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Everything posted by Krungh Crow
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- 238 comments
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- 238 comments
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Version 1.0.3
662 downloads
A configurable UI with wipe/purge info to save your admins some work Optional dependencies : GUIAnnouncements Features : Set info about wipe time/day and purge time/day in a UI Panel Setup Colors used and a Top banner image Welcomes the player using his/her name automaticly Automaticly displays the settings inside the UI from CFG file Option to have it use a GUIAnnouncement message when purge is active or not. Both with a seperate timed interval.(to activate either set it to true/false and reload plugin for now) GuiAnnouncements are randomised from the lists (depended if the pre/during mode is set to true) This is not a purge plugin but a info panel still have to activate your purge!!! Permissions : purgeinfo.info : To give players permission to use the UI panel command Commands : /purge info : To open the informational UI panel. Configuration : Notes : You still have to manualy enable disable the Announcements to true/false and reload the plugin (this is not automated) { "GUI Info Settings": { "Banner Image": true, "Banner Image Url": "https://i.ibb.co/6YbWnxW/purge-info.png", "Banner Image Transparrency (0-1)": 0.9, "Welcome text color (RGBA)": "1 1 1 1", "Version text color (RGBA)": "1 1 1 1", "Wipe text color (RGBA)": "1 1 1 1", "Purge text color (RGBA)": "1 1 1 1", "Info Text color (RGBA)": "1 1 1 1", "Info Text size (Default = 18)": 16, "Close Button Text": "Close this window", "Close Button color (RGBA)": "0 0 0 0.85", "Close Button Text color (RGBA)": "1 1 1 1" }, "Wipe Info Settings": { "Wipe cycle (weekly biweekly monthly": "Biweekly", "Wipe day (mon tue fri etc..": "Thursdays", "Wipe time (example 19:00)": "19:00 UTC" }, "Purge Info Settings": { "Purge day (mon tue fri etc..": "Wednesday", "Purge start time (example 19:00)": "19:00 UTC", "Purge end time (example 18:00)": "18:00 UTC" }, "Info Block": { "Info text": "Your purge/wipe info can be placed here use \n to go to the next line" }, "Announcements": { "Use Pre Purge GUIAnnouncements": false, "Pre Purge GUIAnnouncements Cycle time (minutes)": 10.0, "Use During Purge GUIAnnouncements": false, "During Purge GUIAnnouncements Cycle time (minutes)": 10.0 }, "GUIAnnouncements messages": { "Pre Purge Announcement messages": [ "test : for the PurgeInfo plugin (pre purge trigger)", "test2 : For testing the PurgInfo plugin timing (pre purge trigger)", "test3 : Another test for PurgeInfo plugin timing (pre purge trigger(wip))" ], "During Purge Announcement messages": [ "test4 : for the PurgeInfo plugin (during purge trigger)", "test5 : For testing the PurgInfo plugin timing (during purge trigger)", "test6 : Another test for PurgeInfo plugin timing (during purge trigger(wip))" ] } } localisation : English language file included to use a different language just make a new file in the language folder. { "InvalidInput": "<color=red>Please enter a valid command!</color>", "Prefix": "[<color=green>PurgeInfo</color>] " }Free- 6 comments
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- #krungh crow
- #oxide
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(and 7 more)
Tagged with:
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a Discordwipe plugin - Detects mapwipes - Blueprint wipes - player capacity - map size - map name - seed - prints out a configurable message to discord - No extra api's required it should be run by itself optional to set a Purge notification set in cfg start/end
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- 447 comments
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- #statistics
- #leaderboard
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- 96 comments
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- 96 comments
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- 96 comments
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- 96 comments
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the inventory belt and wear items stay on the body (unless using RestoreUponDeath) it is for now to avoid duping just cloning the outfit and adding the name to the spawned NPC. the new npc will not be able to get clothing looted just a pregenerated vanilla inventory or whatever you may set with any loot plugin.
