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m3dus4

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Everything posted by m3dus4

  1. m3dus4

    Abandoned Bases

    i reload the plugin purt in the command: /sar purge after that then /sab i get the message "Starting manual scan for abond...." but nothing happends. 0 abondend bases it seems that the scan dont work.
  2. m3dus4

    Abandoned Bases

    hi atm i tested my purge event. i saw that not each base get abandoned. i need to shoot the buildinmg after that i get a reply "starting abandoned base event". is this a config problem? { "Purge Settings": [ { "Permission": "abandonedbases.vip", "Lifetime (Days)": "3", "Conversions Before Destroying Base": 1 }, { "Permission": "abandonedbases.veteran", "Lifetime (Days)": "3", "Conversions Before Destroying Base": 1 }, { "Permission": "abandonedbases.basic", "Lifetime (Days)": "3", "Conversions Before Destroying Base": 1 } ], "Abandoned Settings": { "Automatic Conversions Disabled Between These Times": [ { "Enabled": false, "Start Time": "00:00", "End Time": "12:00" }, { "Enabled": false, "Start Time": "12:00", "End Time": "00:00" } ], "Auto Turrets": { "Enabled": false, "Aim Cone": 5.0, "Ammo": 256, "Infinite Ammo": false, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Has Power": false, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak" ] }, "Rewards": { "Economics Money": 0.0, "ServerRewards Points": 0, "SkillTree XP": 0.0, "Do Not Reward Canceled Events": false, "Divide Rewards Among All Raiders": true }, "Blacklisted Commands": [ "command1", "command2", "command3" ], "Entities Not Allowed To Be Picked Up": [], "Ignored Prefabs": [ "sleepingbag_leather_deployed", "bed_deployed" ], "BotSpawn Profile Names": [ "profile_name_1", "profile_name_2" ], "Allow PVP": true, "Allow PVP (when manually converted with SAR command)": true, "Allow PVP (when manually converted with attack permission)": true, "Allow Players To Build": true, "Allow Players To Build Ladders": true, "Allow Players To Use MLRS": true, "Minimum Required Players Online": 1, "Block Damage From Outside To Base": true, "Block RestoreUponDeath Plugin For PVP Bases": false, "Block RestoreUponDeath Plugin For PVE Bases": false, "Block RestoreUponDeath Plugin For Sleepers": true, "Building Blocks Are Immune To Damage": false, "Building Blocks Are Immune To Damage (Twig Only)": false, "Cooldown Between Conversions": 3600.0, "Economics Cost To Manually Convert (0 = disabled)": 0.0, "Economics Cost To Cancel Conversion (0 = disabled)": 0.0, "ServerRewards Cost To Manually Convert (0 = disabled)": 0, "ServerRewards Cost To Cancel Conversion (0 = disabled)": 0, "Custom Cost To Manually Convert (0 = disabled)": [ { "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 } ], "Custom Cost To Cancel Conversion (0 = disabled)": [ { "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 } ], "Marker Name (Minutes)": "Abandoned Player Base [{time}m]", "Marker Name (Seconds)": "Abandoned Player Base [{time}s]", "Marker Format With Owner Name": "{0} {1}", "Show Owners Name On Map Marker": false, "Foundations Required": 4, "Walls Required": 3, "Include Twig Structures": false, "Sphere Amount": 10, "Sphere Radius": 50.0, "Use Dynamic Sphere Radius": false, "Max Dynamic Radius": 75.0, "Padding Added Onto Dynamic Radius": 9.0, "Min Custom Sphere Radius": 25.0, "Max Custom Sphere Radius": 75.0, "Players Cannot Loot Wounded Players": true, "Seconds Until Event Can Be Canceled": 0.0, "PVP Delay": 15.0, "Despawn Timer": 86400.0, "Reset Despawn Timer When Base Is Attacked": false, "Do Not Destroy Base When Despawn Timer Expires": false, "Do Not Destroy Manually Converted Base When Despawn Timer Expires": false, "Backpacks Can Be Opened": true, "Corpses Can Be Looted By Anyone": true, "Backpacks Can Be Looted By Anyone": true, "Time To Wait Between Spawns": 15.0, "Use Map Marker": true, "Require Event Be Finished Before It Can Be Canceled": true, "Check If Abandoned Bases Are Too Close Together": true }, "Messages": { "Advanced Alerts UI": { "Enabled": true, "Anchor Min": "0.35 0.85", "Anchor Max": "0.65 0.95", "Time Shown": 5.0 }, "Notify Plugin - Type (-1 = disabled)": 0, "UI Popup Interval": 1.0, "Send Messages To Player": true, "Send Global Message When Players Claim A Base": false }, "Run Once On Server Startup": true, "Run Every X Seconds": 3600.0, "Kill Inactive Sleepers": false, "Move Inventory To Boxes Before Kill Inactive Sleepers": false, "Move Inventory Blacklist Shortnames": [ "rock", "torch" ], "Let Players Kill Abandoned Sleepers": true, "Remove Ownership From Bases": false, "Remove Ownership From Containers": true, "Remove Ownership When Despawn Timer Is Zero": false, "Steam Chat ID": 0, "Use Log File": false, "Extended Distance To Spawn Away From Zone Manager Zones": 25.0, "Allowed Zone Manager Zones": [ "pvp", "99999999" ] }
  3. m3dus4

