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NooBlet

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Everything posted by NooBlet

  1. im assuming you mean uploaded . the review list is normally huge . so it takes time for curators to get them released as they still have to have talk with owners as well. So this can take anywhere from 2days to 30days depending on number of uploaded files. keep in mind . lately there has been idiots that has been uploading hundreds of plugins ,that's been chatgpt generated . and that slows down the review process
  2. as this is a console command . and if normal rust allows it , it would work , if the plugin only supports chat commands there might be an issue .... this plugin supports console commands . that dont take in a count your spaces (meaning spaces is accounted by rust normal context) . so nothing i can do to help in this regard . hope this helps @Venedas
  3. NooBlet

    Portals Plus

    the config in description . is from MR @Robis i find this is a very well placed portals for the monuments ....
  4. it has a function that parachutes are persistent (stays in backpack slot)
  5. NooBlet

    Portals Plus

    No there spawns no dungeons @shady14u
  6. NooBlet

    Portals Plus

    @Robis put check in place if player has open portal to block next place
  7. NooBlet

    Portals Plus

    ill have a look
  8. NooBlet

    Portals Plus

    fixed @Robis
  9. Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.6
  10. Please delete your config file before update . i have Rewritten the config to fix this issue ive tested it over 4 different seed and it was correct every time hope this help you
  11. Changed Status from Pending to Work in Progress
  12. applied some fixes . opening test server now to test wipe cycle
  13. ill have a look
  14. Changed Status from Pending to Not a Bug
  15. yes the makeportal command is only to get the data that has to be entered into the config file to let the portal spawn at that monument .. and that spawned portal will be an exit only . you can only have one portal per monument , and as many monuments as you like ... monuments that duplicate like supermarcet,lighthouse and undewaterlabs are excluded to prevent issues . . so when you watch the video . i show how to do this
  16. i need more than that my friend. where is your current config . need the logs from console around that time what portal did you create . teammate , last death or monument
  17. NooBlet

    NPC's not moving

    how do you know? . id the map bounds correct for the rigs . is it a prefab from latest rust , is the prefab constraints correct ..... i dont create maps . i just make plugins . so i can show you in normal rust the plugin works ... and as i said . because i dont know what makes the oilrig different in a custom map i cant preproduce this issue . or even know how to fix it
  18. NooBlet

    NPC's not moving

    you need to reach out to the map dev . and ask what is different to proc map oilrig and his . .. like i said before . all this plugin does is hacking extra crate . so there is no control(from pluginside) with the npc . thats all on facepunch side . and on this case the map
  19. NooBlet

    NPC's not moving

    so now the question is . is the oilrig the exact same as normal rust . or did the dev of that map changed it
  20. NooBlet

    NPC's not moving

    no .... you did not say custom map ..... the seed and size is to get the exact map to reproduce the issue ... custom map is different .. that means there is something else going on with the npc nav spawn that could be the issue .
  21. NooBlet

    NPC's not moving

    ok so its the seed ... in test server with your seed and size and the heavyrigplugin not loaded . small oil ch48 npc dont move from spawn . but do in large .... with plugin loaded large all moves with event or not .. so this is not plugin its the map seed that has a nav mesh issue at small oil rig . i did record all the test if you need it
  22. NooBlet

    NPC's not moving

    maybe a silly question..... with betternpc . are changing the aperance of the npc . if so . can i see your config and data file of betternpc that pertain to Ch47
  23. NooBlet

    NPC's not moving

    im going to load that map quick and check
  24. NooBlet

    NPC's not moving

    all this plugin does is calling more chinooks so if working normal without plugin it must work correct with wave ... map size? so i can test seed
  25. NooBlet

    NPC's not moving

    Map seed ? and does the npc move if wave is not activated ? (normal oilrig crate hack)
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