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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    Not sure why

    Hello Sir, After killing all the npc's and claiming the loot, the event countdown to end has almost finished but tells me I cant leave otherwise I will no longer be event owner, Can you add "When Npc's and loot" all collected.... t send message or something? Many thanks!
  2. MrLiquid

    Latest bug

    Web request callback raised an exception in 'DiscordMessageAPI v0.0.5' plugin (JsonReaderException: Unexpected character encountered while parsing value: E. Path '', line 0, position 0.) at Newtonsoft.Json.JsonTextReader.ParseValue () [0x002b3] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Plugins.DiscordMessageAPI+<SendDiscordMessage>c__AnonStorey0.<>m__0 (System.Int32 c, System.String r) [0x00045] in <17ff808008c7478287da41b1d842bbe1>:0 at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>b__42_0 () [0x00034] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  3. MrLiquid

    Eww at latest bug

    oh I see what you are saying, ok I will remove config and allow default config to run
  4. MrLiquid

    Eww at latest bug

    no no, lets say Rust allows 45 trains/carriages etc, and a player has a locomotive and some carriages to take to trainyard to unload them, Once a player removes the carriage and locomotive from its spawn point, the server will replace the them, thus making the server have more than 45 trains/carriages on the server.. so eventually the server will remove some to bring it back down to acceptable limits set by the game. I hope you understand what I am sayingf
  5. MrLiquid

    Eww at latest bug

    I certainly used the English version,
  6. MrLiquid

    Eww at latest bug

    o.reload "ArmoredTrain" ArmoredTrain was compiled successfully in 2297ms Unloaded plugin ArmoredTrain v1.3.4 by Adem NullReferenceException: Object reference not set to an instance of an object Loaded plugin ArmoredTrain v1.3.5 by Adem
  7. MrLiquid

    Eww at latest bug

    Im ready to update it when you send me the file
  8. MrLiquid

    Eww at latest bug

    the server will destroy them if there is too many.. if thats what you mean
  9. MrLiquid

    Eww at latest bug

    Here is an idea... include some logging to help you find the problem?
  10. MrLiquid

    Eww at latest bug

    I sure will
  11. MrLiquid

    Eww at latest bug

    yes, but Convoy does the same thing with the bradley and the event ending if you recall.. I have that plugin removed until you patch that too
  12. MrLiquid

    Eww at latest bug

    As far as I can tell, it only happens when the event is trying to end, much like Convoy.. it does it all
  13. MrLiquid

    Eww at latest bug

    to be honest I didn't check nor notice, I just see the console errors when the event is trying to end.
  14. MrLiquid

    Eww at latest bug

    Any idea on a ETA for a fix for this and Convoy? Im not running them until it can be fixed, Might even have to take down Sputnik too
  15. MrLiquid

    Eww at latest bug

    sent
  16. MrLiquid

    Eww at latest bug

    Hello Sir, Had this flood my console, once the train event ended, it stopped NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException
  17. Disappointed players because the event just disappears while they are playing it....:(
  18. MrLiquid

    Larger box for MAP cords

    Can you please increased the box for MAP cords?.. when in AC12 for example there is not enough room to keep CORDS on one line
  19. MrLiquid

    Suggestion

    The damage report, can that be set to only be sent to the players/teams shooting it the heli down and not a global message please? SAME for Bradleydrops too please?
  20. MrLiquid

    Please

    then you can make it a configurable option to show event owner in map marker ?
  21. MrLiquid

    can you please

    for each plugin, but thank you
  22. MrLiquid

    can you please

    is that a yes or no please?
  23. MrLiquid

    Can you please

    is that a yes or no please?
  24. Oxide.Core.
  25. MrLiquid

    Few noticeable bugs

    sounds good, config option would be great

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