    Convoy Reforged

    hi, is it possible to change the colour from the mapmarker? ive so much pve events and each map maker looks same ^^
  4. ok im really confused. today i copied my gameserver to another foilder. change port blabla... i start the server it works fine. the oinly thing whaht was different is that i only delet the oxid.discord file + cs plugin: discord messaged/DiscordLogger and playcounter all works fine @testsystem.. now i test that on my productiv system: i removed the webhooks from the DiscordMessages plugin and now it works fine lol oO,
  5. no its the same server and the same folder. i only copy paste the folder in another directory. i cahnged the starting port to start my server. i only deactivate my oxiddiscord file. the otherr things are exactly the same. ill try that again today but i dont do any change. 😕
  6. ok 2 funny things. 1. ony my testsystem which same configuration (i copy each file to another rust folder anbd start another server) ive no problem with all installed plugins. 2. ony my prod system i unload each plugin and only start NPCSpan + GasStationEvent and get 2 Messages no other Plugin was loaded:
    This plugin is great it has added a new mechanic to my server. 100% perfect PvE / PvP plugin. I love it. I also love the fast answers from nivex, I love this man/woman? I have absolutely full respect for this hard work and that insane feedback and troubleshooting. Now I test the purge time if that work, I will order a random plugin from you again. ^^ nivaX fixed in reallly really short time a issue for my server thx man/woman. 🙂 (Improved performance when base is being scanned )
  7. m3dus4

    Abandoned Bases

    @nivex thx for your update man. question: should i also delete the json config file before update or can i use my old one?
  8. ill do that.on my testserver. ill also report if i found the problem or not. ^^
  9. thx. discord messanger works fine for me now. im now @ discord and posted my question @support hope thats right. ii will also try to unload some plugins maybe that can hgelp thx.
  10. m3dus4

