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Everything posted by AlphaBob
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Switched to Carbon and now I am getting the following error in console: Failed to call internal hook 'OnEntitySpawned' on plugin 'HeliSignals v1.2.26' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Plugins.HeliSignals.OnEntitySpawned(BaseNetworkable entity) in /home/container/carbon/plugins/HeliSignals.cs:line 489 at object Oxide.Plugins.HeliSignals.InternalCallHook(uint hook, object[] args) in HeliSignals.cs/Internal:line 465 Can this be fixed on your end?
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Upon trying to load the Gravity Plugin, I recieve the following error in the console: Failed compiling 'Gravity.cs': 1. 'Gravity.PlayerGravity.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3)': no suitable method found to override [CS0115] (Gravity 38 line 1877) I am using Carbon instead of Oxide if that means anything for diagnosis of the issue.
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May i suggest (unless it's in the config and I am missing it which is possible), once someone loses ownership of a monument allow them in the monument, but treat them as a non-owner (can enter but can't loot anything, open doors, hurt NPCs, etc.)? Currently once a person stops becoming an owner they cannot re-enter the monument, but that can become a problem if they need to re-enter during their cooldown to get a body bag, mini, etc..
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- #jtedal
- #mad mappers
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- 46 comments
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- #restart
- #rustplugin
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I would love this! Any updates on this happening?
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I only use the kits portion, so I am unsure the state of the other addons. Good to know.
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After today's Rust update WPKits stopped working. THe message below is shown in console: c.reload wpkits Failed compiling 'WPKits.cs': 1. There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' [CS7036] (WPKits 19 line 432)
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Carbon is up to date, and after restarting my server it show: "Failed to call internal hook 'OnPlayerConnected' on plugin 'AdvancedStatus v0.1.17' [2848347654] (Object reference not set to an instance of an object.) at void Oxide.Plugins.AdvancedStatus.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/AdvancedStatus.cs:line 922 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 476" For additional context, it is only happening when player's join, and only sometimes. I am also running "temporary permnissions" and "wipe status"
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Hello, Whenever someone joins the server, the following messages appears in the console: "Failed to call internal hook 'OnPlayerConnected' on plugin 'AdvancedStatus v0.1.17' [2848347654] (Object reference not set to an instance of an object.) at void Oxide.Plugins.AdvancedStatus.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/AdvancedStatus.cs:line 922 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 476" I use Carbon, and not oxide if that helps identify what the issue may be?
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I'm not sure if anyone else is having this problem, but when I login to my server the regular Bright Night (not inverted) is not showing. As soon as i reload the plugin, the night gets bright and the plugin looks beautiful. I tried logging out and then logging back in, and the same thing happens where i can't see bright night until the plugin is reloaded. I'm not using any other plugins that effect day/night time or appearance. Additionally, when Bright Nights is running, i can change the admin time with the "admintime" command, but i cannot switch back to regular time by typing "admintime -1". I get stuck in whatever time i set. However, this only occurs during the night phase after the transition starts with the new moon appearing. Any time before sunset or after sunrise, the commands work just fine.
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- 81 comments
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Plugin works exactly as described Ran into a small issue, but Whispers88 was very quick to help me identify the cause and provide a solution! This plugin provides a great environment for players to play at night time and not dread it, while still providing the environmental hurdle of navigating with reduced visibility. This plugin is especially useful if you're already running plugins to adjust for your players hating night time (make nights shorter, provide night vision, vote for day time, etc.). 5 stars for a good product and great customer service!
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- #brightnights
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- #rust plugin
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- #quality of life
- #inverted
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- #whipsers88
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I'm still running into the issue where it will show the inverted night for 1-2 seconds, and then everything turns pitch black darkness (black environment, blakc sky, and the oil rig lit in the distance).
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Additionally, there was an instance where I turned the nightlight on to test it, but when i turned it off in the config It still stayed on (even after unloading the plugin). I found that logging off and back into the server did the trick to fix it.
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Whispers88, As always, your plugins are top notch! I love the concept of this plugin and what it offers. I wanted to provide some feedback off my experience with this plugin. Setting it up was easy and straight forward. The only thing i would suggest (if possible) is adding the ability to control the world brightness in inverted mode. I like that the sky is dark and world is bright, but i would like to be able to adjust the world brightness so it doesn't look like noon with a dark sky. As far as function goes, I am having an issue when I adjust the config and reload the plugin, it will set everything in my server (world and map) to pictch black whenever Inverted Nights Mode is turned on. I increased the sky darkness to 1.0 which lit up the sky, but everything in the map is dark. I've attached my config below, and a screenshot of my server. -AlphaBob { "Max Night Brightness": 5.0, "Night Contrast (Lower = brighter, Default = 1.5f)": 1.0, "Update Transition Rate Seconds (Time taken between transition updates)": 0.2, "Update Amount (Amount to update by to reach target brightness)": 0.05, "Night Delay (Delay till transition after sunset in seconds)": 1.0, "Inverted Nights Mode (Makes nights very bright)": true, "Inverted Nights Sky Darkness (lower is darker)": 1.0, "Use Night Light (Adds night vision to immediate proximity)": false, "Nightlight Brightness (Adds a night light around the player)": 5.0, "Nightlight Distance (Modifies the throw of the night light)": 5.0 }
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I setup the Discord alerts to test it. My time range is from 5pm-11:59 PM today. When i get the alerts the start time is correct but the end time is way off. "The raid will start in 15 minutes, and will last -938 minutes [Online raids]". Most likely i am doing something wrong hahaha Do you know what could be converting the 419 minutes into -938 minutes?
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When having this plugin and Vehicle Airdrops loaded at the same time, this plugin forces normal air drops to drop with all vehicle air drops. Is it possible to get this looked at? When i unload this plugin Vehicle Airdrops works fine.
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Just bought the shop to integrate into the Welcome Panel and running into the same issue as everyone else. Has a fix for this been found yet? Failed to call hook 'OnServerInitialized' on plugin 'Shop v1.1.62' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop.SelectLayout () [0x00040] in <932e73a5827e4503b5b0861955ee3007>:0 at Oxide.Plugins.Shop.OnServerInitialized () [0x00036] in <932e73a5827e4503b5b0861955ee3007>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b1] in <932e73a5827e4503b5b0861955ee3007>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0