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Everything posted by Nomad3211
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Aaaaaah, okay! Thank you so much!
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On forced wipe day, I just delete the skill tree data file. If I allow the plugin to handle wipes, it will reset skill tree data when I run a map wipe. Which is what Im trying to avoid. Forced wipe - monthly - everything including skill tree is wiped. Map wipe - biweekly - only the map is to be wiped (Trying to save st data) Hope that makes sense
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Hi there! I have setup Prestige levels and so far everything works amaz ing! 1 small issue though: - I granted access to "prestige kits" when a player prestiges. Each prestige level has its own kit. The issue is that when the data file is deleted and server is wiped - all skill tree prestige perms reset normally, but the permission granted for the kit remains. I have to manually clear permissions for each kit group when server is wiping. Below is an example of the permission I am referring to. Specifically - kitcontroller.prestige# "Prestige levels": { "1": { "Permissions [name : perm]": { "Receive <color=#738f61>6</color> Skill Points per Level!": "prestige.points.1", "No <color=#738f61>XP Loss</color> on death": "prestige.xploss.1", "Earn <color=#738f61>2x</color> more experience": "prestige.xpgain.1", "<color=#738f61>100%</color> more rested xp": "prestige.restedxp.1", "<color=#738f61>+1</color> presets": "prestige.presets.1", "<color=#738f61>Free</color> Respec": "prestige.respec.1", "Prestige 1 <color=#738f61>/kit</color>": "kitcontroller.prestige1" <<----- this is the problem child. }, Is it possible to have the kit perm removed when data file is deleted for wipe? or am I missing a setting somewhere that handles this? * Worth noting - I have a mid month wipe, where only map is reset. Skill tree is kept, so I dont have the clear on wipe setting enabled.* Thanks in advance!
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Just change the RidableHorse2 to RidableHorse. IE, remove the 2. Will need to do it in a few spots. I did that and it allowed the plugin to work for me until the update is released.
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I have confirmed this from multiple users, yes. First ticket I received, I didnt think much, but I received multiple tickets or complaints regarding the issue. Ill see if I can get some footage of whats happening. Thank you!
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Epic Loot uses the item display name. Some how, when the item is being skinned - its resetting the custom display name to the default item name.
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Hi there! I am having a flood of people saying that when they skin some epic items -> they are losing the Epic Loot buffs after its been skinned. IE - if they take an "Operators Ak47 [s 0.15]" and skin it, it just turns into an ak47 without the custom name properties. For reference: I have the setting that changes the items name to the skinned name Disabled. Without completely disabling skinning of epic items, is there any way of preventing the items from losing their buffs? Thanks!
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Hi there! I have been recently receiving complaints from players stating that the harbor event is "buggy". What I was able to gather is that it seems to have something to do with the cargo ship. Either the cargo doesnt spawn in some times, but the area where it is still has the collision box ( its like cargo is invisible) Or other times, it does spawn in but when players get onto the cargo ship, they cant move around without getting rubber banded all over the place. Worth noting: - Only plugin I have modifying cargo ship is Mevents Event manager ( which only starts vanilla cargo, no modifying core funct.) - Running on Carbon, not oxide Heres a copy + paste description from a support ticket I received: "once me and PLAYER got onto it and then it just kept constantly rubberbanding us back to the same postion we couldnt shoot anything or move, coulnt tp off, couldnt f1, then PLAYER fied and then the boat lurched forward at warp speed 9 i got NPC'd instantly , second time the event was on timer was running when we went there No cargo ship, PLAYER tried to jump in water and it was like the cargo was there but invisible it wouldnt let him go in the water, we waited for like 10 mins, the crane was moving like it want to load it" Thanks for any help regarding this matter!
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- 104 comments
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- #customizablequests
- #dezlife
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Can Confirm, this appears to be fixed!
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Would be happy to !
