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Nomad3211

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Everything posted by Nomad3211

  1. Back to the logs then! Thank you for that input!
  2. I have a dedicated host with 64 gigs of ram.
    Super intuitive and easy to use! Takes a cluttered chat and puts all that clutter into 1 nice and simple ui that can be put pretty much anywhere. Fully customizable. It can filter player messages or plugin messages with a True/false toggle at the top of the config.
    Plugin works exactly as described and works well! Took me a minute to figure out that I could add multiple webhooks to a single discord channel >.< Abetik was very helpful in getting that sorted out! Now all my servers have a simple, lightweight, bug reporting system. No more having to log into discord to report bugs via tickets! 10/10 Recommended!
  3. I misunderstood! Heres what needs to happen in order to make this work: 1.) Create a new webook (In Discord) for each server using the plugin. 2.) Copy the associated wehbook link. --> Server 1 webhook goes into server 1 config, repeat for other servers. 3.) Done.
  4. Its not quite working how you described. I will join the discord for further assistance, but for anyone interested in purchasing this plugin; its good info to know ahead of time. I went in and added my discord webhook and that worked no problem. but when I changed the webhook name, it throws an error in the console. { "DiscordWebhookURL": "My Webhook" -> works great } { "ChangedHookName": "My Webhook" -> Does not work } This same plugin will be installed on multiple servers, each sharing the same webhook.
  5. Is there a way to specify which server the bug report is coming from, in the event this plugin is installed on multiple servers? Hoping to avoid the need to have 1 channel per server.
  6. Just for clarification, Am I reading this correctly? $9.99 ・ Renewal Term: $5.00/5 days This plugin is initially $9.99 and then A subscription for basically $30/month or $5/every 5 days? If so, why chose this plugin over already free umod options?
  7. Hi there! I have recently experienced a couple of crashes on my server. I went through the logs and no matter what I do, I see this Error spamming my console: "Failed to create agent because it is not close enough to the NavMesh" I have narrowed out all possible causes (that im aware of): - oxide mods all up to date (no harmony mods installed) - Rust, steam, graphics card all up to date - Ensured that custom npc spawn locations were from this map only (you provide in download) The nav mesh error occurs after RustEdit finishes loading the npc spawn handlers. *Dangerous treasures loads but hasnt started, so no npcs were spawning* - There isnt a single entry for "nav mesh" anywhere in the log prior to the snippet I sent. Heres my log for reference: [RustEdit] - Successfully connected 322 IO links [RustEdit] - No custom vending machines found in map [RustEdit] - 293 loot containers processed! [RustEdit] - Created 2 keycard desk respawners [RustEdit] - 341 resource entities processed! [RustEdit] - 0 junkpiles processed! [RustEdit] - Created 48 NPC spawn handlers! [RustEdit] - Connected 18 shopkeepers to vending machines [Dangerous Treasures] O4: Metal Blade (16), Metal Spring (33), HV 5.56 Rifle Ammo (235), High Quality Metal (1288), High Velocity Rocket (4), Metal Pipe (25), 5.56 Rifle Ammo (236), Targeting Computer (16), CCTV Camera (21), Incendiary 5.56 Rifle Ammo (190), Gears (17), Empty Propane Tank (26) [Dangerous Treasures] Next automated event in 00h 42m 51s at 03/25/2025 06:53:57 [Image Library] Starting order Kits Failed to create agent because it is not close enough to the NavMesh [Admin Radar] Cached 9372/189281 entities in 68.921434 seconds! Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [RaidableBases] 25% loaded (920 potential points) Kits storage process at 85% (28/33) Image batch (Kits) has been stored successfully Invalid Position: generic_world[226768356] nightvisiongoggles (world) (0.49, -508.23, -8.90) (destroying) Shutting down compiler because idle shutdown Compiler shutdown completed [Image Library] Starting order Shop [RaidableBases] 50% loaded (2530 potential points) Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Thanks in advance!
  8. Is there a way to sync playtime across servers with this plugin? Not the groups or ranks -> the groups will change as players earn more playtime. I am looking for something that can take playtime tracker data and sync it across all my pve servers. I have a number of playtime ranks configured and when my players jump from one server in my network to another, their playtime has to be manually carried over. I would like to have a way to automatically update playtime so that my ranks are applied without needing an admin. What I imagine this feature doing: - Read local playtime tracker data (only steam ID and saved playtime) - Update database with playtime for said steam id. -->> if local playtime is greater than DB = update db playtime -->> if DB playtime is greater = update local playtime. I am specifically referring to the Umod plugin "Playtime Tracker - k1lly0u" Is this possible?
  9. Is there any way to sync playtime across multiple servers with this plugin? * read playtime tracker data file + compare to database playtime. --> if db playtime is higher than local = overwrite local playtime --> Otherwise update db with local playtime. * Goal is having highest playtime synced * I run PvE servers, and a number of my players like to bounce from server to server. Normally that would be fine, except I have a ton of "playtime" ranks setup and end up having to manually transfer playtime from server to server. Its daunting.. but folks love the playtime perks so I dont want to get rid of the feature.
  10. Hi there! All is working as intended from what I can tell, but if im not mistaken, I remember the Level title showing up after the players name. However, After this recent update, the level title is showing up before the players name . Is there any way to move the title around ? What I see: [Lvl: 3] [Playername] What im aiming for [Playername][Lvl: 3] Thanks in advance!
    This plugin is awesome! My player base totally loves it! It's easy to use, easy to setup, and its fully customize-able. An excellent addition to just about any server!
  11. That did the trick! thank you!
  12. Heres the Data file for reference: "pentiy": { "76561198337084719": { "Redemptions": {}, "vip_levels": { "tier1": { "start_time": "2025-02-24T00:31:00.004751+00:00", "end_date": "2025-03-26T00:31:00.004752+00:00", "token_key": "t1" } } } } } And here is the token in the config: "Date time format (case sensitive): dd == day. MM == month. yyyy == year": "dd-MM-yyyy", "Prevent players from consuming a token if they are already in the group?": true, "How often should the plugin check to see if a player has run out of VIP [seconds]?": 3600.0, "Should VIPTokens handle stacking of VIP token items? [set to false if using a stacks plugin]": true, "Add your vip tiers and commands here. Use {id} in place of a players userid and {name} in place of their name.": { "t1": { "name": "Tier 1", "time_type": "day", "time_to_add": 30, "vip_group": "tier1", "vip_description": "This is an example of a group only VIP token", "remove_tokens_on_wipe": false, "token_item": { "name": "Tier 1 Token", "skin": 2529344523, "item_shortname": "radiationresisttea.pure" }, "_command": null, "_commands": null, "remove_commands": null },
  13. Hi there! I just downloaded this and started setting it up. Everything seems to function correctly, however, in the /tokenmenu - the "Ends: N/A" Timer doesnt update for me. I have the config set with dd-MM-yyyy and "t1": { "name": "T1", "time_type": "day", "time_to_add": 30, "vip_group": "vip", Any help is greatly appreciated!
  14. Hi there! Players are still saying items are disappearing from lockers when the server restarts or plugin is reloaded. Is there anything that can be done about this?
  15. Nomad3211

