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Everything posted by NooBlet
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bc it looks like the monument is null . so is the monuments setup correct in config
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- 51 comments
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- 1
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- #vendingmachine
- #vending
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@dustyhansen update out . besure to back up and delete config before as its a config rewrite .... there's also a command to help with placement So to start use /monpos at location you need vending , and get output correction from console and update config , and then you can in game move the vending with /movevending to fine adjust the machine and /rotatevending to adjust rotation... it will update config then for you
- 51 comments
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- #vendingmachine
- #vending
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- 51 comments
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- 3
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- #vendingmachine
- #vending
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Changed Status from Pending to Closed
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sorry typo in disc
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giveextremecard <steamid>
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Changed Status from Pending to No Response
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so as been working on the hard mode .. and extra loot . my server players asked to make it that hardcard only spawns in crates in normal mode . so i added that option in config . and that made me think to add an extrememode , that will add 2 more crates to each oil rigs and instead of 3 extra event to do all 5 events . and bradly's crate drops be 5 ... plus only way to get extreme card is to do a hardmode . so this will then be like a level base to ony way to do next level is to do the Previous ... Thoughts?
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@Papa Bear currently this is how the config will look so you can set the extra loot to what you need ,,,,,, still testing to make sure all works well , but this is where im at now , "Use Extra Loot System?": true, "Use Extra Loot only in HardMode?": true, "Set all crate to Extra Loot? (False will pick one)": false, "Extra Loot Table": [ { "Short Prefab Name": "explosive.timed", "Minimum Amount": 5, "Maximum Amount": 10, "Skin ID": 0 }, { "Short Prefab Name": "ammo.rocket.basic", "Minimum Amount": 3, "Maximum Amount": 6, "Skin ID": 0 }, { "Short Prefab Name": "wall.frame.garagedoor", "Minimum Amount": 1, "Maximum Amount": 2, "Skin ID": 0 }, { "Short Prefab Name": "m249", "Minimum Amount": 1, "Maximum Amount": 1, "Skin ID": 0 }, { "Short Prefab Name": "l96", "Minimum Amount": 1, "Maximum Amount": 1, "Skin ID": 0 }, { "Short Prefab Name": "scrap", "Minimum Amount": 1000, "Maximum Amount": 5000, "Skin ID": 0 }, { "Short Prefab Name": "scrap", "Minimum Amount": 20, "Maximum Amount": 75, "Skin ID": 3424745704 } ]
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Ok . yes Purple card was retired to make room for the new card system to include a hard mode ... so purple card dont work anymore .... and yes the card system will prioritize the first card it finds in the player inventory so i could have been the hard one used . just depends . so players needs to take the mode they want to use .... . as a note . they can also swipe the card on the red room . that will also activate the event (if they feel the need to take both cards) NormalCard = 3431997187 HardCard = 3431996394 Both still the redcard prefab so to get back to my original question . do you feel not to add more loot to the system for more reward , or do you feel if it gets implemented to only be a option in hardmode ?
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any update on this error?
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- 19 comments
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- #car
- #car heist
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- 19 comments
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- #car
- #car heist
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- 19 comments
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- #car
- #car heist
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Changed Status from Pending to Not a Bug
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TRAIN speeds is clamped by facepunch . as soon as you get past that the trains behave weird and glitch on tracks so you only able to speed up a tiny bit . not really noticeable .
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"SimpleRangeFinder (1.0.2) (588 KB), Total Hook Time = 0.111091", how long has your server been running before restart . remember all hooks from all plugin accumulate mem while active . simple range finder has one hook . and due to the nature of the use of a range finder you cant turn off hook or it will disable the function to detect if player is scoping. so its always a good idea to restart your server atleast one per day , my hook timke is low . and my server restarted 10 hours ago (every morning at 4am).
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- 26 comments
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- #attack helicopter
- #vehicles
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So for this weekend im planning the release of the hardmode feature . that will add 3 events on 3 time stamps to make it harder. timing is on 50% , 25% and 10% time left on main crate and the 3 events (more to be added later for more randomness) 1. inbound patrol helicopter . 2. Extra chinook bringing in heavy's . and a f15 to drop radiation on oil for 20sec .. Radiation is in gradient so if you in middle center of rig you will get the most rad's and top at side the least so at moment i just want to get my players to play a event to record a new video to explain the whole event after our wipe today then im ready to release over weekend . if there is any thoughts on this please let me hear it ... and see if i can make the adjustments.