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Everything posted by Mevent
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.3.12
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Yes, it is indeed a bug. I will release an update soon!
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Changed Status from Pending to Work in Progress
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But it's important to note that I'm working on an update right now
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Hi. Did you get this error while editing the plugin?
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Changed Status from Pending to Work in Progress
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Yes, there is indeed a problem with this. I'll think about how we can solve this
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Here is an example of a config: https://pastebin.com/UNPhcu6p
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@EvilDipstry this config: Shop.json
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- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Hi! Tell me, when doing what actions, do you get this error? Maybe you have the opportunity to record a video and send it to me?
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Changed Status from Pending to Work in Progress
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Changed Fixed In to 1.3.11
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Changed Fixed In to 1.3.11
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Version 1.0.10
457 downloads
The ObjectStacks plugin enables players to stack specific objects in Rust, maximizing space efficiency and creating organized storage areas. The plugin is easy to configure and supports a wide range of objects, with settings that can be adjusted directly in the configuration file. Features: Flexible Configuration: Easily add objects in the config file and define a Y-offset and specific permissions for each object. Advanced Stacking Options: Set maximum stacking limits based on user permissions (e.g., standard users vs. VIPs). Contextual Stacking: Stacking is only allowed in areas with building privileges, supporting game balance and preventing overuse. Automatic Permission Registration: Permissions for each configurable object are automatically registered. Supported Objects: electric_battery_rechargable_medium electric_battery_rechargable_small electric_furnace electric_generator_small coffin_storage box_wooden_large box_wooden composter Permissions: The plugin uses a dynamic permission system that allows specific actions (such as stacking) to be permitted or denied for different user groups. Example of a permission: objectstacks.storage_barrel_b.use - Allows stacking of storage barrel type B for regular users. objectstacks.storage_barrel_b.vip - Allows stacking of storage barrel type B for VIP users. Configurability: Administrators can easily add or edit objects and their settings in the configuration file. This includes setting Y-offsets and assigning permissions for each object. { "Can stack only in Building Privileged zones?": true, "Blacklisted Skins": [ 123, 1223 ], "Permissions & their amount of stacked furnaces allowed": { "objectstacks.box_wooden.use": 2, "objectstacks.box_wooden.vip": 4, "objectstacks.box_wooden_large.use": 2, "objectstacks.box_wooden_large.vip": 4, "objectstacks.coffin_storage.use": 2, "objectstacks.coffin_storage.vip": 4, "objectstacks.composter.use": 2, "objectstacks.composter.vip": 4, "objectstacks.electric_battery_rechargable_large.use": 2, "objectstacks.electric_battery_rechargable_large.vip": 4, "objectstacks.electric_battery_rechargable_medium.use": 2, "objectstacks.electric_battery_rechargable_medium.vip": 4, "objectstacks.electric_battery_rechargable_small.use": 2, "objectstacks.electric_battery_rechargable_small.vip": 4, "objectstacks.electric_furnace.use": 2, "objectstacks.electric_furnace.vip": 4, "objectstacks.electric_generator_small.use": 2, "objectstacks.electric_generator_small.vip": 4, "objectstacks.storage_barrel_b.use": 2, "objectstacks.storage_barrel_b.vip": 4, "objectstacks.storage_barrel_c.use": 2, "objectstacks.storage_barrel_c.vip": 4 }, "Objects and offsets": { "assets/prefabs/deployable/composter/composter.prefab": { "YOffset": 1.5, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "composter" }, "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden_large" }, "assets/prefabs/deployable/playerioents/batteries/large/large.rechargable.battery.deployed.prefab": { "YOffset": 1.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_large" }, "assets/prefabs/deployable/playerioents/batteries/medium/medium.rechargable.battery.deployed.prefab": { "YOffset": 1.3, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_medium" }, "assets/prefabs/deployable/playerioents/batteries/smallrechargablebattery.deployed.prefab": { "YOffset": 0.34, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_small" }, "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab": { "YOffset": 1.15, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_furnace" }, "assets/prefabs/deployable/playerioents/generators/generator.small.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_generator_small" }, "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": { "YOffset": 0.55, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_b" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": { "YOffset": 0.9, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_c" }, "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab": { "YOffset": 0.6, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "coffin_storage" } } }$21.95 -
- 657 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 657 comments
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- 1
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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try this command: chat.say /paste Heli_10 %steamid%
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Changed Status from Pending to Work in Progress
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- 67 comments
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- 1
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- #stacks
- #chest stacks
- (and 9 more)
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Hi! If a player misses a day, what happens? For example, if they have 1 or 2 days available, and they only enter on the 5th day, they will receive the next day after the 2nd day, i.e., the 3rd day. What is the maximum number of days that can be configured? In the configuration, you can set any number of days, including 2, 7, or even 60.