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Everything posted by Butters
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Not near a monument but I did just realise tracks are building blocked 😅 what was the method for removing building block on these for procedural maps again? Have only done it for a custom map which i removed it in the map editor
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I did notice this error occasionally popping up in my console also; Failed to call hook 'OnEntitySpawned' on plugin 'TrainBases v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TrainBases.BuildTrain (TrainCar ent) [0x0015a] in <7ca873e8983944caa001ca0a049477b3>:0 at Oxide.Plugins.TrainBases.OnEntitySpawned (TrainCar entity) [0x0001b] in <7ca873e8983944caa001ca0a049477b3>:0 at Oxide.Plugins.TrainBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00425] in <7ca873e8983944caa001ca0a049477b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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Hey was working fine prior to wipe. Since wiping and swapping to a random procedural map however I get this error when trying to build on trains. I get the entering/exiting train build mode message just can't seem to place stuff on them
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I've been getting this also; Failed to call hook 'OnEntitySpawned' on plugin 'TrainBases v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TrainBases.BuildTrain (TrainCar ent) [0x0015a] in <7ca873e8983944caa001ca0a049477b3>:0 at Oxide.Plugins.TrainBases.OnEntitySpawned (TrainCar entity) [0x0001b] in <7ca873e8983944caa001ca0a049477b3>:0 at Oxide.Plugins.TrainBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00425] in <7ca873e8983944caa001ca0a049477b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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Can't seem to rotate triangle planters using the r key or placing from a different angle when snapped to a floor Only possible to change their rotation by rotating the floor beneath then placing them
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still no luck after restart, was this caused by the train tracks being marked as building topology? I had cleared roads and rail road topology but missed building toplogy 😞
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would appear it was the culprit 😅 didn't even realise roads had been marked as building. What does the building topology even do?
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Everytime, happens on all the train carts, empty flat ones included. Will test again in a couple hours after my scheduled restart,hoping its just because the server hasnt restarted at all since putting the plugin in. I can use UberTool to override and place on them though but yeah would be good to have it usable by regular players haha
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hmm strange, i had gone over the map with a fine comb removing all road and rail topology. I can build bases over the tracks no issues, just when you place these new explosives anywhere they seem to bug. Yeah the one in the screenshot isnt anywhere near a rail or road which confused me
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Have noticed when I have this plugin enabled anytime you try and place the firebomb/propane bombs from the catapult on a foundation anywhere on the map it gives a 'cannot build on rails' error and places an invisible object the player then cant walk through or delete
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Am yet to fully restart the server since implementing the plugin so hoping that could be the culprit. Just waiting for less players to be on
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Where can we find this? also having the same issue **EDIT: Found it; https://www.robjmaps.com/downloads/Plugin_Downloads.php
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Hey just trying the plugin for the 1st time, using a custom made map with no building block on rails. However I seem to be getting blocked by the workcart itself? Cheers in advance!
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Cars left unusuable on the road after driver is killed
Butters replied to Swedish Chef's Support Request in Support
also having this issue. Noticed its spawning flaming cars at teleportpos 0,0,0 too. Doesnt let you delete their entities so they start stacking up causing lag. The inaccessible ones I found on the map seemed to be from cars thatd fallen off a cliff and were unable to get back to their path and didnt despawns/self destruct for some reason. Dealt with that by putting guard rails on cliffs to keep them on their paths but I've still got un deletable flaming cars at pos 0,0,0 which causes some concern. already had to wipe once to get my server to run smoothly after someone had the bright idea of building a ramp for the npc off a cliff which it jumped over n over for days before the server finally melted 😅😂 -
Hey using a custom map with really high terrain which is causing /drop to spawn players under terrain, was there a config setting to raise this? Cheers
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"Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", This is the only setting I'm unsure of, do I put true? Zonemanager? the map name? or zone id? because it creates the pvp zone and appears as expected just the PvE flag from zone manager overwrites the pvp one from the jet zone
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I did try editing those settings but it still gets overridden by the pve zone from zone manager on top of it sadly. Players will shoot each other in the jet pvp zone dealing no damage. "TruePVE Settings": { "Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", "Create Visual Dome Around Zone": true, "Zone Radius - 0.0 Disables Zone And Dome": 50.0, "LifeTime Of The Zone In Minutes": 15, "Zone Enter Message": "You have Entered A PVP Zone", "Zone Exit Message": "You have Left A PVP Zone" },
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Is it possible to have a jet crash PvP zone within a PvE zone created by ZoneManager? It appears the PvE flag from ZoneManager overides the PvP one from the jet so players don't damage each other. I know zonemanager itself can support zones within zones by setting one as a child of the other but not sure how to for zones creates by crashsites. cheers!
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I've regsitered and verified my openai account, generated an openai key, I replace the key in the config. I type !gpt followed by a question in chat and nothing happens? plugins working cause if i try again too quick i activate the cooldown. Do we need to pay the openai website for it to function or something?
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- 31 comments
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- #building
- #building health
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