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NooBlet

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Everything posted by NooBlet

  1. problem would be at launchsite as the multiple sites will make the audio unbearable . but can maybe just have that with player placed
  2. NooBlet

    npc damage

    Changed Status from Pending to Not a Bug
  3. NooBlet

    update

    Changed Status from Pending to Not a Bug
  4. NooBlet

    update

    maybe you should not try to stack that nade item in stack modifier
  5. NooBlet

    update

    resent update did not modify that hook . in fact that hook has been same sins version 1.1.0
  6. NooBlet

    raidable bases

    Changed Status from Pending to Closed
  7. NooBlet

    raidable bases

    read the message posted on page . and support about this ... it happened bc corrupt config when not deletting config from 1.2.1 to newer updates . this has been fixed
  8. Changed Status from Can't Reproduce to Closed
  9. Changed Fixed In to Next Version
  10. so with the help of @JustANoob we figured out that this happens when not deleting 2.1.1 config before updating . and a excessive amount of f15 rocketing a lot of npc's so to fix you need to completely wipe server (map needs to be regenerated ) and clean install of nade plus (and delete config before hand to make new one) then this does not happen . seems there is a error that has to do with a corrupted config file . but when it breaks the map needs to go(complete server wipe) . fix update coming next 1.2.4
  11. NooBlet

    The Imposter

    Yes i can . but on my way to work so will do so when get home in couple of hours . but POV you are inside the animal , you can see the animal . but sadly you can see yourself as well , but on the aux brunch facepunch is testing a system to hide own character for admin . that im waiting for to implement for this . cant wait😁
  12. NooBlet

    Nade Plus

    thats when you dont use the Use F1 grenade config . . bc survey charges does this native to rust
  13. Changed Status from Pending to Can't Reproduce
  14. i understand but i cant fix something that the plugin does not do . just look at console to see if there is any errors so we can find the problem\
  15. here is my test with your explanation . NadePlus loaded . shoot rocket . not rocket remains and no radiation so this must be something (plugin) your side that is doing something weird . check console and look for errors so we can see whats happening . just as a note , this is not a empty test server . this was on my own server filled with plugins and players
  16. But nade plus dont effect rockets via code .. and that does not happen on my server . So any errors in console?
  17. And then you say on unload . The rocket returns to normal . What rocket . Where did it come from . As this plugin is about grenades not rockets
  18. Other question i got what is the world position of this . And does it appear on plugin load and disappear on unload of nadeplus
  19. Ill look at code but rocket only gets spawned when f15 grenades get thrown
  20. and the f15 nade dont make a zone (which is the only way nadeplus applies radiation) so please explain what grenade was thrown
  21. what was the f15 nade shooting at ? there is no body of a player or npc scientist
  22. NooBlet

    Nade Plus

    you might have to look at yourside . just tested all nades and dont see this issue you having ... the rockets is spawned just like rust does it with rocket launcher and after that its all rust . not plugin . ive had ppl talking about explosiveweapon plugin that might be the culprit . but dont own that to confirm. the "RAT" you speak about (asuming you mean RADIATION) does not happen in test i just did on al nades . maybe open ticket and supply all details (config , plugin version , console errors and server framework) @hid333
  23. NooBlet

    Tugboat

    Changed Status from Pending to Closed
  24. NooBlet

    Tugboat

    just spoke to my Mod team .. all of them use this now for months (full bases in there tugs) and they dont see this . is there any other plugins you use that works with tugboats , so i can see if they interfere
  25. NooBlet

    Tugboat

    just checked code ... on plugin reload (this is also on restart ). player settings gets loaded to tugboat automatically ... so on restart should not affect this .... any other tugboat plugins that you use . so i can look deeper ?
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