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- 306 comments
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- 1
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- #building
- #foundation
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(and 27 more)
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- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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I gotta say, When I first grabbed this plugin - I didnt quite like the layout and had a hard time setting it up the way I liked it. Oh boy was I wrong though! I gave it another go recently and I regret every second of not using this events manager!! Not only does it give me the ability to fit way more events onto the server without worrying about performance ( as long as the timing is tuned correctly), But it gives me complete control over every event, in-game with a seamless interface. No more worrying about armored train, convoy, raidable bases, and heavy events kicking in at the same time. Can set it so that only 1 out of a predefined list runs per x amount of minutes, or at random time ranges. This plugin is well thought out, well designed, and quite easy to use. Its also fully customizable! Very well done Mevent! Thank you for this!
- 207 comments
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- 1
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- #eventmanager
- #manager
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Recently grabbed this plugin to replace Skinbox, and I cant say I regret it. The interface is relatively intuitive and easy to navigate, The auto skinning feature is amazing, and I havent had any compatibility issues with any of the other mods. Great experience so far! Plus, it integrates quite nicely with the welcome controller. Which, if you havent tried.. is awesome!
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Thank you! I couldnt find it when I went through the commands section in the description. I was trying "addskin" without the "skincontroller." part.
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Hi there! Im trying to add in all the skins that I had with skin box, the list is absolutely massive. I dont see a way to import in bulk or anything other than going into the game and using the chat command. Is it possible to add a console command that allows for adding skins, perhaps multiple skins at once? This would be great to use with the discord bot "discord to skinbox " as I can just set the custom command within the bot and let people import their own skins as they choose. thanks!
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Hi there! Is it possible to allow prices within the shop to be formatted in such a way where: 1,000 => 1k 1,500 => 1.5k 125,000 => 125k 1.000.000 => 1m 1,235,235 => 1.2m etc. or something like: "allowed numbers until price is formatted (1 = 1 , 2 = 10, 3 = 100, 4 = 1,000)": 4, 1 would look like: 1K, 1M, 1B, 1T 2 would look like: 11K, 12M, 16B, 20T 3 would look like: 12.4K, 123M, 4 would look like: 1,235K, 3,001M, 1,605T, Im having a hard time fitting expensive buy/sell price tags within the item card. If my buy or sell price is too large, the price disappears , or just looks messy. I realize I could just set smaller buy/sell prices or use custom items to replace the large price tags, but its not as seamless. Thanks in advance for any consideration!
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From what I gather - If I have auto kit enabled in "Kit Controller" . The autokit seems to overwrite the restored inventory. Best I got so far!
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Okay I can conform there is a plugin effecting this! If I load only this plugin onto my carbon test server, It works just fine. The issue is on my end, perhaps Kit controller. Thank you!
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This is very possible, I am using a Kit Controller as well. Ill boot up a test server and get back to ya!
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Hi there! I just purchased this plugin to replace the "Restore Upon Death" plugin, but I cant seem to get it to work on carbon. No matter what I do, I cant get the inventory to restore. I have tried: - Verifying no god mode or vanish - Currency setting disabled and economics - Currency cost of 1000 and 0 - Removed the vip group and configured basic as default - Set tp random or to death to both false and true ---> Will tp back to death location, but corpse is cleared of any items - no inv restore Im using: - Kit controller - Economics Heres my config for reference: { "Sets black-list command": [ "dmbl", "bl" ], "Sets help-info command": [ "deathinfo", "di" ], "Sets toggle command": [ "deathtoggle", "dt" ], "Permissions": { "default": { "Random Respawn or Spawn at Death Location, true = random": false, "Resets Cost Increment after x seconds, 0 = disabled": 0, "Sets Increment penalty for quick repeated use, 0 = disabled": 0, "Sets price": 0.0, "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Seconds for how long after respawn until you can take damage, 0 = disabled": 0, "Sets allowed containers, Main = 0 | Belt = 1 | Wear = 2 | All = 3": [ 3 ] } }, "Black Listed Items with Skins and Permission bypass, use Commands to setup & update": {} } Thanks in advance!
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- 104 comments
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- 3
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- #customizablequests
- #dezlife
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Ha ! Awesome, many thank yous!
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