Jump to content

Takeshi

Member
  • Posts

    112
  • Joined

  • Last visited

Everything posted by Takeshi

  1. Takeshi

    Raidable Bases

    The server completely froze after the error occurred.
  2. Takeshi

    Dungeon Events

    An error occurred Failed to call hook 'OnPlayerDeath' on plugin 'DungeonEvents v3.4.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.DungeonEvents.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00061] in <e18d356feaa9426390191d1abedaeff2> at Oxide.Plugins.DungeonEvents.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00487] in <e18d356feaa9426390191d1abedaeff2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  3. Takeshi

    Skill Tree

    Hi imthenewguy, I would like to ask you if you can add a Minimum level to unlock switch for each nodes ?
  4. Takeshi

    Item Perks

    Hello, and thank you very much for your great work on this plugin! We truly enjoy the gameplay experience it brings, especially the skill and buff system. If it is not too much to ask, we would love to respectfully suggest the following two ideas, in case you find them useful for future updates: Ammo Efficiency Suggested Effect: Adds a chance to not consume ammo when firing. This passive could help save ammunition during combat. For example, each level could increase the chance by 1~3%. Ideally, it could apply to all ranged weapons (e.g., rifles, pistols). Double Explosion (Rocket Bonus Effect) Suggested Effect: Adds a small chance for rocket projectiles to cause a second explosion. This could deal minor additional splash damage. Each level could increase the chance by 1~3%, as an example. We completely understand if these ideas don't align with your design priorities, and we truly appreciate your time and consideration. Thank you again for your continued development!
  5. So ive found out the cause for the entity limit going off for now reason even tho you placed nothing. If you cant place something for example a furnace and you just click left click because you dont care it will count that as a placed entity even tho nothing has been placed
    I strongly advise against purchasing this plugin. Although it runs, it contains numerous bugs that have caused me significant trouble. In particular, the object limit system is problematic, often hitting the cap unexpectedly.
  6. Takeshi

    Generation issue

    The event area is sometimes overwritten by Raidable Bases when they spawn, which causes players to be unable to properly engage or complete the event. Is there a way to prevent RB bases from spawning in this location or to whitelist/blacklist certain areas?
  7. Takeshi

    It keeps crashing

    Engaging the boss results in red error text on the screen followed by a game crash.
  8. I have already re-downloaded the plugin and confirmed it is the latest version. It cannot run properly after a restart under both Oxide and Carbon environments. Only version 3.2.6 can run normally after a restart. The Carbon environment only has fewer than 10 plugins installed.
  9. Yes, it is version 3.3.0
  10. "After restarting the server, the plugin encounters errors and requires a manual reload to function correctly. Without reloading, natural dungeons won't spawn, and player-purchased dungeons won't be automatically removed after completion."
  11. 06:01 [Error] Failed to run a 10.00 timer in 'DungeonEvents v3.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonEvents.ProcessDungeonQueue () [0x00123] in <051872ef2ec54b66bb6527791b292cf1>:0 at Oxide.Plugins.DungeonEvents.HandleDungeonTimers () [0x00100] in <051872ef2ec54b66bb6527791b292cf1>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  12. Takeshi

    Cannot run, please fix it.

    Error while compiling CopterWeapons: There is no argument given that corresponds to the required parameter 'destroyPercent' of 'DroppedItemContainer.TakeFrom(ItemContainer[], float)' | Line: 176, Pos: 39
  13. Takeshi

    Copter Weapons

    Cannot run, please fix it. Error while compiling CopterWeapons: There is no argument given that corresponds to the required parameter 'destroyPercent' of 'DroppedItemContainer.TakeFrom(ItemContainer[], float)' | Line: 176, Pos: 39
  14. Takeshi

    Skill Tree

    Bug report: When a player interacts with the mobile workbench, the status keeps flickering and it becomes unusable. Any idea what might be causing this?
  15. It would be great to have an extra confirmation step when recycling equipment, as many players often click it by mistake.
  16. Takeshi

    Want to add features

    https://umod.org/plugins/server-rewards
  17. Takeshi

    Dungeon Events

    "Dungeon Settings": { "Enable Auto Spawn": true, "Map Marker Radius": 0.2, "Max Active Dungeons Auto Spawn (It is not recommended to exceed 10)": 5, "Max Active Dungeons Buy (It is not recommended to exceed 10": 8, "Max Time (in seconds) to Keep Dungeon Alive": 3600, "Dungeon Buy Cooldown (in seconds)": 600, "Dungeon Removal": { "Remove only if all NPCs are dead": true, "Remove only if all boxes are destroyed": true, "Remove only if all turrets are destroyed": true, "Removal timer after they are destroyed (in seconds)": 300 }, "Show Dungeon Spawn Announcement": true Here is my current configuration. Right now, after players complete the dungeon, it doesn't end automatically, and when the timer reaches zero, nothing happens either.
    This plugin provides players with an excellent and enjoyable experience, encouraging them to repeatedly challenge and conquer dungeons. We’re able to customize dungeon difficulties and loot drops, which is fantastic. On top of that, the author is a very patient person who helps solve issues thoroughly and efficiently.
  18. Takeshi

    Dungeon Events

    Just wondering has the turret type been changed? Before the update, our server used Cooking’s Pancake to make turrets ignore players, but that no longer works now.
  19. Although there are errors, it still runs normally.
  20. Failed to run a 60.00 timer in 'DungeonEvents v3.2.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonEvents.ProcessDungeonQueue () [0x00123] in <f68d39477b5f4ceaa943b304d20e0cd4>:0 at Oxide.Plugins.DungeonEvents.HandleDungeonTimers () [0x00100] in <f68d39477b5f4ceaa943b304d20e0cd4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  21. Takeshi

    Want to add features

    1.Can you add the option to purchase Reward Points (RP), since my server doesn't have any other economy system? 2.Can you add "Name (empty - default)": "" to items, so we can customize item names?
  22. Takeshi

    IQCases

    1.Can you add the option to purchase Reward Points (RP), since my server doesn't have any other economy system? 2.Can you add "Name (empty - default)": "" to items, so we can customize item names?
  23. Takeshi

    Convoy Reforged

    Adem Producer, I found that the car you designed comes with the format "Turrets": [], and the format of Turret exists for some cars as follows : "Turrets": [ { "Preset name": "turret_minigun_hard", "Position": "(0, 1.78, 0.818)" } ], "Rotation": "(0, 0, 0)" } ], How do you get the Position, is there a tutorial or example for us plugin users to define? And how do you set the Position on different models, please answer me.
1.8m

Downloads

Total number of downloads.

8.3k

Customers

Total customers served.

125.9k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.