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Everything posted by BenDer
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Changed Status from Pending to Not a Bug
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Yes, this issue does exist — it's mentioned in the configuration file description. Unfortunately, it's a limitation of Rust itself, and there's nothing that can be done to change it. Downloading skins from the Workshop fully depends on each player's internet connection speed: — if the connection is slow, skins will take a long time to load; — if fast, everything will load much more smoothly. The only way to improve this is to reduce the number of skins in the configuration. You can manually remove the ones you don't need using the free Editor for Skins Plugins tool, available on the CodeInfLink website. It lets you easily modify the file to fit your needs. The tool is simple to use and comes with instructions. If you have any questions or run into issues — feel free to reach out, I’ll be happy to help! And if you don’t mind — please consider leaving a review about the configuration file Thank you for reaching out
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Version 1.0.3
12 downloads
Important: This is NOT a plugin! This is only a configuration file for the SkinBox plugin! You need to have the SkinBox plugin installed and properly set up for this config to work! Facepunch have changed their TOS regarding DLC/paid content As of August 7th 2025, it is not allowed to grant users access to paid DLC that they do not own. That includes all Rust DLC and any paid skins. If you continue to grant users access after that date it can result in your server being delisted or worse. You can still use SkinBox using the Player DLC API plugin, which filters skins based on what the player is allowed to use. This file is a ready-to-use list of skin configurations for SkinBox* (2023–2025), containing the most popular and requested skins for Rust servers Inside this file you will get approximately ~9,010 Rust skins, already organized and optimized for SkinBox, saving you countless hours of manual browsing and collection. *(also compatible with other plugins such as Skinner, Skins, LSkins — see details at the end of the description). It is strongly recommended that you do not change any paid content related settings in this configuration unless you fully understand the consequences, as violating Facepunch's terms of use may result in your server being banned or deleted. Important: Don’t forget to add your API key in the configuration, as it is not included in this file. Your API key is required for the plugin to function correctly. Simply upload the file, insert your API key, ensure your plugins are configured correctly, and your players will have quick access to the latest skins within the allowed guidelines. The first time you load custom skins, the plugin may take a while to open the SkinBox. This is normal as the plugin needs to retrieve and cache workshop data. Once loaded, the plugin will start working. Please note: Unfortunately, unlike official skins, which are already built into the Rust client and load instantly, custom skins from the workshop are loaded by the client before they become visible when you log in to the server and open the SkinBox, and this process is repeated every time you log out of the server, restart the game, or restart your computer.... The loading speed depends on your internet connection and the number of skins in the SkinBox. If you have a very slow loading, we recommend reducing the number of skins for comfortable use. Unfortunately, there is no way to bypass this feature, as this is a standard Rust mechanic that works exactly like this and does not depend on us. Using this config Skin Box file with other plugins: If you're using other skin-related plugins such as Skinner, Skins, or Lskins, you can convert this file for your plugin version using a free tool called Editor for Skins Plugins, available at CodeInfLink. This tool allows you to edit and adapt the current skin list to your configuration. Please note: That after conversion you will still need to manually add skins to your plugin according to its documentation and usage instructions because the tool only gives a list of skins for some plugins and not the entire configuration file!$7.50-
- #skinbox
- #configskinbox
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no the plugin doesn't work when I try to buy through the shop I use purchase through stores and it doesn't buy then scientistsentry.get %steamid% also the air defense doesn't work on the Jetpack it doesn't see it It sees the parachutes but doesn't see the jetpack( also when you click authorize a friend it kicks you out of the server
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Failed to call hook 'GiveSentry' on plugin 'ScientistSentries v2.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ScientistSentries.GiveSentry (ConsoleSystem+Arg arg) [0x00047] in <4dc9cdf8ebb84ae29435f87c2cc22b58>:0 at Oxide.Plugins.ScientistSentries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b9] in <4dc9cdf8ebb84ae29435f87c2cc22b58>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 scientistsentry.get WelDer 1 Failed to call hook 'GiveSentry' on plugin 'ScientistSentries v2.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ScientistSentries.GiveSentry (ConsoleSystem+Arg arg) [0x00006] in <4dc9cdf8ebb84ae29435f87c2cc22b58>:0 at Oxide.Plugins.ScientistSentries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b9] in <4dc9cdf8ebb84ae29435f87c2cc22b58>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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Hi, can you make it like it used to be so I can assign items that aren't meant for the furnace because I used to use coal for custom ores. Now I have to use hqm and metal. I can't use stone either, which is pretty bad because people accidentally upgrade houses and stuff with custom items.
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Hi, can you make it like it used to be so I can assign items that aren't meant for the furnace because I used to use coal for custom ores. Now I have to use hqm and metal. I can't use stone either, which is pretty bad because people accidentally upgrade houses and stuff with custom items.
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- 13 comments
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- #multi-tool
- #tool
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- 13 comments
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- 1
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- #multi-tool
- #tool
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Hello, I have a problem with solo player raids, can you add this: protection based on TC authorized players? in the configuration so that you can specify the number of players authorized for the protection to work, for example, if the number authorized players on the TC is less than this value, raid protection works, if there are more, it is not possible
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This is the coolest server statistics you can find! The Leaderboard plugin impressed me after the design update — it’s incredible. It looks modern, stylish, I was really waiting for it for the server panel! There is a lot of functionality, everything is flexibly configurable, you can track everything you need. And together with the Web editor — it’s just a BOMB. The settings take a minimum of time, but the result is maximum. The players are delighted, and I am even more so. The author is at his best as always — frequent updates, support, attention to the community. I sincerely recommend it, this is a cool addition for every cool server!
- 23 comments
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- 1
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- #ultimateleaderboard
- #leaderboard
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I receive numerous complaints from players that authorization in SAM does not work only for the turret
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Hello, there is a problem that players pointed out, the plugin does not want to change the skin according to the biome the first time you enter the command, you need to enter the command twice
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- 46 comments
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- #upgrade
- #toolcupboard
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- 46 comments
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- #upgrade
- #toolcupboard
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(and 6 more)
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- 37 comments
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- #optimize
- #optimization
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- 37 comments
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- #optimize
- #optimization
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Happy birthday! to the best plugin site and the best support, thank you!
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Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetc
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Since I've been using this plugin, I've been experiencing frequent crashes that cause the server to freeze. Failed to call hook 'OnPlayerLootEnd' on plugin 'Experiments v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Experiments.OnPlayerLootEnd (PlayerLoot inventory) [0x00034] in <d7efd6a913bf4eb582ab3c64840c5011>:0 at Oxide.Plugins.Experiments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0034f] in <d7efd6a913bf4eb582ab3c64840c5011>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Since I've been using this plugin, I've been experiencing frequent crashes that cause the server to freeze. Failed to call hook 'OnPlayerLootEnd' on plugin 'Experiments v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Experiments.OnPlayerLootEnd (PlayerLoot inventory) [0x00034] in <d7efd6a913bf4eb582ab3c64840c5011>:0 at Oxide.Plugins.Experiments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0034f] in <d7efd6a913bf4eb582ab3c64840c5011>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Hi! rotate the doors so that they are accessible by hammer blows when they are, for example, without a lock Also, for example, I had a plugin about bicycles that can be lifted, there were no notifications that you can lift this bicycle, and I added it to the code myself because the author didn't want to. It would also be appropriate to do the same here, so that when the player picks up the door, he sees a notification. You can mount the door in the hatch connector.
- 37 comments
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- #floorstack
- #floorframe
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