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Everything posted by Rise
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Hey Stewie, I just had a thought, the signs won't be persistent on map wipe, will they, as the coordinates won't be updated? Assuming that's the case, having this work with something like Monument Addons/Finder would be really helpful, so the signs don't have to be set up each wipe. I dropped you a quick DM with something I was thinking a while back. On the plus side, the plugin has good positive feedback for our servers use case. Lots of players are creating silly advertisements for their various shops now that we'll display in monuments. Thank you for making it!
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Thanks Stewie, For the moment, I can set up a command to reload it a minute after the server loads, and that will temporarily work for my use case As it's the Rust way, it's no longer causing a crash could also be my mistake in the previous config or just general user error on my part Thank you again!
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Hi, I've found that the plugin will load and check for signs before Monument Addons has a chance to insert the signs into the map. Is it possible to have the plugin check for signs again after Monument Addons has loaded? I've also noticed that when we reload the plugin live, it will cause the server to crash.
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- 1,019 comments
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- #loot
- #customloot
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- 29 comments
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- 1,019 comments
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- #loot
- #customloot
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I held off for a very long time as well. However, a few wipes back I updated. The process was rather painless. If you can setup a local copy of your servers it's always worth checking that everything is running fine. Otherwise, make backups of all the files on your live server and if you need to just swamp them back out again Hopefully sharing my experience gives you a bit of confidence with the upgrade.
- 1,019 comments
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- 1
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- #loot
- #customloot
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- 1,019 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,019 comments
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- #loot
- #customloot
- (and 13 more)
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As a temporary solution, I commented out line 1393. So the SKS is blocked correctly.
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Hey Mercury, It would be great to see support for the new weapons and siege weapons added in during the most recent update. Many Thanks
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- 1,019 comments
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- #loot
- #customloot
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I have been using Bocia's Pack 2 for some time now and recently picked up the Pack 3. It has great variety and the bases feel alive and real which players love. The easier raids are favoured by those looking to pickup some of the more asthetic/rp look, while the harder ones keep those looking to spend time and fight over loot busy. A great addition to anyone's Raidable base roster.
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Shit, yep. Classic user error, my bad.. Sorry to waste your time man. I should have double-checked. I was updating an old config file.
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Hey Mercury, It looks like the plugin won't block the SKS. The item name "rifle.sks" Many Thanks
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- 28 comments
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- #wipeblock
- #rust
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- 29 comments
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Ah this might get fixed with an oxide update. Just seen the Discord.
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Error while compiling CarVendor: 'IFuelSystem' does not contain a definition for 'AddStartingFuel' and no accessible extension method 'AddStartingFuel' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 1211, Pos: 36
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- 86 comments
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Just thought i'd mention i've been receiving the same issue. My conclusion was the same as your suggestion with daily restarts. Though it would be great if it could be solved within the plugin, if possible. Many Thanks Error: WebSocket is not open: readyState 3 (CLOSED) at WebSocket.send (/home/container/node_modules/rustrcon/node_modules/ws/lib/websocket.js:329:19) at WebSocket.sendMessage (/home/container/node_modules/rustrcon/src/client/websocket/ws.js:59:11) at Client.send (/home/container/node_modules/rustrcon/src/client/client.js:19:11) at Client.<anonymous> (/home/container/app.js:204:36) at process.processTicksAndRejections (node:internal/process/task_queues:95:5)
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For our use case, we have a 3-day wipe block on a handful of items. Of course, some others might have it staggered. But I could see this potentially being useful to either display the total time remaining before everything is unlocked or the next upcoming unlocked item. I think it's likely less useful in the individual item case. I believe it would be more beneficial as a total time to complete unlock. But it might be a little information overload. Just a thought and I always like the vanilla UI aesthetic. Appreciate your time.
- 28 comments
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- #wipeblock
- #rust
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Hey Mercury, the config option below doesn't seem to work 100% correctly. When all items unlock. I get no message in chat, but if i reload the plugin once all items are unlocked, it will show the chat message, "Notify players that all items have been fully unlocked (true - yes/false - no). The message is configured in lang": true, Also, would you consider Simple Status support? Thank you
- 28 comments
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- #wipeblock
- #rust
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(and 7 more)
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- 39 comments
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- #wipe protect
- #new player protect
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