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Takeshi

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Everything posted by Takeshi

  1. So ive found out the cause for the entity limit going off for now reason even tho you placed nothing. If you cant place something for example a furnace and you just click left click because you dont care it will count that as a placed entity even tho nothing has been placed
  2. Takeshi

    Generation issue

    The event area is sometimes overwritten by Raidable Bases when they spawn, which causes players to be unable to properly engage or complete the event. Is there a way to prevent RB bases from spawning in this location or to whitelist/blacklist certain areas?
  3. Takeshi

    It keeps crashing

    Engaging the boss results in red error text on the screen followed by a game crash.
  4. I have already re-downloaded the plugin and confirmed it is the latest version. It cannot run properly after a restart under both Oxide and Carbon environments. Only version 3.2.6 can run normally after a restart. The Carbon environment only has fewer than 10 plugins installed.
  5. Yes, it is version 3.3.0
  6. "After restarting the server, the plugin encounters errors and requires a manual reload to function correctly. Without reloading, natural dungeons won't spawn, and player-purchased dungeons won't be automatically removed after completion."
  7. 06:01 [Error] Failed to run a 10.00 timer in 'DungeonEvents v3.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonEvents.ProcessDungeonQueue () [0x00123] in <051872ef2ec54b66bb6527791b292cf1>:0 at Oxide.Plugins.DungeonEvents.HandleDungeonTimers () [0x00100] in <051872ef2ec54b66bb6527791b292cf1>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  8. Takeshi

    Cannot run, please fix it.

    Error while compiling CopterWeapons: There is no argument given that corresponds to the required parameter 'destroyPercent' of 'DroppedItemContainer.TakeFrom(ItemContainer[], float)' | Line: 176, Pos: 39
  9. Takeshi

    Copter Weapons

    Cannot run, please fix it. Error while compiling CopterWeapons: There is no argument given that corresponds to the required parameter 'destroyPercent' of 'DroppedItemContainer.TakeFrom(ItemContainer[], float)' | Line: 176, Pos: 39
  10. Takeshi

    Skill Tree

    Bug report: When a player interacts with the mobile workbench, the status keeps flickering and it becomes unusable. Any idea what might be causing this?
  11. It would be great to have an extra confirmation step when recycling equipment, as many players often click it by mistake.
  12. Takeshi

    Want to add features

    https://umod.org/plugins/server-rewards
  13. Takeshi

    Dungeon Events

    "Dungeon Settings": { "Enable Auto Spawn": true, "Map Marker Radius": 0.2, "Max Active Dungeons Auto Spawn (It is not recommended to exceed 10)": 5, "Max Active Dungeons Buy (It is not recommended to exceed 10": 8, "Max Time (in seconds) to Keep Dungeon Alive": 3600, "Dungeon Buy Cooldown (in seconds)": 600, "Dungeon Removal": { "Remove only if all NPCs are dead": true, "Remove only if all boxes are destroyed": true, "Remove only if all turrets are destroyed": true, "Removal timer after they are destroyed (in seconds)": 300 }, "Show Dungeon Spawn Announcement": true Here is my current configuration. Right now, after players complete the dungeon, it doesn't end automatically, and when the timer reaches zero, nothing happens either.
    This plugin provides players with an excellent and enjoyable experience, encouraging them to repeatedly challenge and conquer dungeons. We’re able to customize dungeon difficulties and loot drops, which is fantastic. On top of that, the author is a very patient person who helps solve issues thoroughly and efficiently.
  14. Takeshi

    Dungeon Events

    Just wondering has the turret type been changed? Before the update, our server used Cooking’s Pancake to make turrets ignore players, but that no longer works now.
  15. Although there are errors, it still runs normally.
  16. Failed to run a 60.00 timer in 'DungeonEvents v3.2.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonEvents.ProcessDungeonQueue () [0x00123] in <f68d39477b5f4ceaa943b304d20e0cd4>:0 at Oxide.Plugins.DungeonEvents.HandleDungeonTimers () [0x00100] in <f68d39477b5f4ceaa943b304d20e0cd4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  17. Takeshi

    Want to add features

    1.Can you add the option to purchase Reward Points (RP), since my server doesn't have any other economy system? 2.Can you add "Name (empty - default)": "" to items, so we can customize item names?
  18. Takeshi

    IQCases

    1.Can you add the option to purchase Reward Points (RP), since my server doesn't have any other economy system? 2.Can you add "Name (empty - default)": "" to items, so we can customize item names?
  19. Takeshi

    Convoy Reforged

    Adem Producer, I found that the car you designed comes with the format "Turrets": [], and the format of Turret exists for some cars as follows : "Turrets": [ { "Preset name": "turret_minigun_hard", "Position": "(0, 1.78, 0.818)" } ], "Rotation": "(0, 0, 0)" } ], How do you get the Position, is there a tutorial or example for us plugin users to define? And how do you set the Position on different models, please answer me.
  20. Takeshi

    IQSorter

    Currently, the plugin does not support the sorting function for refrigerators.
  21. Takeshi

    Dungeon Events

    Hope that Dungeon Events will no longer generate at the same locations as Raidable Bases. Additionally, I would like the event vending machine notifications to remain fixed and not be merged with player vending machines.
  22. Hope to add the ability to customize the item name for additional loot when harvesting animal corpses. Currently, there is only a ShortName and no DisplayName, so custom items do not appear.
  23. Takeshi

    BankCell

    If the stored clothing slot contains a bulletproof plate, it will cause an error, preventing the player from opening BankCell again. This is a critical issue, please fix it. [Error] Failed to run a 0.25 timer in 'BankCell v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x000ba] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at Oxide.Plugins.BankCell.BuildItem (System.String ShortName, System.String displayName, System.Int32 Amount, System.UInt64 SkinID, System.Single Condition, System.Int32 blueprintTarget, Oxide.Plugins.BankCell+Weapon weapon, System.Collections.Generic.List`1[T] Content, System.Int32 genes, System.String text) [0x00082] in <a272b6a7f8754303bccf4b172254d875>:0 at Oxide.Plugins.BankCell.OpenBank (BasePlayer player, System.Int32 slots) [0x000d5] in <a272b6a7f8754303bccf4b172254d875>:0 at Oxide.Plugins.BankCell+<>c__DisplayClass12_0.<cmdChat>b__0 () [0x00000] in <a272b6a7f8754303bccf4b172254d875>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d646191a355d43a6b3ab36b7ee14c740>:0
  24. Takeshi

    Loot is incompatible

    Hi Adem, about the Loot Table Stacksize GUI plugin switch project, which author's plugin is used? It is not compatible with Loot Table & Stacksize GUI by The_Kiiiing. The_Kiiiing's LootStacksize system will be forced to apply to all boxes and helicopter crates on sputnik. The helicopter crates are affected by the LootStacksize system of both crates, so please create a plugin switch to separate the Loot item determination.
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