    Bot keeps crashing

    Bot loads up and connects to the server no problem. But when I add a skin ID to the discord channel, it crashes the bot. Every time. node:events:495 throw er; // Unhandled 'error' event ^ TypeError: Cannot read properties of undefined (reading 'includes') at /home/container/app.js:105:87 at _Collection.some (/home/container/node_modules/@discordjs/collection/dist/index.js:261:11) at Client.<anonymous> (/home/container/app.js:105:58) at Client.emit (node:events:517:28) at MessageCreateAction.handle (/home/container/node_modules/discord.js/src/client/actions/MessageCreate.js:28:14) at module.exports [as MESSAGE_CREATE] (/home/container/node_modules/discord.js/src/client/websocket/handlers/MESSAGE_CREATE.js:4:32) at WebSocketManager.handlePacket (/home/container/node_modules/discord.js/src/client/websocket/WebSocketManager.js:355:31) at WebSocketManager.<anonymous> (/home/container/node_modules/discord.js/src/client/websocket/WebSocketManager.js:239:12) at WebSocketManager.emit (/home/container/node_modules/@vladfrangu/async_event_emitter/dist/index.js:282:31) at WebSocketShard.<anonymous> (/home/container/node_modules/@discordjs/ws/dist/index.js:1173:51) Emitted 'error' event on Client instance at: at emitUnhandledRejectionOrErr (node:events:398:10) at process.processTicksAndRejections (node:internal/process/task_queues:84:21) Node.js v18.20.5
  16. Hi there! There have been a number of players reporting that their items are being deleted from their portable lockers. I logged in to test and initially, nothing happened. My items remained in the locker. It wasnt until I was adjusting the permissions and reloading the plugin that the items disappeared. So I set the "items persist after wipe" setting to true, reloaded the plugin, put items in the locker - waited a bit, and then reloaded the plugin again. Again.. All items were lost. How do I set it so that items arent being deleted ?? Thanks!
  17. Hi there! I cant seem to get the permissions to show up in permissions manager. I deleted my config, and loaded the plugin so the config is fresh. I am trying to add another group into this section here.. "GroupCooldowns": { "default": 60.0, "vip": 10.0 }, My group VIP isnt showing up. Didnt make a difference when I added my group to all other available places in the config. Am I missing something? thanks in advance!
  18. Is there a way to configure it so that players automatically recover their inventories by default, unless within a pvp zone?
  19. Hi there! I have the following permissions enabled: > bag.cmd > gather > use Verified that default group, nor myself during testing have the permission "nogather". Verified the config option for ibag gather is set to true. I cant seem to get ingredients to automatically go into the Ibag while looting food boxes or food crates. The items just go into the inventory and have to be manually added to the ibad. Havent tested any other methods of gathering ingredients, but a player has reported that harvesting an animal had the same results. Any help with this is greatly appreciated!
  20. Thanks soo much!
  21. Thank you for your reply! I look forward to trying out this new interface!
  22. Hi there! I just Purchased this map and uploaded it to my servers today and its not running on any of them. I have verified that the oxide.rustedit.dll extension is up to date. Validated game files, deleted map and reinstalled, and it still will not load. Any help with this is greatly appreciated! Here is what my console says as of yet: Postprocessing 6466 entities from map done. [Oxide] 20:10 [Info] [RustEdit] - OnShopkeeperSpawned [Oxide] 20:10 [Info] [RustEdit] - OnShopkeeperSpawned [Oxide] 20:10 [Info] [RustEdit] - OnShopkeeperSpawned [Oxide] 20:10 [Info] [RustEdit] - OnShopkeeperSpawned [Oxide] 20:10 [Info] [RustEdit] - OnShopkeeperSpawned Missing EnvSync - creating Missing CommunityEntity - creating Missing ResourceDepositManager - creating Missing RelationshipManager - creating Missing TreeManager - creating ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
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