the heavys and chinooks . happens bc of a crate being hacked . i did it this way to save on plugin performance . so all the hack crates needs to be hardcoded the locations and rotation . so i have to add much more hackcrates . and it makes it difficult as there is just a set area that the hack of crate will trigger the heavys ... so i feel when i alow that you can set the amount of heavys . then ppl just going make it less . and then the whole scope of the event is gone . so to combat that ive added different modes . and extra events like the patrol rads and Bradley's . that being said . ill look into to disable the extra stuff . but i feel that im happy how the event works as is ... but i dont know what the future holds for this . well see