    Abandoned Bases

    tell me that all works fine and upload the new file please ^^
  11. thx 4 quick reply. console is empty no error msg or something. yes its regularly. i saw the same issue only @mining outpost here come same massive messages from zonemanager hmmmm. i think i only use true pve + zonemanager and ZoneManagerAutoZones hmmm oh and i saw that the discord webhook dont work for me. there is no info @my channel. and if the Event is done i can join the gasstation without spamming messages. maybe my config is not ok? { "Minimum time between events [sec.]": 1800.0, "Maximum time between events [sec.]": 2700.0, "Is the countdown timer active for the event? [true/false]": true, "Duration of the event [sec.]": 900, "Time before the starting of the event after receiving a chat message [sec.]": 120.0, "Notification time until the end of the event [sec.]": 120, "Marker configuration on the map": { "Name": "GasStationEvent ({info})", "Radius": 0.4, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 } }, "Marker settings for key event points shown on players screen": { "Enabled? [true/false]": true, "Size": 40, "Color": "#00ff37" }, "Prefix of chat messages": "<color=#55aaff>[GasStationEvent]</color>", "Do you use the chat? [true/false]": true, "GUI setting": { "Do you use the countdown GUI? [true/false]": true, "OffsetMin Y": "-56" }, "GUI Announcements setting": { "Do you use the GUI Announcements? [true/false]": false, "Banner color": "Orange", "Text color": "White", "Adjust Vertical Position": 0.03 }, "Notify setting": { "Do you use the Notify? [true/false]": false, "Type": "0" }, "Discord setting (only for users DiscordMessages plugin)": { "Use the plugin DiscordMessages for posting event notifications? [true/false]": true, "Webhook URL": "https://discord.com/api/webhooks/1109440158543126578/xSlt0nMOtcsgDL0ZwkaFwVtHYJg6y8cBGDOpDbp9dxz-M9kNseFTgPZqsijJqe-TpwuY", "Embed Color (DECIMAL)": 13516583, "Keys of required messages": [ "PreStart", "Start", "PreFinish", "Finish", "KillAllVagos", "KillAllBallas" ] }, "List of commands banned in the event zone": [ "/remove", "remove.toggle" ], "Radius of the event zone": 45.0, "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": true, "PVE Mode Setting (only for users PveMode plugin)": { "Use PVE mode the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can Npc attack a non-owner of the event? [true/false]": false, "Allow a non-owner of the event to enter the event zone? [true/false]": true, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 1800.0, "Darkening the dome (0 - disables the dome)": 12 }, "Interrupt the teleport in the event area? (only for users NTeleportation plugin) [true/false]": false, "Economy setting (total values will be added up and rewarded at the end of the event)": { "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "Looting of crates": { "crate_normal": 0.3, "crate_normal_2": 0.2, "crate_normal_2_food": 0.1, "crate_normal_2_medical": 0.1 }, "Killing an NPC": 0.3, "Opening the first door": 0.4, "Opening the second door": 0.4, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] }, "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true, "NPC settings for the first car": { "Minimum": 4, "Maximum": 4, "List of locations": [ "(-1.661, 3.25, -13.205)", "(-0.415, 3.25, -5.062)", "(-0.415, 3.25, 3.988)", "(-14.444, 3.25, 1.745)", "(-13.462, 3.25, -5.102)", "(-13.487, 3.25, 16.148)" ], "NPCs setting": { "Health": 125.0, "Roam Range": 5.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 15.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hat.cap", "SkinID (0 - default)": 2414488473 }, { "ShortName": "hoodie", "SkinID (0 - default)": 920529282 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2592902166 }, { "ShortName": "pants", "SkinID (0 - default)": 1295278038 }, { "ShortName": "sunglasses", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "pistol.revolver", "Amount": 1, "SkinID (0 - default)": 2932859228, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "" }, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 36.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, "NPC settings for the second car": { "Minimum": 4, "Maximum": 4, "List of locations": [ "(26.901, 3.25, -10.623)", "(28.735, 3.25, -2.477)", "(23.599, 3.25, 7.294)", "(19.353, 3.25, 19.4)", "(11.958, 3.25, 17.853)", "(31.545, 3.25, 21.983)" ], "NPCs setting": { "Health": 125.0, "Roam Range": 5.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 15.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "mask.bandana", "SkinID (0 - default)": 1583890819 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1467513541 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1135820993 }, { "ShortName": "pants", "SkinID (0 - default)": 1134379860 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1134374285 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1134361393 } ], "Belt items": [ { "ShortName": "pistol.semiauto", "Amount": 1, "SkinID (0 - default)": 864800401, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "" }, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": false, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 36.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, "Loot crate settings for the first room": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-12.349, 4.488, 19.361)", "Rotation": "(0, 114.4, 0)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Position": "(-12.512, 3.25, 18.659)", "Rotation": "(0, 310.261, 0)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Position": "(-13.664, 3.25, 19.916)", "Rotation": "(0, 0, 0)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "Position": "(-13.357, 4.488, 19.861)", "Rotation": "(0, 31.016, 0)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "Position": "(-12.215, 3.25, 20.066)", "Rotation": "(0, 23.649, 0)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Loot crate settings for the second room": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "Position": "(12.709, -5.026, 14.924)", "Rotation": "(353.106, 71.077, 28.212)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(13.95, -5.113, 16.062)", "Rotation": "(353.052, 75.008, 34.306)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "Position": "(16.564, -5.029, 15.672)", "Rotation": "(2.71, 37.996, 33.909)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "Position": "(10.778, -3.862, 16.185)", "Rotation": "(21.782, 7.434, 324.395)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "Position": "(13.803, -4.279, 14.274)", "Rotation": "(30.908, 358.572, 12.651)", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 3, "Maximum numbers of prefabs": 5, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 3, "Maximum numbers of items": 5, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 250, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Engine parts quality for the second car (1 = low, 2 = medium, 3 = high)": 1, "Configuration version": { "Major": 1, "Minor": 0, "Patch": 6 } }
  12. Can some tell me why the PVP Zone MEssage Spams so hard? I Use TruePVE + ZoneManager and AutoZones
  13. m3dus4

    Abandoned Bases

    any news about the new update?
  14. m3dus4

    Wipe Clandata

    oki thx man 🙂
  15. m3dus4

    Wipe Clandata

    Hi, i use also the CLanTag Plugin i love it. Hoiw can i wipe each Data after Fullwipe? Should i clear @ oxid/data/Clans each file?
  16. m3dus4

    Abandoned Bases

    u are the best man thx 🙂
  17. m3dus4

    Clans Top

    how is it possible to wipe stats?
  18. m3dus4

    Abandoned Bases

    so today ive checked my server and now ive the bubbles back on my map. and my console told me some error msg like this im not the programmer who can understand that where i can set the changes: but it said CanEntityBeTargeted @AbandoneBase is set to true and Raidbabase is set to false. i cant find any option to change the values. (09:43:09) | Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: AbandonedBases - True (Boolean), RaidableBases (False (Boolean)) (09:43:09) | Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: AbandonedBases - True (Boolean), RaidableBases (False (Boolean)) i reload the raidable base plugin bases despawned and spawnes random again. but bufbble stand. then i reloaded AbandonedBases and the bubbles are gone. so my troubleshooting atm is only to unload @purgetime my raidbases. 😕
  19. m3dus4

    Abandoned Bases

    possible ok thx . is there a way to abort the complete purge event? so that each base wioll be cleared from purge? the command /sar cancel works only for your showing base (near base) so /sab will open and cancel the scan option in next update. and maybe another command to close the event and clear the mapmarker + bubbles ^^
  20. m3dus4

    Abandoned Bases

    hmm i dont know. im using a windows system. eachtime after despawn there is a pvp zone bubble but no map ill check again that was last week my big issues. edit: hmm now ive activate the raidbase plugin and despawn 1 base and the pvp bubble is gone hmmm curious.
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