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Mevent

Curator
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    45

Everything posted by Mevent

  1. Mevent

    Can anyone create kit?

    Changed Status from Pending to Fixed
  2. Mevent

    Update

    Changed Status from Pending to Closed
  3. Mevent

    I still have problem

    Changed Status from Pending to Work in Progress
  4. Mevent

    I still have problem

    Changed Fixed In to Next Version
  5. Mevent

    Color IDs for default

    Changed Status from Pending to Closed
  6. Changed Status from Pending to Closed
  7. Mevent

    Time icon missing

    Changed Status from Pending to No Response
  8. Mevent

    auto hide on event start

    Hi, have you tried changing the panel display on Hud?
  9. Mevent

    sleeper hud

    Changed Status from Work in Progress to Fixed
  10. Changed Status from Pending to Closed
  11. Mevent

    In the way.

    Changed Status from Pending to Closed
  12. Mevent

    PanelSystem

    Changed Status from Pending to Closed
  13. Mevent

    no icons

    Changed Status from Pending to No Response
  14. Mevent

    Need help

    Changed Status from Pending to Closed
  15. Mevent

    invisible collision

    Changed Status from Pending to Closed
  16. Mevent

    logo

    Changed Status from Pending to Closed
  17. Mevent

    /em does not work

    Changed Status from Pending to Not a Bug
  18. Changed Status from Pending to Fixed
  19. Changed Status from Work in Progress to No Response
  20. Mevent

    airdrop

    Changed Status from Pending to Fixed
  21. Changed Status from Pending to Fixed Changed Fixed In to 3.2.0
  22. Changed Status from Pending to Fixed Changed Fixed In to 3.2.0
  23. Changed Status from Pending to Fixed Changed Fixed In to 3.2.0
  24. Mevent

    Random Events Not Running

    Changed Status from Pending to Fixed Changed Fixed In to 3.2.0
  25. Version 1.0.0

    47 downloads

    Discover the Figma to Rust UI Export Plugin, a powerful tool designed to streamline the process of converting Figma interfaces into UI code compatible with Rust game plugins. This plugin enables designers and developers to seamlessly translate their Figma designs into functional UI elements for Rust-based games, enhancing workflow efficiency and maintaining design consistency. Guidelines Use Frames, Not Groups Why: Groups with rectangles won’t export correctly. Frames with fills ensure proper Rust UI hierarchy. How: Always use Frames (Shift + A) for containers. Apply fills directly to the frame (not nested rectangles). Frame Example: Icons: Vector or PNG Only Why: Nested icon frames cause export errors. How: Flatten icons into a single vector shape (Combine paths) or export as PNG. Right-click icon layers → Flatten Selection or export via Export Settings. Parent Naming Conventions Why: Rust requires parent layers to be named Overlay or Hud (case-sensitive). How: Rename root frames in Figma to exactly Overlay or Hud in the Layers panel. Constraints Configuration Why: Defines how elements scale/position in Rust’s UI system. Horizontal Constraints: Left/Right/Center: Anchors to screen edges. Scale: Full-width (AnchorMin="0 0" AnchorMax="1 1"). Vertical Constraints: Top/Bottom/Center: Anchors to top/bottom edges. Scale: Full-height (AnchorMin="0 0" AnchorMax="1 1"). Constraints Example: Pro Tips Test constraints in Figma’s Prototype mode to preview scaling behavior. Avoid mixed constraints (e.g., Left + Scale) unless intentional. Use Auto Layout for responsive elements (supports padding/spacing). Troubleshooting Export fails? Check for unnamed parents or nested groups. Icons missing? Ensure they’re flattened vectors or PNGs. UI misaligned in Rust? Re-validate constraints and parent names.
    $45.00
2.2m

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