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NooBlet

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Everything posted by NooBlet

  1. NooBlet

    The Imposter

    This is how testing goes LOL Blood everywhere . but halloween is close
  2. NooBlet

    The Imposter

    but i dont realy like it
  3. NooBlet

    The Imposter

    hahahahahahaha everyone wanted it
  4. NooBlet

    The Imposter

    To all My boys and girls : there is a lot of stuff I'm working on here . but I'm sorry to say , I've got a personal issue that i have to deal with . so ill be away for few day's ... I'm so sorry really wanted to get some of your suggestions out in this week . but i just cant right now ....... but don't worry . anybody is welcome to DM me in discord "NooBlet#1401" if something really gets messed up . i hope all can understand . but I promise ill be back in few full swing to get this party flying .... Kind Regards Uncle NooBlet.
  5. NooBlet

    The Imposter

    @ezplugin i do agree and ive been tying things to get that right . but cant find a way yet . but i am working on it
  6. NooBlet

    The Imposter

    Hahahahaha lol
  7. NooBlet

    The Imposter

    chicken was in the first test . but i felt its a bit dumb . but as we moving towards adding different entitys (nonanimal) chicken might make it back in
  8. NooBlet

    The Imposter

    that is in the works ....
  9. NooBlet

    The Imposter

    yes . that is possible to be added .... .... will get something in the works soon
  10. NooBlet

    The Imposter

    guys ..... 2 things .... 1. its not hard work to reintroduce blood . took me 2min with free plugin extraloot ... 2. i greatly love all the input from everyone . but please be mindful , a ton of work went into this and there is a roadmap to make this as i intended to be , i cant always change it in different directions
  11. NooBlet

    The Imposter

    @HighOnTek there is a option comming to use own item as "fuel" . And great idea with animal meat for per animal deployment .... might be a thing but at the moment the plugin is setup in a direction to more than animals . So to redisign logic might make it harder in future to implement more imposters later down the line. I hope you can understand .
  12. NooBlet

    The Imposter

    @hid333the fix is in next update .i mention it here few hours ago ..... soon
  13. NooBlet

    The Imposter

    but im scared to release update so soon . so ill wait till morning
  14. NooBlet

    The Imposter

    o yes and improved disappear logic
  15. NooBlet

    The Imposter

    to all .... there is an update ready . some small fixes to timer nulls . and added that if menu is open running command without selecting animal , will close menu ... small QOL
  16. NooBlet

    The Imposter

    it is in the works yes
  17. NooBlet

    The Imposter

    Version 1.4.2

    364 downloads

    TheImposter allows players with permission to become an animal at will The whole system depends on using Blood(ingame item) to make players Impose an animal the amount of Blood in your hot bar will dictate time in the Impose Permissions TheImposter.use - use Imposter command TheImposter.bear -can harvest this animal's blood TheImposter.polarbear -can harvest this animal's blood TheImposter.wolf -can harvest this animal's blood TheImposter.boar -can harvest this animal's blood TheImposter.stag -can harvest this animal's blood TheImposter.horse -can harvest this animal's blood TheImposter.chicken -can harvest this animal's blood TheImposter.tiger -can harvest this animal's blood TheImposter.panther -can harvest this animal's blood TheImposter.croc -can harvest this animal's blood Commands /imposter - opens the Imposter UI (I like to bind this command ex "bind F6 chat.say /imposter" ) Console Commands blood <playername/ID> <type> <amount> - gives player blood type by amount Types boar bear wolf stag horse chicken polarbear panther tiger croc Player Inputs using Primary fire when in close proximity of other players will make animal attack (Dont work for now with AI2) Config File { "1. Blood amouut to use per second (must be full amounts cant be Decimals)": 1, "2. Use Multiblood System": true, "3. Blood gather amount per harvest hit": { "Bear": 1, "PolarBear": 1, "Boar": 2, "Wolf": 2, "Stag": 2, "Horse": 2, "Chicken": 3, "Tiger": 2, "Panther": 2, "Crocodile": 2 }, "4. Image URL list": { "Bear": "http://www.noobhub.co.za/bear.png", "Boar": "http://www.noobhub.co.za/boar.png", "Stag": "http://www.noobhub.co.za/stag.png", "Wolf": "http://www.noobhub.co.za/wolf.png", "PolarBear": "http://www.noobhub.co.za/polarbear.png", "Horse": "http://www.noobhub.co.za/ridablehorse.png" }, "5. Animal health settings": { "boarHealth": 150, "bearHealth": 325, "wolfHealth": 150, "stagHealth": 150, "horseHealth": 150, "chickenHealth": 25, "polarbearHealth": 420, "tigerHealth": 240, "pantherHealth": 240, "crocHealth": 450 }, "6. Command name to use": "imposter" } Lang File { "NoBlood": "You dont have Blood in your HotBar", "NoMultiBlood": "You cant have Multiple Blood tipes in your HotBar", "NoPerm": "You dont have the Permission to use this", "NoVanish": "You cant Do this in Vanish", "HasActiveItem": "You cant Animal Attack with items in your hands", "NoMount": "You cant do this while Mounted", "NoMountTry": "You cant Mount while Imposter", "OnCargo": "You Cant Imposter on CargoShip" } Intro from West Coast Servers by @Neighigh video for tests(intro vid coming soon) b03bc62e80030f234e93b4aa6d85f1c0
    $10.00
  18. NooBlet

    Launch Pad

    Ill add a setting for that
  19. @newp it already does supports all helicopters
  20. NooBlet

    Launch Pad

    it does help . but please keep in mind .... that when falling flyhack should not be triggered . witch points to player hanging in air ... and only way (i can think of) is player lagging before chute opens , and flyhack is triggered . .... also try in console lowering flyhack protection with convar " antihack.flyhack_protection" default should be 3 but 1 will work as well
  21. NooBlet

    Launch Pad

    @DocNorris so from after pad to before parachute ..... if thats the case ill try to add in next update a workaround ....
  22. NooBlet

    Launch Pad

    it is possible yes, just not with current version
  23. NooBlet

    Launch Pad

    You wanted to deploy at any hieght . With setting usequickrelease . True . Then set quickrealesemaxhieght ro 500 . Then in launch click mouse and deploy parachute ant any height before max is reached .... thats the only way code will allow it...... ive spend many hours getting this plugin to work the way i wanted it . And not all is possible with what rust allows us to be able to change
  24. NooBlet

    Launch Pad

    Can you please stop changing my code and then want support . I added 2 settings to release when you want . I did what you asked . If you going to continue to change my code . I cant help you
  25. NooBlet

    Launch Pad

    im not sure what you asking . bc there is a Hight setting

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