-
Posts
35 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Dont
-
HOW TO REMOVE LARGE AMOUNT OF vineswingable ENTITY
Dont replied to hairybeanstalk's question in Support
Use RustEdit and delete the tress you dont want. -
How long does the refund process take?
-
-
Just extend the edges of your map to make the ocean size larger.
-
HOW TO REMOVE LARGE AMOUNT OF vineswingable ENTITY
Dont replied to hairybeanstalk's question in Support
do this in your console. del assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab del assets/content/nature/treessource/kapok_tree/vineswingingtreestump.prefab del assets/prefabs/building/swinging.vine/vineswingmountable.prefab Do 1 at a time and in that order. That will remove the trees and the vines. -
I would like a refund on one of the plugins I purchased. Road Bradley. It is still under warranty. I have asked for help setting up the plug-in on the authors discord and almost zero support has been given. They stated they were not in the "Road Bradley State of mind currently".
-
Changed Status from Pending to Fixed Changed Fixed In to 2.0
-
- 6 comments
-
- #monument
- #chinook dropzone
-
(and 2 more)
Tagged with:
-
Changed Status from Pending to Closed
-
- 27 comments
-
Version 1.0.0
9 downloads
This is a Raidable base that I have built. This base has been extensively tested by me and players on my server. I have not picked a difficulty as every server is different. The base has a main core that has loot boxes. The gate houses have a loot box and a turret each. The roof is protected by turrets. The bunker is fully sealed. Your config file must have turrets auto powered. Or they will not work. As none of them are wired to a power source. If you have any questions please feel free to message me.$2.50