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NooBlet

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Everything posted by NooBlet

  1. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.4.5
  2. NooBlet

    error spamming in console

    Changed Status from Work in Progress to Can't Reproduce
  3. NooBlet

    Muti buttons spawning

    Changed Status from Work in Progress to Can't Reproduce
  4. Changed Status from Work in Progress to Can't Reproduce
  5. NooBlet

    CanStackItem conflict

    Changed Status from Pending to Fixed
  6. NooBlet

    config

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.1
  7. NooBlet

    config

    Ill have a fix ready soon
  8. Version 1.0.1

    6 downloads

    A dynamic random event where satellites crash down across the map, drawing players into PvP hotspots for loot. A patrol helicopter escorts the crash site, a map marker warns everyone where it's happening, and each satellite spawns with bonus loot crates once it lands — giving players a real reason to fight over the wreckage. Features: Random satellite crash events triggered on a configurable timer Spawns multiple satellites per event (min/max configurable) with staggered drop timing Smart location picker — avoids water, checks NavMesh, keeps events away from players and excluded monuments (safe zones, bandit camp, compound, etc. by default) Escorting patrol helicopter that approaches, circles the crash site, then flies off and despawns Map marker showing the event radius, with a configurable duration Toast + chat broadcast announcements so players know an event has started Configurable bonus loot table added to satellite crates (scrap, metal, HQM, gears by default — fully editable) Optional event hour restrictions (run only during set server hours) Minimum online player requirement before an event can trigger Chat Command: /satevent <status|start|stop|toggle|reload> status – shows active event count start – force-starts an event (admin) stop – stops all active events (admin) toggle – enables/disables the automatic event timer (admin) reload – reloads the config on the fly (admin) Permission: satelliteevent.admin Config { "Event Settings": { "Enabled": true, "Event Interval (seconds)": 10800.0, "Min Players Online": 5, "Start Hour (0-23, -1 = disabled)": -1, "End Hour (0-23, -1 = disabled)": -1 }, "Satellite Settings": { "Min Satellites": 2, "Max Satellites": 4, "Spread Distance (meters)": 10.0, "Delay Between Satellites (seconds)": 1.5 }, "Location Settings": { "Excluded Monument Names": [ "safezone", "banditcamp", "compound", "safezone", "banditcamp", "compound", "safezone", "banditcamp", "compound" ], "Min Distance From Players": 100.0, "Max Distance From Players": 2000.0, "Require NavMesh": true, "NavMesh Check Radius": 10.0 }, "Announcement Settings": { "Broadcast Event Start": true, "Event Start Sound": "assets/bundled/prefabs/deepsea/deepsea_wipealarm.prefab", "Show Map Marker": true, "Map Marker Duration (seconds)": 300.0 }, "Crate Bonus Loot (added to satellite crash crates)": [ { "Short Prefab Name": "scrap", "Min Amount": 20, "Max Amount": 60, "Skin ID": 0, "Spawn Chance (0-100)": 100.0 }, { "Short Prefab Name": "metal.fragments", "Min Amount": 50, "Max Amount": 150, "Skin ID": 0, "Spawn Chance (0-100)": 100.0 }, { "Short Prefab Name": "hq.metal.ore", "Min Amount": 10, "Max Amount": 30, "Skin ID": 0, "Spawn Chance (0-100)": 75.0 }, { "Short Prefab Name": "gears", "Min Amount": 1, "Max Amount": 3, "Skin ID": 0, "Spawn Chance (0-100)": 50.0 }, { "Short Prefab Name": "scrap", "Min Amount": 20, "Max Amount": 60, "Skin ID": 0, "Spawn Chance (0-100)": 100.0 }, { "Short Prefab Name": "metal.fragments", "Min Amount": 50, "Max Amount": 150, "Skin ID": 0, "Spawn Chance (0-100)": 100.0 }, { "Short Prefab Name": "hq.metal.ore", "Min Amount": 10, "Max Amount": 30, "Skin ID": 0, "Spawn Chance (0-100)": 75.0 }, { "Short Prefab Name": "gears", "Min Amount": 1, "Max Amount": 3, "Skin ID": 0, "Spawn Chance (0-100)": 50.0 }, { "Short Prefab Name": "scrap", "Min Amount": 20, "Max Amount": 60, "Skin ID": 0, "Spawn Chance (0-100)": 100.0 }, { "Short Prefab Name": "metal.fragments", "Min Amount": 50, "Max Amount": 150, "Skin ID": 0, "Spawn Chance (0-100)": 100.0 }, { "Short Prefab Name": "hq.metal.ore", "Min Amount": 10, "Max Amount": 30, "Skin ID": 0, "Spawn Chance (0-100)": 75.0 }, { "Short Prefab Name": "gears", "Min Amount": 1, "Max Amount": 3, "Skin ID": 0, "Spawn Chance (0-100)": 50.0 } ], "Patrol Helicopter Settings": { "Enable Patrol Helicopter": true, "Spawn Distance (meters from crash site)": 1500.0, "Orbit Radius (meters)": 80.0, "Orbit Height (meters)": 60.0, "Orbit Speed (degrees per second)": 20.0, "Time Spent Circling (seconds)": 300.0 } }
    $20.00
  9. might for the upcoming fix remove the wolf as wolf2 is in the new ai .
  10. Changed Status from Pending to Work in Progress
  11. im sorry for the issue , ill have a fix tonight when i get back home . to the request , all baseai2 i haven't found a work around to make the animals work yet , so i cant add the jungle animals yet. but will try
  12. Changed Status from Pending to Fixed
  13. NooBlet

    Getting an error

    Changed Status from Pending to No Response
  14. have a look at update , and let me know if it works for you now
  15. Im away for a few days . Ill see if i can do a workaround as soon as im back
  16. Changed Status from Pending to Fixed Changed Fixed In to 1.7.9
  17. NooBlet

    Getting an error

    the problem is the name of the monument , , so send me your config ,
  18. Ill have a look in the morinig
  19. NooBlet

    Broken

    Changed Status from Pending to Fixed Changed Fixed In to 1.7.7
  20. NooBlet

    Force Wipe

    Changed Status from Pending to Fixed Changed Fixed In to 2.2.0
  21. Changed Status from Pending to Fixed Changed Fixed In to 1.7.7
  22. Changed Status from Pending to Fixed Changed Fixed In to 1.6.2
  23. 3433949427
  24. Changed Status from Pending to Not a Bug
  25. This is placement in bases not monuments , use MonumentAddons for that

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