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Everything posted by BenDer
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Happy birthday! to the best plugin site and the best support, thank you!
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Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetched... AC Core > Waiting for config to be fetc
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Since I've been using this plugin, I've been experiencing frequent crashes that cause the server to freeze. Failed to call hook 'OnPlayerLootEnd' on plugin 'Experiments v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Experiments.OnPlayerLootEnd (PlayerLoot inventory) [0x00034] in <d7efd6a913bf4eb582ab3c64840c5011>:0 at Oxide.Plugins.Experiments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0034f] in <d7efd6a913bf4eb582ab3c64840c5011>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Since I've been using this plugin, I've been experiencing frequent crashes that cause the server to freeze. Failed to call hook 'OnPlayerLootEnd' on plugin 'Experiments v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Experiments.OnPlayerLootEnd (PlayerLoot inventory) [0x00034] in <d7efd6a913bf4eb582ab3c64840c5011>:0 at Oxide.Plugins.Experiments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0034f] in <d7efd6a913bf4eb582ab3c64840c5011>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Hi! rotate the doors so that they are accessible by hammer blows when they are, for example, without a lock Also, for example, I had a plugin about bicycles that can be lifted, there were no notifications that you can lift this bicycle, and I added it to the code myself because the author didn't want to. It would also be appropriate to do the same here, so that when the player picks up the door, he sees a notification. You can mount the door in the hatch connector.
- 26 comments
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- #floorstack
- #floorframe
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This is the first time I've seen someone so well-versed in all the needs of administrators during a wipe! This plugin is a real miracle! It allows you to completely forget about the routine of wiping servers. Thanks to its flexible settings, you can do different wipes at least every day, set any parameters: what to delete and what to leave. And in the kit with Automatted maps, it's generally a perfect combination. I recommend taking them together! You'll forget forever what the hassle of wiping a server is. A low bow to the author! Plugin is just the bomb! Support is super! Thank you! I recommend it to everyone!
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This plugin is a godsend for administrators! It will save a huge amount of your personal time, which you can spend on other needs. The plugin automatically pulls up new maps from the map race and posts them to the Discord group for voting at a specified time.! And if you buy it in a set with an Auto wipe, you can completely forget about the routine part of the work associated with voting for maps, wipes, etc. This will allow you to focus on more important tasks, such as fighting cheaters. I have been following Mandarin's products for a long time and I can say that this is the best of the best programmers I have ever met. Great work! Just the bomb! I recommend it to everyone!
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- #automated
- #maps
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(and 9 more)
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Hello, please fix the mode image because I moved it to a convenient place and it turned out not to be tied to the size of the player's interface and for some it is not where it should be
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Основний фон магазину перестає працювати після перезапуску сервера, все робив по інструкції на Discord, нічого не працює, відправив файл конфігурації в особистих повідомленнях.
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The plugin is great, it returns the game to the old system, but it has a lot of problems that the author has not fixed for over a year! (I had another programmer fix it, and there were no problems with repeated drawings, bugs that it does not study everything, glitches in the study animation (problems with the study table (when the drawing button is not active in the workbench), also items with DLS and blacklists were no longer there. It worked perfectly, I even sent the author a version corrected by another programmer so that he could update it based on it, but unfortunately he does not do this, requests to support do not help write to the codefling support, maybe they will hear us) I will wait a little longer, if there is no reaction, I will make a review with a rating of 0 that the plugin does not work correctly and the author ignores updates and fixes for this
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Good afternoon, I wrote you a personal message with a version of the plugin that works without repeating drawing, does not give out DLC items and the blacklist works correctly. Just update to new versions, because the one you released does not work correctly. If you do not want to fix this plugin constantly, I know who you can give it to. He helped you fix it before.
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How to balance the game in a team? If the lower priority wins, then pvp with 1 will always be the winner and it doesn't matter how many players are in pve... this is not correct, equal priorities are also impossible, it seems to be written like this (then let's count when creating a team which players are more, such is the team, and if it is equal, then let all team members see the window and sort the mode, with further changes in the team, they will keep the rule, which players are more in the team, such will be the team
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It would be great if there were separate rates for large stones and separate rates for small stones because, for example, my rates depend on skills and setting up a large stone is simply unrealistic because someone who doesn't have pumped skills has 1X Rate and giving them the opportunity to be in the black when exploding would mean that someone who has 3X rate gets too much.
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As far as I understand, we can use settings that take into account server ratings and settings that do not take into account server ratings. We can also separately configure large meteorites, and it was in the settings of large meteorites that I found a problem, because for some reason the rockets here do not work correctly. For example, if I disabled the ratings, the damage to the stone was 500, I made two C4 break it, 10 sacheles, 186 explosive ammo, but for some reason the rockets work according to a scheme that is not clear to me. They break one stone of the same size 7, with 2-3-4-5-6 rockets and there are no repetitions (and I had to exclude rockets from the list of tools for mining huge meteorites.
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I watched two cheaters on the server and the plugin only detected Fly Hack. However, they teleported all the way to Cargo and looted boxes through the walls, they also used double jump and spider! This was not detectable at all and the maximum the plugin did was kick them after the sixth fly hack. but they kept coming back again and again( Ideally, it would be if the anti-cheat used some kind of global database of blocked Steam IDs of players on other projects, then it would be some kind of top
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I understand, thank you! When I read the description, I didn't understand how to do it (
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tperm add {id} vip 1209600 true
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Until now, I used the plugin from the uMod site, but I need this one to work with your statuses (and I was forced to switch to this plugin, and it does not have a summary of the privilege's validity time, for example, when a player once bought a privilege from me for two weeks, and he could buy it again at any time, and the time was simply added, but here the old time is deleted and this is not very good. Is it possible to do this and implement it, like in the version from uMod?
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Players say that with metal they still turn into a twig. I don't know. I tested it. When I deleted the data, it worked fine. Recently they wrote that metal turns into a twig. Maybe it's old buildings and something else is still remembered. I don't know.
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People, I found how to fix the problem, just stop the plugin, delete the old date file and start it again and everything works fine.
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Hello, I found what the problem is. The problem is that the branch updates when you don't have a single construction skin enabled. Only objects that have a construction skin are updated. You can double-check this yourself. The problem with the branch was even in the construction skins plugin. When an object was damaged and you tried to upgrade it, and you had a construction skin enabled, this object became a branch. 20241208-1619-58.0691772.mp4 20241208-1628-50.5680220.mp4