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Everything posted by MichuX
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- 567 comments
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- #hud
- #interface
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(and 6 more)
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Hello! After a several tests I found out the problem. The Image that needs to be upload need to be exactly 512x512 and not less or more. After that the image needs to be normal RGB, on photoshop there are a lot of options about RGB, just need to be a default one. The problem is solved for now Best Regards, MichuX
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Hello! I recently purchased this tool, when I create some skins, I put in game, after that the skin doesn't load and players start to disconnect. Error: disconnecting: Exception (cs:98779): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) Rust.Workshop.Skin+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) The skins have no more than 512x512 and all of them around 80.0 KB. Can you help with this error? Thank you in advance, MichuX
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After the update. I loaded the plugin and I got reports from players that the problem is still the same. First time they call the Tugboat they can start engine but cannot ride (stucks at same place) until they find one in harbor and they go with that. strange because the only thing that is mixed with that is skilltree. still running some tests again to find what exactly it is
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I decreased very long time ago because with skill tree boost people were flyhacking when ride but If that was the problem why only now did affect for not riding and not 3 or 4 months ago
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As a server administrator, managing permissions can often feel like navigating a labyrinth. However, with the Permission Status plugin, that task has become remarkably streamlined and efficient. One of the standout features of this plugin is its user-friendly interface. It provides a comprehensive overview of all permissions within the server, making it easy to identify who has access to what. This transparency is invaluable for maintaining order and security within the server environment. Furthermore, the real-time status updates ensure that I'm always up-to-date with the latest changes. Whether it's granting new permissions or revoking access, I can do so with confidence, knowing that the plugin will accurately reflect these adjustments. The plugin's compatibility with various platforms and its seamless integration make it a versatile tool for any server setup. Additionally, the prompt and responsive support from the developer have been commendable, ensuring that any queries or issues are addressed promptly. In conclusion, the Permission Status plugin has become an indispensable asset in my server management toolkit. Its intuitive interface, real-time updates, and reliable performance make it a must-have for anyone looking to streamline their permission management process. I highly recommend it to fellow administrators seeking greater control and efficiency in their server operations.
- 46 comments
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- 1
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- #timedpermissions
- #statusbar
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(and 7 more)
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I don't know why the Super Medical plugin is not currently available for purchase, but it has been incredibly useful and beneficial for my server. Initially, I had some doubts due to a bug and the developer taking a while to respond. However, the problem was eventually resolved effectively. This plugin allows you to create custom meds, event tickets with meds, and much more, limited only by your imagination. It's an essential plugin for any server setup. I hope it becomes available again soon so the excellent work can continue.
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I give the Customizable Weapons plugin a 5-star rating. It is the best and number 1 plugin for me and it truly brings my server to life. This plugin offers incredible flexibility, allowing you to choose what to do with your weapons. You can enchant weapons, set weapon levels, create boss weapons, and much more. The extensive customization options enhance gameplay and provide a unique experience for players. The developer provides excellent customer support, always ready to help and interact with users to ensure they get the best out of the plugin. This level of support and engagement makes a huge difference and adds significant value to the plugin. For anyone looking to elevate their Rust server, the Customizable Weapons plugin is an absolute must-have
- 72 comments
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- 1
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- #custom
- #customizable
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Yes, It is. Very sorry to bother you! I was able to find the solution and contacted CustomizableWeapon dev to make them working with this plugin.
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Sorry for late response, my notifications are not working on support section. Players when call Tugboat for 1st time, they turn on the tugboat but they cannot ride, stay stuck at same place. Other random Tugboat works perfectly. I don´t use other plugins related with Tugboats. Just SkillTree that changes the fuel of all boats
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Thank you for your offering but for now I will keep the plugin off and I will wait for future updates My server doesn't use standard loot, only uses loot from Helpful Supply, so the plugin is no use for my server for now, hopefully it will in the nearest future Best Regards
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The Instant Airdrop plugin for Rust is an excellent tool for players, allowing for rapid airdrop deployments without the wait for cargo planes and parachutes. Configuration is simple, offering easy customization of delay times and deployment restrictions. However, it lacks some advanced features and flexibility. Additionally, the plugin description mentions compatibility with the Helpful Supply plugin, but this feature does not seem to work together, only ignores the plugin. Overall, it's useful and very good plugin but has room for enhancement.
- 35 comments
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- #rust
- #supply drop
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I have around 30+ skin IDs, Heli Signals and Bradley Drops I have new skin IDs more there. I will wait until someday you introduze instantly on helpful supply too, sadly, until there I have no intension of using the plugin. PS: you should say something about the Helpful Supply on description that ignores the instant drop, Just ignores doesn't mean that is 100% compatible, people will understand that It works together with instant drop. Regards,
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Oxide. Helpful signals aren't instantly? I just bought because of that rip budget Yes I have changed the skins and add more stuff there on Helpful Supply
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Hello again! Yes the Helpful supply signals works and it is instantly but when people through guns supply or boom supply, etc from Helpful Supply the loot is standard and not custom that should be. I am using the recent version Helpful Supply 1.0.11
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Hello! I have recently purchased this plugin and when I loaded on my server all drops from Helpful Supply became default loot.... I got a lot of reports from players and I had to unload the plugin. I only bought the plugin because I found out that is compatible with Helpful Supply but I cannot see that when I tested and used it Regards,
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I found the solution, After the update, the config file changed a lot. So I did reset the config and copy paste the loot table and worked
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The event stucks at beginnging staying like this, with no loot, nothing there NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Shipwreck+EventController+<SpawnCorountine>d__12.MoveNext () [0x00229] in <42c2ae970e4c42d89a1541d3b35d3e48>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5f55adde392a4f559fa097c2225879c0>:0
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I found out what was the problem. It was a conflit between plugins. I tested 1 by 1 until now and CustomizableWeapons was confliting with the names
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by using /kit or bot drops. Players are not getting a display name. Heli signals or Bradley drops have display names on supply.signal and they are displaying the name correctly
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Version 1.0.0
1 download
Explore the Thrills of Area 0: The Ultimate Battlefield! Introduction to Area 0: Dive into Area 0, a masterfully designed custom prefab for Rust that transforms any corner of your map into a high-stakes combat zone. This expansive monument is engineered to host thrilling encounters with challenging bosses and hordes of bots, offering unforgettable battles and rich rewards for daring players. Why Choose Area 0? Epic Battles: Arena area design. Strategic Placement: Ideal for corners of the map, providing a perfect fit that integrates seamlessly with various map designs while adding a focal point of adventure and challenge. Fully Customizable: Comes with ample space for modifications, allowing map creators to tailor the environment to their specific thematic or gameplay needs. Whether you want to tweak the difficulty level or alter the aesthetics, Area 0 accommodates all your creative desires. Key Features: Adaptable Design: Easily integrates with your existing custom maps, enhancing player experience with new dynamics and challenges. Interactive Elements: Loaded with interactive features that engage players and encourage tactical gameplay. Player Engagement: Designed to attract players seeking high-level challenges and rewarding gameplay experiences. Perfect For: Server owners looking to spice up their game maps with a unique monument that promises not only to challenge their players but also to become a major draw for new and returning adventurers. Get Area 0 Today and Transform Your Rust Map into an Epic Battlefield!$6.99 -
Hello! Just to inform that this plugin corrupted all my oxide plugins file. The manager of my server hosting told me that was the issue and it was needed a fresh new server to solve the issue and to contact the dev of the plugin to inform about the problem. Best regards