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Butters

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Everything posted by Butters

  1. Butters

    Jet Event

    Is it possible to have a jet crash PvP zone within a PvE zone created by ZoneManager? It appears the PvE flag from ZoneManager overides the PvP one from the jet so players don't damage each other. I know zonemanager itself can support zones within zones by setting one as a child of the other but not sure how to for zones creates by crashsites. cheers!
  2. Butters

    Rust GPT

    I too am having this issue of only suicides making death messages appear? Everything else works perfectly. What did we need to do to that 'if (victim != null && !(victim is NPCPlayer) && attacker != null && !(attacker is NPCPlayer))' line to solve it?
  3. Butters

    Rust GPT

    yeah added $10 to my openai account and works all good now
  4. Butters

    Rust GPT

    I've regsitered and verified my openai account, generated an openai key, I replace the key in the config. I type !gpt followed by a question in chat and nothing happens? plugins working cause if i try again too quick i activate the cooldown. Do we need to pay the openai website for it to function or something?
  5. Butters

    Personal NPC

    I do have Vehicle Licence by Sorrow/TheDoc/Arainrr
    Works great with custom vehicles
  6. just noticed its setting my raidable bases walls/floors/ceilings to 3x health even tho I left the raidable base values as default, doors and windows on raid bases remain default health however BuildingHealthManager.json
  7. Issue appears to affect windows also.. I did set everything straight in the config file out of habit without using the inbuilt UI so not sure if thats the cause? *Edit: solved this issue.. forgot to grant buildinghealthmanager.default permission oops..
  8. Great plugin so far, instantly able to set walls/floors/ceilings to 3x health. Did hit a snag with doors though, increased it by 1.5x but still appears to have vanilla health?
  9. Butters

    Personal NPC

    Pnpc's seem to be broken for me, I have the car and heli addons but they sit in the car/heli and wont move when i set a map marker. Worked a couple months back, was hoping updating to the latest version would fix it but they still won't move. Flying/driving is set as true too
  10. Butters

    Raid Protection

    How to disable bleed feature?
  11. Butters

    Skill Tree

    'I don't know who you are, I don't know what you want. If you're looking for ransome I can tell you I don't have money. But what I do have are a very particular set of skills, skills I have acquired over a very long career, skills that make me a nightmare for people like you. If you fix skilltree now, that'll be the end of it. I will not look for you. I will not pursue you. But if you don't.. I will look for you.. I will find you. and I will kiss you..'
  12. Butters

    Chinook bugged?

    Flys back and forth above the crashsite but doesnt drop guys
  13. Just wondering whereabouts we can edit the positioning of the Upkeep and Protection Buttons. I just need to move them up a tiny bit to play nice with the BetterTC plugin buttons. Cheers
  14. I have a semi fix. Replace; private void OnEntityBuilt(Planner plan, GameObject go) { if (plan == null || go?.name == "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab") return; BuildingPrivlidge priv = plan.GetBuildingPrivilege(); if (priv != null) { With; private void OnEntityBuilt(Planner plan, GameObject go) { if (plan == null || go?.name == "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab" || go?.name == "assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab" ) return; BuildingPrivlidge priv = plan.GetBuildingPrivilege(); if (priv != null) { In the RaidProtection.cs file. This only half fixes it though, it'll allow the new tc they've added to function but the Upkeep and Protection UI buttons will be missing from its inventory for some reason. BUT if you have a plugin like BetterTC which allows you to switch between the vanilla tc and new tc model then you can switch to the vanilla one, add protection then switch back to the new model and your base is safe. The Upkeep and Protection UI buttons only seem to like the vanilla tc for some reason. (Shoutout to Mabel for helping me get this far, hopefully a proper fix can get implemented soon)
  15. I have a semi fix. Replace; private void OnEntityBuilt(Planner plan, GameObject go) { if (plan == null || go?.name == "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab") return; BuildingPrivlidge priv = plan.GetBuildingPrivilege(); if (priv != null) { With; private void OnEntityBuilt(Planner plan, GameObject go) { if (plan == null || go?.name == "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab" || go?.name == "assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab" ) return; BuildingPrivlidge priv = plan.GetBuildingPrivilege(); if (priv != null) { In the RaidProtection.cs file. This only half fixes it though, it'll allow the new tc they've added to function but the Upkeep and Protection UI buttons will be missing from its inventory for some reason. BUT if you have a plugin like BetterTC which allows you to switch between the vanilla tc and new tc model then you can switch to the vanilla one, add protection then switch back to the new model and your base is safe. The Upkeep and Protection UI buttons only seem to like the vanilla tc for some reason. (Shoutout to Mabel for helping me get this far, hopefully a proper fix can get implemented soon)
  16. Butters

    DLC Skins Permission

    Okay so I can get it to upgrade to adobe, brick etc if I click the tiny spray can on the top right but the upgrade button itself says locked and gives a permission error in the chat?
  17. Butters

    DLC Skins Permission

    bettertc.upskin permission also apparently doesnt exist?
  18. Butters

    DLC Skins Permission

    Can't seem to work out which permission grants access to adobe, brick etc. I've updated and can see them there I just cant seem to remove the red padlock on them
  19. TciEventsCrane - Failed to compile: 'BaseHelicopter' does not contain a definition for 'maxCratesToSpawn' and no accessible extension method 'maxCratesToSpawn' accepting a first argument of type 'BaseHelicopter' could be found (are you missing a using directive or an assembly reference?) | Line: 130, Pos: 62
  20. One of the last updates from facepunch messed with monument ids changing them making them vanish from the map thanks facepunch Trainyards Definity affected, not sure what else but when you go in map the area is just empty with holes in the ground from the alphas
  21. Just Loot Table UI v1.0.31, potatos were set to yield 1x potato and 3x seed. I've just set it to use vanilla so will see if it fixes
  22. { "Settings": { "Disable autofarm placement by default /autofarm": false, "How many slots in seed container": 1, "How many slots in output container": 6, "Add sprinkler to planter": false, "How far can sprinkler water": 1.0, "Add storage adapters": false, "Sprinkler needs water hookup to work": false, "Large Box Sprinkler On Soil Saturation Level": 5100, "Large Box Sprinkler OFF Soil Saturation Level": 6000, "Small Box Sprinkler On Soil Saturation Level": 1650, "Small Box Sprinkler OFF Soil Saturation Level": 1750, "Enable for use in plugins that require CallHookOnCollectiblePickup": true, "Enable weed pick from Ganja plugin": true, "Allowed seed itemID's and multiplier amount to get on auto gather": { "803954639": 1, "998894949": 1, "1911552868": 1, "-1776128552": 1, "-237809779": 1, "-2084071424": 1, "-1511285251": 1, "830839496": 1, "-992286106": 1, "-520133715": 1, "838831151": 1, "-778875547": 1, "-1305326964": 1, "-886280491": 1, "1512054436": 1, "1898094925": 1, "2133269020": 1, "1533551194": 1, "390728933": 1 }, "Permission needed to place autofarms": { "autofarm.allow": 50, "autofarm.vip": 100 } }, "Version": { "Major": 1, "Minor": 5, "Patch": 2 } }

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