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Everything posted by tacman1981
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is it possible another plugin could be interfering with this? i am definitely using 2.6.6 and they still do not work. The fuel that is supposed to be inside is not there
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Lately I have noticed a lack of fog inside a lot of my raids. Some of the self built raids have stopped providing vision reducing fog, in turn making raids a lot easier. Also I notice the fuel from fog machines doesnt remain and is sorted along with the other fuel into tc.
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Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.4.5' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. just noticed this in the server console. everything seems to be working fine as far as i can tell but maybe im missing something
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love this plugin, however things reset to default when skinning using skinbox and repair benches. not sure if this is avoidable but would love to see this change in the near future. works great when crafting with skin, although quite often i find it crafting unskinned versions of the items. also, if i could suggest adding ammo capacity for guns as a possible "side effect" of upgrading
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thank you, i have changed it to 5, hopefully it always spawns correct now. it was not recurring to the point it was unplayable tho, just happens very randomly
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Every so often the cargo ship will spawn a little offset, leaving the hanging container above the ocean (no way to get to the net), and the side turrets on cargo, floating in the air above the water. Could this please be looked into?
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- 1,593 comments
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- 1
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- #leveling
- #progression
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A must-have for any server. Very versatile and fully customizable to adjust max levels of skills, the percentage of buff per level and even add your own custom content. You even have full control over XP sources and can disable any source(s) you wish. Highly recommend this plugin, author is very quick to respond to any reported issues, and it is getting better each update.
- 1,593 comments
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- 1
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- #leveling
- #progression
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what im trying to explain, while not being very good at it. its giving xp for the card used and not the reader. the best way to check is to take a red card to launch site and use it in the green slot, while the door is not opening, the xp is being given for using a red. now i have obviously lowered xp for using cards. it might be better to give xp for opening puzzle doors instead of for swiping a card.
- 1,593 comments
-
- #leveling
- #progression
- (and 19 more)
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- 1,593 comments
-
- #leveling
- #progression
- (and 19 more)