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Everything posted by Krungh Crow
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ok a update progress so far (needs more testing and applying it to the tiers) Bradleyloot can be set and have been testing it to alter the loot of only the killed Bradley so far (so any spawned Bradley crate around map keeps its default loot instead of making it a global loot). Next step is defining the tiers and add a loot profile for each one. Support for skins(random or a predefined one) will be added also. Having the UI and Notification is planned but that's for a future update after the lootsystem is applied
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- 3 comments
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- #playerlist
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Changed Status from Not a Bug to Closed
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Changed Status from Not a Bug to Closed
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- 197 comments
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i have been checking the easyest way to grant a loottable for each tier. Most optimal is to remove all crates when spawned in radius of the bradley then spawn new ones by the plugin so it is linked to the Tier. Otherwise it would be a Global lootprofile to use in all spawned 'bradley_crate' Ill have a puzzle...
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- #bradley
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- 197 comments
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Changed Status from Not a Bug to Closed
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Changed Status from Not a Bug to Closed
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Changed Status from Not a Bug to Closed
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so far i am adding A behaviour to simulate accuracy per Tier (succesfull tests) Damage scale per Tier (succesfull tests) more debugs eco and SR rewards wont be hard to code so that is in the works too Loottable per tier will allso be added eventualy Maybe call for extra npc when bradleyguards are triggered ? some side events during the attack some npc to spawn using BradleyGuards? Gibs and toohot can be added too
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- 197 comments
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- 197 comments
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- #bradley
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- 197 comments
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- #bradley
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- 197 comments
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- 236 comments
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- #fun
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- 18 comments
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thats the native rust AI. To add a whole MonoBehaviour for the animals To BackToTheWild is a bit mutch
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.7
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Same issue, not compatible with alpha loot
Krungh Crow replied to Perilous_Outlaw's Support Request in Support
Changed Status from Pending to Closed