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Everything posted by GNGGOD
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You know what, I didn't even notice that they were using a different prefab with mesh... I was testing with the default config.
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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I responded to your comment on the discussion page As of right now, there is no time-based control option. I'm assuming that you are allowing players to use the siren command, but want to restrict the use to only night? If this were to be added, could what you're asking for be achieved with a couple of new permissions? siren.use.day and siren.use.night?
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- 7 comments
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- #sound effect
- #plugin
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(and 2 more)
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Great suggestion! Let me look into this.
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- 84 comments
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- 82 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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WaterPatrol is back baby!! Great work on this one, as of the latest update everything is running smoothly!! We've tested with up to 12 patrol boats on GNG World, and everything is rocking! With our raidable bases located on islands around the map, this plugin finally adds to the danger of setting off to sea for a raid!! GNG
- 183 comments
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- 1
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- #boat
- #facepunch
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Changed Status from Pending to Can't Reproduce
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Heyo! I have not been able to reproduce this. I have tried a couple of known plugins that can cause a conflict, but I can still not get the prefab to be visible. Is this still an issue? I'm going to mark this as can't reproduce for now. Thanks, GNG
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Changed Status from Pending to Closed
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Changed Status from Pending to Not a Bug
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Heyo! If you are not using a permissions manager, then using oxide.grant command should do the trick. That command looks like this, oxide.grant user "playername" siren.use. Hopefully, this helps you! GNG
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@BetterDeadThanZed I think I found the issue. All console commands need to be followed by a config "string". So for example, the complete command would look like this "siren.setnotification A nightmare boss monster has spawned!" or "siren.setduration 10". Let me know if this fixes the issue. Also, thanks for bringing this up! I think it would be best if the plugin could provide some feedback explaining this in the console when the command is entered without a string. This would eliminate oxide from throwing the errors. GNG
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Thanks for posting a ticket! We're looking into this now.
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Hello Thanks for noticing this! The prefab is intended to not be visible...I'm going to assume that there was a change in a recent face punch update that is conflicting with this . We'll have an update for this shortly Appreciate you taking the time to bring this up GNG!
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Changed Status from Pending to Closed
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Hey Mercy, I spent most of the day yesterday trying to reproduce this issue. I reached out to my community to see if there is anything I am missing here, but the three other admins who helped with this were also unable to reproduce that issue. Have you made any progress on your end? Let me know so I can continue to help troubleshoot this issue with you Thanks!
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Mercy, Can I get your oxide version? You can get that by entering o.version in the console.
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What's up Mercy! I'm sorry that you ran into this issue...but unfortunately, I am unable to reproduce this on my end. if you can try a few things and let me know...that would be awesome! Can you make sure that you have deleted both data files? The first is in /oxide/data/homestereo/ (You can delete the homestereo directory in the data folder now.). The second is the HomeStereo.json in the /oxide/data/ folder. Also, please make sure that you have deleted the HomeStereo.json in the config folder too. One of the larger changes in this version is how we are tracking installed radios for the player limits, so if there are any of the existing data files remaining it will be an issue. Thanks!
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Changed Status from Work in Progress to Closed
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@Mercy Your feature requests have been added! Please note that you must delete all config files, data files, and lang files before updating. Check out the updates tab for more information. Thanks again for using the codefling support and if you are enjoying the plugin, it would be great if you left a review! ---- If you're still looking to add in the small sign, I figured I'd share my config with you. "assets/prefabs/deployable/signs/sign.small.wood.prefab": { "Position": { "x": 0.0, "y": -0.35, "z": 0.06 }, "Angle": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Enabled": true
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Changed Fixed In from 1.0.3 to Next Version