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Everything posted by GNGGOD
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Hey there! One quick option is to use "EnableEffects": false, which will disable the effects. Unfortunately, this effect is tall...but cool at the same time, lol! This effect is critical in the upcoming EnderNet update. This update brings in a new system mechanic that will allow you to select the colour of your EnderChest network for better organizing and will allow you to bind more than two storages to one EnderNet! One idea I have to help solve this issue for you is the option for two effects. The first option could be particle (the same as it is now), and the second option could be static. The static option would use a cinelight_point. No animation and no particles. I've attached a picture of what that would look like. Let me know what you think! GNG
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You're very welcome! HomeStereo supports custom prefabs, so you can add any prefab that you want! Here is an example of the new wall shelf. You can add this to the "Deployables" section of the config. We've added stereos to some pretty silly stuff in the past...lol! "assets/prefabs/deployable/wall_single_shallow_shelves/wall_single_shallow_shelf.prefab": { "Position": { "x": 0.65, "y": 0.28, "z": 0.18 }, "Angle": { "x": 0.0, "y": -20.0, "z": 0.0 }, "Enabled": true }
- 5 comments
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- #home
- #poirtable
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- 5 comments
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- #home
- #poirtable
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- 5 comments
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- #home
- #poirtable
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You know what, I didn't even notice that they were using a different prefab with mesh... I was testing with the default config.
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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I responded to your comment on the discussion page As of right now, there is no time-based control option. I'm assuming that you are allowing players to use the siren command, but want to restrict the use to only night? If this were to be added, could what you're asking for be achieved with a couple of new permissions? siren.use.day and siren.use.night?
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- 8 comments
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- #sound effect
- #plugin
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Great suggestion! Let me look into this.
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- 86 comments
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- 111 comments
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- #customizablequests
- #dezlife
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WaterPatrol is back baby!! Great work on this one, as of the latest update everything is running smoothly!! We've tested with up to 12 patrol boats on GNG World, and everything is rocking! With our raidable bases located on islands around the map, this plugin finally adds to the danger of setting off to sea for a raid!! GNG
- 186 comments
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- #boat
- #facepunch
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Changed Status from Pending to Can't Reproduce
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Heyo! I have not been able to reproduce this. I have tried a couple of known plugins that can cause a conflict, but I can still not get the prefab to be visible. Is this still an issue? I'm going to mark this as can't reproduce for now. Thanks, GNG
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Changed Status from Pending to Closed
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Changed Status from Pending to Not a Bug
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Heyo! If you are not using a permissions manager, then using oxide.grant command should do the trick. That command looks like this, oxide.grant user "playername" siren.use. Hopefully, this helps you! GNG
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@BetterDeadThanZed I think I found the issue. All console commands need to be followed by a config "string". So for example, the complete command would look like this "siren.setnotification A nightmare boss monster has spawned!" or "siren.setduration 10". Let me know if this fixes the issue. Also, thanks for bringing this up! I think it would be best if the plugin could provide some feedback explaining this in the console when the command is entered without a string. This would eliminate oxide from throwing the errors. GNG
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Thanks for posting a ticket! We're looking into this now.
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Hello Thanks for noticing this! The prefab is intended to not be visible...I'm going to assume that there was a change in a recent face punch update that is conflicting with this . We'll have an update for this shortly Appreciate you taking the time to bring this up GNG!
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Changed Status from Pending to Closed
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Hey Mercy, I spent most of the day yesterday trying to reproduce this issue. I reached out to my community to see if there is anything I am missing here, but the three other admins who helped with this were also unable to reproduce that issue. Have you made any progress on your end? Let me know so I can continue to help troubleshoot this issue with you Thanks!
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Mercy, Can I get your oxide version? You can get that by entering o.version in the console.