Jump to content

Bumfuzzler

Member
  • Posts

    215
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Bumfuzzler

  1. Bumfuzzler

    Raidable Bases

    @nivexYou said you wanted more information. Here is a video of it happening. Link to Video The player is near a Raidable Base (the sheet metal base) and you can see exactly what's happening. This doesn't happen anywhere else except near Raidable Bases. Any guidance would be helpful. This causes a lot of players to become disgruntled.
  2. Let's put it this way. It would be great if I could use, let's say the WPSocialLinks on multiple tabs or if I could use the Get Link ability on non-addon tabs. Through the method you mentioned can I do that? The other suggestion would be to allow more add ons for the following common tabs Rules Admin Home Enjoying the plugin so far, but damn am I spending a LOT of time getting it to how I want. It's mostly a design thing, not a technical challenge I suppose. Lots of change, reload, launch, repeat.
  3. Ok I'll check it out. Cause the thing is, with the add-ons I have some very nice looking tabs. Then there's the others which don't look quite as good or aren't quite as functional.
  4. Also, I think it would be nice if the add ons were not necessarily specific tabs, but the ability to use the elements in any tab. For instance: get link / buy for vip rank layout kit type layout maybe additional layouts? This way people can get really creative.
  5. For the VIP Ranks, it would be nice if you could add unlimited panels. So if you add panel 7, it allows you to continue to scroll.
  6. Thank you very much!
  7. I don't understand, what's the process? And I assume then there's no Facebook icon. Is there a reason this is a skin id instead of just a URL to an image?
  8. For socials is there a skin id for facebook?
  9. Bumfuzzler

    Welcome Panel

    Is there a way to provide links to other tabs? For instance, if you reference Discord on the Wipe Cycle tab, click on Discord to bring you to the Discord tab.
  10. Bumfuzzler

    Welcome Panel

    Appreciate the quick response. Honestly, I have a lot of plugins and I'd rather not run one more just for this purpose which is why I asked. Info Screens has this feature and it's similar to Welcome Info UI, but free. If you're unable to add it, no problem. Just a suggestion to give it more visibility. Not everyone will know to type /info and may wonder how to bring it back up.
  11. Bumfuzzler

    Welcome Panel

    Would you be able to add an icon that stays in the upper corner to allow players to open the menu instead of having to use /info? That'd be a nice touch.
    This plugin is a great idea. Players go through a lot of work creating signs only to lose them if the sign gets destroyed or the server wipes. This allows players, whether they hand draw signs or use Sign Artist, to manage their signs, and reapply them again and again as often as they'd like with such minimal effort. Every player that has learned about this new feature on my server has reacted with pure joy.
  12. Thanks for implementing the console command and the message when auto-saving images! Works great.
  13. Bumfuzzler

    Raidable Bases

    Thanks. I followed the recommendation of 6.5 by @ZEODE and now my bases are spawning inland. I will raise any base that goes underground as I find them. Appreciated.
  14. Bumfuzzler

    Raidable Bases

    I don't have your base package. I made my own. I make them on flat areas which is what I expected I should do. Going to read some of the other posts above to see if they provide answers.
  15. Bumfuzzler

    Raidable Bases

    I've had issues with base spawning location and it's about time I tried to figure it out. Of course I could use help since I must be missing something. My Raidable Bases almost always spawn on the beaches and very rarely spawn inland. Sometimes, when they do spawn inland, they spawn in the ground, boxes sometimes are in the ground and the TC is in the ground as well. Not sure it matters, but when I create my bases I typically do it in a flat area of the map. Any ideas what might be causing this or how to resolve it?
  16. Another suggestion Having /sma export as a console command would be extremely useful. For me this command would be part of my wipe ritual and I do that from the console entirely. It would be time consuming to be required to launch Rust to save signs. Thanks!
  17. Suggestion When a player creates a sign, and it auto saves they get a message in chat advising them that it was saved and they can access it using /sm. Allow this message to be editable in the language file. Why this is so important, IMO, is that players won't know about this plugin, but they will create signs. If the message came up each time a sign was automatically saved advising them about it, they would learn about the plugin and it would get used more.
  18. Bumfuzzler

    Raidable Bases

    It appears that it does. If I go inside a raidable base and try to tp without tc access, it blocks me as expected. If I get tc access and use the /home command to tp out, it works, but it teleports me only a meter or so outside of the tc coverage for that raidable base. If I destroy the tc, it works the same as if I have access. Something to note, when I use home, for a second I can see the place I expect to teleport to. Then it brings me right back to the raidable base just outside the tc coverage like I mentioned. So it appears to be intercepting it. "Allow Teleport": true, "Allow Cupboard Loot To Drop": true, "Allow Players To Build": true,
  19. Bumfuzzler

    Raidable Bases

    I have allow teleport set to true. I'm using HomeGUI, TeleportGUI and TownTeleport.
  20. Bumfuzzler

    Raidable Bases

    I think you mentioned sometime ago that it's expected if a player teleports or uses home inside the raidable base tc range, it will teleport them just outside of the raidable base. Tell me if I'm wrong. If I'm correct, do you foresee changing this behavior? I have players trying to teleport home after they take a raidable base and they believe something is broken because they only teleport a few meters away from where they are. Thanks.
  21. Great idea for a plugin! It would be great if the '/sma export' command could happen on an event or timer. Keeping the images from wipe to wipe is a main perk so forgetting to do this on wipe day may ruffle feathers. Also I'm sure admins don't need another task to remember on wipe day. Does the import happen only on the next restart or does it happen every restart? I'm guessing it only imports the export once on restart. I'd love it to work the opposite way where it automatically exports more often and imports maybe after a wipe? Just some thoughts. Looks great!
  22. Is that a plugin? Did a search didn't find it. If you could direct me towards it that'd be great.
  23. Bumfuzzler

    Raidable Bases

    Very awesome thank you. Question. I notice that all radiable bases seem to have stability of 100% across the entire base. Is there a way turn that off? Reason being, on my server I try to blend raidable bases in to the base population and players are using stability to know what is and what is not a raidable base.
  24. Bumfuzzler

    Welcome Panel

    Does the purchased plugin come with a more complete configuration file? The configuration file sample that's posted doesn't appear to depict any of the pictures I see. Maybe I'm wrong.
2.3m

Downloads

Total number of downloads.

10.6k

Customers

Total customers served.

153.5k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.