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Everything posted by laodu
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(23:49:56) | Failed to call hook 'GetSetItems' on plugin 'SimpleLootTable v1.0.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <935634f5cc14479dbaa30641d55600a9>:0 at Oxide.Plugins.SimpleLootTable.GetSetItems (BaseEntity entity, System.String tableName, System.Int32 minAmount, System.Int32 maxAmount, System.Single multiplier, System.Boolean clear) [0x0000d] in <9ed2c31d1a794df895b100271caaa5b5>:0 at Oxide.Plugins.SimpleLootTable.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002ff] in <9ed2c31d1a794df895b100271caaa5b5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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- 8 comments
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- #npc spawn
- #true pve
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(and 3 more)
Tagged with:
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- 2 comments
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- #blackjack
- #gambling
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(and 6 more)
Tagged with:
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- 7 comments
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- #sleeper
- #protection
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(and 3 more)
Tagged with:
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One player led all the NPCs away, while another player secretly went over and robbed the box. This is a very simple question.
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- 7 comments
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- #sleeper
- #protection
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(and 3 more)
Tagged with:
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My suggestion is that the booty box was robbed by players, and the activity should end. Reason: There is no booty in the box. If the activity continues to exist, it will mislead other players to continue to participate in this meaningless activity.
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This activity has been completed by the player, but it does not disappear.
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The player has completed the task of this activity. But the activity is not over. That's what it means.
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The player didn't kill the NPC, but directly plundered all the booty inside. Under normal circumstances, after the booty was plundered, the replica has ended in 1 minute.
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The player did not kill NPCs, only obtained a locked password box.
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From the above figure, you can see that the player has obtained the locked password box. But the activity will not disappear until the copy time is over.
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After the player touches the box, the activity will not end until the time is up.
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After the player touches the box, the activity will not end until the time is up.
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Have you got any results?
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This is a probability. I can try it.
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prefab=assets/bundled/prefabs/radtown/crate_elite.prefab tableName=dixia555 tableMinItems=10 tableMaxItems=25
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I am also using this customlot.cs plug-in. If your simpleloottable.cs does not work. The box will produce the booty set by the customlot.cs plug-in.
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I checked the configuration of simpleloottable and found no problem, because it is normal at ordinary times and can produce loot, but occasionally it will not.
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(10:14:47) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.CustomLoot.AddToBotList (BasePlayer player) [0x0001c] in <4046b05905df4b51959d220adc59eacc>:0 at Oxide.Plugins.CustomLoot+<>c__DisplayClass26_0.<OnEntitySpawned>b__0 () [0x00019] in <4046b05905df4b51959d220adc59eacc>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Install version 1.0.4. The problem also exists. It will still have a negative time.
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This is also the case with several other active plug-ins. Please fix it.