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Everything posted by BabuKaQuaqa
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- 78 comments
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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- 42 comments
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- #optimize
- #optimization
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- 42 comments
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- 1
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- #optimize
- #optimization
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Developer already posted the update - this plugin is very good for servers with low and high pop. I know that I can remove the DLL - but it taken me 3 hours to find the error Cus no debug - I just found that Harmony touching the startup Meanwhile my players been attacking my supports to get on server
- 42 comments
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- #optimize
- #optimization
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Error loading save (server/nextrust1/NextRustAfro.281.sav) NullReferenceException: Object reference not set to an instance of an object at BaseEntity.SV_SyncVarSend (System.Byte nameID) at MountedWeapon.set_Snapshot (ProtoBuf.ServersideMountedWeaponSnapshot value) at MountedWeapon.UpdateClient (System.Boolean force) at MountedWeapon.Load (BaseNetworkable+LoadInfo info) at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) SaveRestore:Load(String, Boolean) …Hook(Boolean, String, Boolean, Boolean) Bootstrap+<StartServer>d__22.MoveNext_Patch0(<StartServer>d__22) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) blockDefinition is null for wall Twigs 0 CurrentGrade is null! .sav files created while EarlyQ is enabled become unloadable All auto-backups (.sav.1, .sav.2) are also corrupted Requires forced entity wipe (loss of all player bases) RustEdit cannot open the save (invalid snapshot state)
- 42 comments
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- #optimize
- #optimization
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- 6 comments
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- #priorityqueue
- #priority queue
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Feb 06 18:19:54 GAMERSPRO start.sh[1945482]: Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) Feb 06 18:19:54 GAMERSPRO start.sh[1945482]: at Oxide.Plugins.PriorityQueue.CheckPositionInQueue (Network.Connection connection) [0x00003] in <0ae299eb5e7b4d139d9644ac6e539ae0>:0 Feb 06 18:19:54 GAMERSPRO start.sh[1945482]: at Oxide.Plugins.PriorityQueue+<>c__DisplayClass15_0.<OnConnectionQueue>b__0 () [0x00000] in <0ae299eb5e7b4d139d9644ac6e539ae0>:0 Feb 06 18:19:54 GAMERSPRO start.sh[1945482]: at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 Feb 06 18:19:54 GAMERSPRO start.sh[1945482]: Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) Feb 06 18:19:54 GAMERSPRO start.sh[1945482]: at Oxide.Plugins.PriorityQueue.CheckPositionInQueue (Network.Connection connection) [0x00003] in <0ae299eb5e7b4d139d9644ac6e539ae0>:0 Feb 06 18:19:54 GAMERSPRO start.sh[1945482]: at Oxide.Plugins.PriorityQueue+<>c__DisplayClass15_0.<OnConnectionQueue>b__0 () [0x00000] in <0ae299eb5e7b4d139d9644ac6e539ae0>:0 Feb 06 18:19:54 GAMERSPRO start.sh[1945482]: at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 Feb 06 18:19:55 GAMERSPRO start.sh[1945482]: [1.4s] Terrain Mesh Feb 06 18:19:55 GAMERSPRO start.sh[1945482]: Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) Feb 06 18:19:55 GAMERSPRO start.sh[1945482]: at Oxide.Plugins.PriorityQueue.CheckPositionInQueue (Network.Connection connection) [0x00003] in <0ae299eb5e7b4d139d9644ac6e539ae0>:0 Feb 06 18:19:55 GAMERSPRO start.sh[1945482]: at Oxide.Plugins.PriorityQueue+<>c__DisplayClass15_0.<OnConnectionQueue>b__0 () [0x00000] in <0ae299eb5e7b4d139d9644ac6e539ae0>:0 Feb 06 18:19:55 GAMERSPRO start.sh[1945482]: at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
- 6 comments
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- #priorityqueue
- #priority queue
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Feb 06 18:11:47 GAMERSPRO start.sh[1944691]: Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) Feb 06 18:11:47 GAMERSPRO start.sh[1944691]: at Oxide.Plugins.PriorityQueue.CheckPositionInQueue (Network.Connection connection) [0x00003] in <252a06cade77455db02e61bde141924a>:0 Feb 06 18:11:47 GAMERSPRO start.sh[1944691]: at Oxide.Plugins.PriorityQueue+<>c__DisplayClass15_0.<OnConnectionQueue>b__0 () [0x00000] in <252a06cade77455db02e61bde141924a>:0 Feb 06 18:11:47 GAMERSPRO start.sh[1944691]: at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 Please update
- 6 comments
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- #priorityqueue
- #priority queue
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- 1,144 comments
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- #loot
- #customloot
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Big boss - the plugin is amazing. Few ideas for you: 1. Make smth with admin teleport via ServerAdmin,QTeleport, and other plugins 2. Explain the config in the thread - so we all understand how each thing works (helpful for new server admins) 3. Keep updating it 10\10 - buy it guys! 5$ is nothing for this plugin Fair price around 10-15$
