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Everything posted by NobleServers
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latest version
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Not working just keeps saying Player not found
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Medieval door skins don't work.
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players are getting Kicked: RPC Error in MoveItem when skinning some items particularly the medieval large box / doors
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Failed to call internal hook 'OnPlayerSleepEnded' on plugin 'AdvancedStatus v0.1.18' [3025469128] (Object reference not set to an instance of an object.) at void Oxide.Plugins.AdvancedStatus.OnPlayerSleepEnded(BasePlayer player) in /home/container/carbon/plugins/AdvancedStatus.cs:line 964 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 512
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- 89 comments
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I do a purge mode for last day of wipe, would be cool if you could implement a command and or button for the UI to enable purge mode which removes all limits between pvp/pve. would be awesome for next wipe in 2 weeks so we can do purge mode without issues or having to unload all the plugins. Would be really cool to add another icon for the warmode badge for the Purge command would be great for auto scheduling, also a button like you did in the admin menu for the recent update for sleepers would be awesome too!
- 1 reply
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- 19 comments
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- #arena
- #colosseum
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- 19 comments
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- #arena
- #colosseum
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seems like it doesn't I tried with only 2 players both ways and both bases did not update to what they were.
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Okay I can confirm I found the issue, after some extensive testing. we found that if someone starts as PVP builds a base and ends up switching to PVE there base is considered PVP raidable and vice versa. We need this plugin to update the owners building to whatever they switch too.
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hmmmm, do you have discord it would be easier to discuss there.
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thank you i'll be awaiting update. also noticing this in the log sometimes [WarMode] HERE [02.16 01:03:43] Failed to call internal hook 'CanLootEntity' on plugin 'WarMode v1.3.5' [1627232611] (Object reference not set to an instance of an object) [02.16 01:03:43] at ModeConfig Oxide.Plugins.WarModeMethods.ExtensionMethods.GetMode(BaseEntity entity) in /home/container/carbon/plugins/WarMode.cs:line 1463 [02.16 01:03:43] at object Oxide.Plugins.WarMode.CanLootHelper(BasePlayer looter, BaseEntity target, bool skipVendingCheck) in /home/container/carbon/plugins/WarMode.cs:line 2646 [02.16 01:03:43] at object Oxide.Plugins.WarMode.CanLootEntity(BasePlayer looter, StorageContainer container) in /home/container/carbon/plugins/WarMode.cs:line 2562 [02.16 01:03:43] at object Oxide.Plugins.WarMode.InternalCallHook(uint hook, object[] args) in WarMode.cs/Internal:line 65
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- 30 comments
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- #floorstack
- #floorframe
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- 30 comments
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- #floorstack
- #floorframe
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PVP Players can use the siege weapons to raid PVE players. just had this issue on the server!
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categories do not work with total item number in box. everything seems screwed up honestly probability of items set at 1 percent spawn in every single box.. stacksize issue as well, for example if I set handmade shells to 20 when players try to craft them over 20 it won't let them craft unless set to craft below the stack size. Also I can't even refresh loot anymore tons of issues with this plugin right now brother. we need some fixes. I just dropped $40 on this to use but it's super buggy [02.12 22:51:28] [Loottable] Refreshing loot ... [02.12 22:51:28] at UnityEngine.Component.GetComponent[T] () (at <470ec865e9cd405cbc45cdbc22bb3c0c>:0) [02.12 22:51:28] at Oxide.Plugins.Loottable+LootManager.RefreshLootImpl (System.Boolean toVanilla, Oxide.Core.Libraries.Covalence.IPlayer player) (at /home/container/carbon/plugins/Loottable.cs:1208) [02.12 22:51:28] at Oxide.Plugins.Loottable+LootManager+<>c__DisplayClass0_0.<RefreshLoot>b__0 () (at /home/container/carbon/plugins/Loottable.cs:1174) [02.12 22:51:28] at InvokeHandlerBase`1[T].DoTick () (at <e9a83760b5da4cc1bbd72c30f9fd3305>:0) [02.12 22:51:28] at InvokeHandlerBase`1[T].LateUpdate () (at <e9a83760b5da4cc1bbd72c30f9fd3305>:0) [02.12 22:51:28] NullReferenceException [02.12 22:51:28] at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) [02.12 22:51:28] at UnityEngine.Component.GetComponent[T] () [0x00021] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 [02.12 22:51:28] at Oxide.Plugins.Loottable+LootManager.RefreshLootImpl (System.Boolean toVanilla, Oxide.Core.Libraries.Covalence.IPlayer player) [0x000e8] in /home/container/carbon/plugins/Loottable.cs:1208 [02.12 22:51:28] at Oxide.Plugins.Loottable+LootManager+<>c__DisplayClass0_0.<RefreshLoot>b__0 () [0x00000] in /home/container/carbon/plugins/Loottable.cs:1174 [02.12 22:51:28] at InvokeHandlerBase`1[T].DoTick () [0x00138] in <e9a83760b5da4cc1bbd72c30f9fd3305>:0 [02.12 22:51:28] at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <e9a83760b5da4cc1bbd72c30f9fd3305>:0 categories are also janky with selection and moving them. it's pretty bugged changing to colors to colors that aren't on the category. along with if you end up deciding to delete a category and add items and stuff it screws the entire loot configuration up.
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- 29 comments
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- #teleport
- #teleporting
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- 1,002 comments
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- #loot
- #customloot
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- 1,002 comments
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- #loot
- #customloot
- (and 13 more)
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