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tacman1981

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Everything posted by tacman1981

  1. is it possible another plugin could be interfering with this? i am definitely using 2.6.6 and they still do not work. The fuel that is supposed to be inside is not there
  2. Lately I have noticed a lack of fog inside a lot of my raids. Some of the self built raids have stopped providing vision reducing fog, in turn making raids a lot easier. Also I notice the fuel from fog machines doesnt remain and is sorted along with the other fuel into tc.
  3. Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.4.5' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. just noticed this in the server console. everything seems to be working fine as far as i can tell but maybe im missing something
  4. for everyone else who uses both plugins too
  5. it is indeed another plugin, it restores inventory when you respawn after dying
  6. The stars are what shows when its successfully crafts an upgraded item. With RestoreUponDeath it doesnt seem to give those stars back when restoring inventory.
  7. Seems like my players report losing stars on death, is this intentional? Could it be possible to make this not happen when using RestoreUponDeath? Even if its a configurable option.
    Love this plugin, has a nice rpg feel to it. Can configure xp gain per category, with percentages for each type of boost. Also like the ability to consume already learned blueprints to gain xp. Keep up the good work
  8. love this plugin, however things reset to default when skinning using skinbox and repair benches. not sure if this is avoidable but would love to see this change in the near future. works great when crafting with skin, although quite often i find it crafting unskinned versions of the items. also, if i could suggest adding ammo capacity for guns as a possible "side effect" of upgrading
  9. thank you, i have changed it to 5, hopefully it always spawns correct now. it was not recurring to the point it was unplayable tho, just happens very randomly
  10. map is great except for 1 thing. players are reporting becoming wet the second they get to water treatment, and the snow region it is in is killing them due to the wet debuff. the ditches there, have water in them so the monument may be a touch too low
  11. Every so often the cargo ship will spawn a little offset, leaving the hanging container above the ocean (no way to get to the net), and the side turrets on cargo, floating in the air above the water. Could this please be looked into?
  12. how is the build space availability on this 1? is the monument build block just like vanilla?
  13. line 251 in the config "A black list of items that will not be refunded when using the thrifty tinkerer buff" check that its empty
    A must-have for any server. Very versatile and fully customizable to adjust max levels of skills, the percentage of buff per level and even add your own custom content. You even have full control over XP sources and can disable any source(s) you wish. Highly recommend this plugin, author is very quick to respond to any reported issues, and it is getting better each update.
  14. what im trying to explain, while not being very good at it. its giving xp for the card used and not the reader. the best way to check is to take a red card to launch site and use it in the green slot, while the door is not opening, the xp is being given for using a red. now i have obviously lowered xp for using cards. it might be better to give xp for opening puzzle doors instead of for swiping a card.
  15. the update including xp for using swipe cards. also works with cards when the doors dont open. i think this is a big problem. example giving xp for red card when the red card doesnt open the green door, over and over again with no durability loss. highly exploitable at default values

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