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Butters

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Everything posted by Butters

  1. Butters

    Paraglider

    Plugin needs updating Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line 570, Pos 57
  2. Butters

    Terrain issues

    Awesome looking map, just has a few terrain issues that desperately need fixing. Also noticed ore nodes seem to be non existent on the map. Ones I could find were hidden inside of map terrain like rocks. O10 - Road tunnel under terrain causing players to fall through map on terrain above, temp fixed by putting foundation on spot M20 - Harbor water terrain not set correctly. The border of this pier can be walked on underwater. Temp fixed by covering in foundations D17 - HQM quarry terrain bug, grass hill half covering metal shack. Temp fixed with foundations K9 - Terrain bug, tunnel under building to coffin room is blocked by bugged terrain making it un enterable J10 - Secret entrance under shop blocked by terrain I16 - Terrain cliff by tunnel can be walked under T1/T2 - Floating scientists above ocean
  3. Getting this when loading v1.2.10; was working fine prior to this wipe
  4. Input satchel for seeds/clones accepts everything but rose seeds/clones? Checked my cfg and noticed the "Allowed To Clone And Stage" sections were missing these; "orchid": "Sapling", "sunflower": "Sapling", "wheat": "Sapling", "rose": "Sapling", It would still accept orchid/sunflower/wheat seeds & clones just not roses, added them to the cfg to see if it would fix roses but no luck. AutoFarm.json
  5. Started getting this error after updating to 1.0.3; Error while compiling TrainBases: 'Construction.Target' does not contain a definition for 'inBuildingPrivilege' and no accessible extension method 'inBuildingPrivilege' accepting a first argument of type 'Construction.Target' could be found (are you missing a using directive or an assembly reference?) | Line: 1643, Pos: 52
  6. Have been told this skill doesnt seem to work with the newly added jungle animals
  7. Not near a monument but I did just realise tracks are building blocked what was the method for removing building block on these for procedural maps again? Have only done it for a custom map which i removed it in the map editor
  8. I did notice this error occasionally popping up in my console also; Failed to call hook 'OnEntitySpawned' on plugin 'TrainBases v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TrainBases.BuildTrain (TrainCar ent) [0x0015a] in <7ca873e8983944caa001ca0a049477b3>:0 at Oxide.Plugins.TrainBases.OnEntitySpawned (TrainCar entity) [0x0001b] in <7ca873e8983944caa001ca0a049477b3>:0 at Oxide.Plugins.TrainBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00425] in <7ca873e8983944caa001ca0a049477b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  9. Hey was working fine prior to wipe. Since wiping and swapping to a random procedural map however I get this error when trying to build on trains. I get the entering/exiting train build mode message just can't seem to place stuff on them
  10. I've been getting this also; Failed to call hook 'OnEntitySpawned' on plugin 'TrainBases v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TrainBases.BuildTrain (TrainCar ent) [0x0015a] in <7ca873e8983944caa001ca0a049477b3>:0 at Oxide.Plugins.TrainBases.OnEntitySpawned (TrainCar entity) [0x0001b] in <7ca873e8983944caa001ca0a049477b3>:0 at Oxide.Plugins.TrainBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00425] in <7ca873e8983944caa001ca0a049477b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  11. Butters

    Triangle planter rotation

    Can't seem to rotate triangle planters using the r key or placing from a different angle when snapped to a floor Only possible to change their rotation by rotating the floor beneath then placing them
  12. Butters

    Blocked by Work Cart

    still no luck after restart, was this caused by the train tracks being marked as building topology? I had cleared roads and rail road topology but missed building toplogy
  13. Butters

    Catapult ammo bug

    would appear it was the culprit didn't even realise roads had been marked as building. What does the building topology even do?
  14. Butters

    Blocked by Work Cart

    Everytime, happens on all the train carts, empty flat ones included. Will test again in a couple hours after my scheduled restart,hoping its just because the server hasnt restarted at all since putting the plugin in. I can use UberTool to override and place on them though but yeah would be good to have it usable by regular players haha
  15. Butters

    Catapult ammo bug

    hmm strange, i had gone over the map with a fine comb removing all road and rail topology. I can build bases over the tracks no issues, just when you place these new explosives anywhere they seem to bug. Yeah the one in the screenshot isnt anywhere near a rail or road which confused me
  16. Butters

    Catapult ammo bug

    Have noticed when I have this plugin enabled anytime you try and place the firebomb/propane bombs from the catapult on a foundation anywhere on the map it gives a 'cannot build on rails' error and places an invisible object the player then cant walk through or delete
  17. Butters

    Blocked by Work Cart

    Am yet to fully restart the server since implementing the plugin so hoping that could be the culprit. Just waiting for less players to be on
  18. Where can we find this? also having the same issue **EDIT: Found it; https://www.robjmaps.com/downloads/Plugin_Downloads.php
  19. Butters

    Blocked by Work Cart

  20. Butters

    Blocked by Work Cart

    Hey just trying the plugin for the 1st time, using a custom made map with no building block on rails. However I seem to be getting blocked by the workcart itself? Cheers in advance!
  21. also having this issue. Noticed its spawning flaming cars at teleportpos 0,0,0 too. Doesnt let you delete their entities so they start stacking up causing lag. The inaccessible ones I found on the map seemed to be from cars thatd fallen off a cliff and were unable to get back to their path and didnt despawns/self destruct for some reason. Dealt with that by putting guard rails on cliffs to keep them on their paths but I've still got un deletable flaming cars at pos 0,0,0 which causes some concern. already had to wipe once to get my server to run smoothly after someone had the bright idea of building a ramp for the npc off a cliff which it jumped over n over for days before the server finally melted
  22. Hey using a custom map with really high terrain which is causing /drop to spawn players under terrain, was there a config setting to raise this? Cheers
  23. Butters

    Jet Event

    "Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", This is the only setting I'm unsure of, do I put true? Zonemanager? the map name? or zone id? because it creates the pvp zone and appears as expected just the PvE flag from zone manager overwrites the pvp one from the jet zone
  24. Butters

    Jet Event

    I did try editing those settings but it still gets overridden by the pve zone from zone manager on top of it sadly. Players will shoot each other in the jet pvp zone dealing no damage. "TruePVE Settings": { "Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", "Create Visual Dome Around Zone": true, "Zone Radius - 0.0 Disables Zone And Dome": 50.0, "LifeTime Of The Zone In Minutes": 15, "Zone Enter Message": "You have Entered A PVP Zone", "Zone Exit Message": "You have Left A PVP Zone" },

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