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Everything posted by MelodyZE
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ahhh okay is there an option within the actual plugin to lift that limit or is it already lifted and only missing that check thingy? im not sure what had changed from config version { "Max gather multiplier": 10.0, "Min % durability loss": 0.25, "Max damage out multiplier (For weapons)": 100.0, "Min damage in multiplier (For Armor/Clothing)": 100.0, "Max % dodge chance (For Armor/Clothing)": 0.75, "Min upgrade multiplier": 2.0, "Min build multiplier": 2.0, "Min repair multiplier": 2.0, "Block Perks In Raidable Bases": true, "Block Perks In Abandoned Bases": true } with this i would get no errors, but i cant seem to find any of these values inside the plugin so i can stop it from erroring xD. sorry im confusing.
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Failed to call hook 'OnEntityTakeDamage' on plugin 'SkinPerks v4.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkinPerks.OnEntityTakeDamage (BaseEntity entity, HitInfo info) [0x001df] in :0 at Oxide.Plugins.SkinPerks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00788] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 getting this error when hitting HumanNPC with weapons with todays update config reverted to the older one and the error doesnt happen it gets trigger when doing anything over 1.00 in this version of the plugin there an easy way to go back to the config type? that was much much easier to be able to edit how high we wanted to set our values. with the Config from the previous version, i was able to just switch the values to whatever number and no errors.
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oh no no i meant for this to be for people that were confused why their custom values wouldnt show xD sorry about the confusion. but this plugin is 100% what i have been looking for for so long! i have seen this in chaos site, but didnt think anything of it until i finally said you know what, ill support this dev and check out how it is and WOW did it exceed what i needed it for =0 A++ plugin OH! i see what you mean now, you released an update! very cool!!
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Suggestion: add option to have a custom set spawnpoint for each animal we have made as a boss. i have notived players build a little 1x1 house or a little lifted house shack, and they can kill the animals easily that way without getting hurt in any way. that way we we can utilize Zonemanager to make it so players can not build in that animals spawn area. maybe add a Roam radius where it can not go farther than XX amount of yards so players can Kiting them into monuments or top of cliffs where they can easily kill them that way too.
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i just bought it, and i thought we could actually make our own set like with our chosen stats like a sword with my chosen skin type + attack boost to npc + attack boost to players + speed walk like be able to generate a static item per say through a set / command i just realized it was all random once i spent about 1 hour trying to figure all this out
- 279 comments
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- #enhanced
- #custom loot
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OH!!! AMAZING! ok, let me check to see if GUIShop can support that, its able to spawn in entities and cars and helis and call in the heli and chinook and stuff but im not sure if it can do like grant commands or things from console it uses augments like $Player.ID and stufs i want to 100% use this as a replacement for QualityCrafting since this is more reliable seeming and more of the RPG style i am looking for. i can create my own custom items right? am i able to hide players from getting "epic scrap" and any drops from random crates yea? and hide from players from being able to use the GUI menu so they have to go to the NPC to buy my Premade thingies from GUIShop
- 279 comments
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- #enhanced
- #custom loot
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- 61 comments
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- #custom item
- #command item
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hello, will this Conflict with XPerience in any way? also, is this plugin able to do a command, say i want a GUIShop to sell a certain item with a certain buff? example: Skinned Sword: damage boost i was hoping this was possible before purchasing. does this also have support like also example i put in GUI shop where it requires a certain skinned item, and the command would be to add a certain buff?
- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Failed to call hook 'OnItemCraft' on plugin 'QualityCrafting v2.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Item.OnChanged () [0x0001d] in :0 at Item.MarkDirty () [0x00000] in :0 at Item.set_maxCondition (System.Single value) [0x00029] in :0 at Item.Initialize (ItemDefinition template) [0x00010] in :0 at ItemManager.Create (ItemDefinition template, System.Int32 iAmount, System.UInt64 skin) [0x00065] in :0 at Oxide.Plugins.QualityCrafting+SkillCategory.GetByItemDefinition (ItemDefinition itemDefinition) [0x00000] in <83752e7759ba4c4397fd002d1d060750>:0 at Oxide.Plugins.QualityCrafting.OnItemCraft (ItemCraftTask task, BasePlayer basePlayer, Item item) [0x0001d] in <83752e7759ba4c4397fd002d1d060750>:0 at Oxide.Plugins.QualityCrafting.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00533] in <83752e7759ba4c4397fd002d1d060750>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 issue #1: getting that A lot on console issue #2: also, was it possible to fix the kit issue? where a admin would run the command /qc setquality PlayerID Quality# and they set to an NPC kit not reverting back to vanilla / no stats when looting it? Major Issue: Server reboot, also make stats go back to vanilla stats, it still shows its a 5 * weapon, but the stats are vanilla. i run the command /qc setquality PLAYERID 5 again after a server restart and the stats get boosted again.
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- 20 comments
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Thank you! Amazing!! i hope this can be done \o/ hands down, this is a 100% beautiful plugin, it is VERY reminiscent of PSO2. if it gets made to be compatible with Kits plugins from Umod, it bring a completely whole new feel to servers especially when kits are saved to NPC's and they "drop" a shiny 1* or 5* weapon
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- 131 comments
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Failed to call hook 'CmdConsole' on plugin 'Battlepass v1.37.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Battlepass.CmdConsole (ConsoleSystem+Arg arg) [0x00803] in <1d03b569412d43aeb8629ba0c57e6b30>:0 at Oxide.Plugins.Battlepass.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0187f] in <1d03b569412d43aeb8629ba0c57e6b30>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 not sure why this happens
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- 131 comments
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- 266 comments
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- #event
- #cargoplane
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