "SpawnRadius": 10.0, "TimetillKill": 120.0 }, "Yeet Nade": { "SpawnRadius": 20.0, "YeetPlayers": true, "YeetScientist": true } }, "Enable Nade world spawns?": true, "Nade world spawns Options": { "RadiationNade": true, "SleeperNade": true, "GravityNade": true, "PingNade": true, "F15Nade": true, "WallNade": true, "DropNGoNade": true, "BoogieNade": true, "MedicalNade": true, "WaterBombNade": true, "DroppedLootNade": true, "TurretNade": true, "LandmineNade": true, "YeetNade": true }, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 7.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 9.0 }, { "Object Short prefab name": "crate_ammunition", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 20.0 } ] } Known Conflict's any plugin that modifies stacks Future plans Add more nades add more custom setting per nade in config more screenshots and videos
    $10.00
  25. Changed Status from Work in Progress to No Response
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