- 96 comments
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- 46 comments
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- #spawn
- #modular vehicle
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Version 1.5.3
4,855 downloads
When hunting and the Huntsman catches you killing Game outside hunting season it will come after you Optional dependencies : Rustkits BetterNpcNames BotReSpawn NEW Features : A set chance spawning a HuntsMan when hunting for Game (animals) (any value between 0-1) Can assign a kit or a hardcoded outfit. Compatible with NPCKits (NPCKits will not override Huntsman NPC outfits/kits) Setup roam/spawn/damage and health of the HuntsMan. Options to make the Hunter drop his backpack (loottable included) Compatible with the ChickenBow plugin to disable a huntsman spawning when killing those chickens(make sure to reload ChickenBow after updating HuntsMan) Edit each animal to be able to trigger the HuntsMan true/false Support for BasePet's like Frankenstein so they can trigger huntsman aswell for their backpack drops Support for BotReSpawn to use a custom made profile to spawn the HuntsMan (> v1.3.3) Permissions : huntsman.cantrigger : To trigger the event Commands : /hminfo : Shows plugin info/version/author Configuration : To make a item spawn as a blueprint add .bp behind the shortname (for example ammo.pistol.bp) Probability from value 0 to 1 is the spawn chance of any item Usage of custom naming is now possible (> v1.4.0) Example of custom items like the ExtendedRecycler plugins recycler item. { "probability": 0.6, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, When using BotReSpawn to spawn the Huntsman : It will use all settings from the custom profile that is made with BotReSpawn (Data Folder) spawn range , max roam ,HP etc. etc. In the BRS profile set the suicide timer high so that HuntsMan.cs can set the suicides (Lifetime) The name of the npc will be named by HuntsMan.cs so you can name it in BRS as a placeholder Profile name to be used is best to avoid spaces and Uppercase in the name Example below to set a list of skins : { "probability": 1.0, "shortname": "pickaxe", "name": "", "Skin list": [ 3163818649, 1962043729 ], "amountMin": 1, "amount": 1 }, Example config belows : { "Use Debug": true, "BotRespawn Settings": { "Use BotReSpawn": false, "BotReSpawn profile name": "huntsman" }, "Animals to trigger HuntsMan": { "Alpha Animal": true, "Omega Animal": true, "Bear": true, "Polar Bear": true, "Boar": true, "Chicken": true, "Stag": true, "Wolf": true, "Wolf2": true, "Crocodile": true, "Panther": false, "Snake": false, "Tiger": false }, "Hunter Settings": { "Custom Hunter Name": "HuntsMan", "spawn chance (1-100%)": 100.0, "Spawn Amount": 1, "spawn radius": 15, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": false, "Kit ID": [ "huntsman" ], "Show messages": false, "Hunters drop a Backpack with loot": true, "Spawn Min Amount Items": 12, "Spawn Max Amount Items": 14, "Loot Table": [ { "probability": 1.0, "shortname": "ammo.pistol", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.pistol.fire", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.rifle.explosive", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.rifle.hv", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.rifle.incendiary", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "Skin list": [], "amountMin": 128, "amount": 256 }, { "probability": 1.0, "shortname": "explosive.timed", "name": "", "Skin list": [], "amountMin": 1, "amount": 5 }, { "probability": 1.0, "shortname": "explosives", "name": "", "Skin list": [], "amountMin": 200, "amount": 200 }, { "probability": 1.0, "shortname": "pistol.m92", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "shotgun.spas12", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pickaxe", "name": "", "Skin list": [ 3163818649, 1962043729 ], "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "hatchet", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "can.beans", "name": "", "Skin list": [], "amountMin": 3, "amount": 5 }, { "probability": 1.0, "shortname": "can.tuna", "name": "", "Skin list": [], "amountMin": 3, "amount": 5 }, { "probability": 1.0, "shortname": "black.raspberries", "name": "", "Skin list": [], "amountMin": 3, "amount": 5 }, { "probability": 0.0, "shortname": "box.repair.bench", "name": "Recycler", "Skin list": ["1594245394"], "amountMin": 1, "amount": 1 }, { "probability": 0.6, "shortname": "hmlmg", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 }, { "probability": 0.6, "shortname": "supply.signal", "name": "", "Skin list": [], "amountMin": 1, "amount": 1 } ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Prefix": "[<color=green>HuntsMan</color>] : ", "info": "\nThe [HuntsMan] Gives u the luck (or not) to spawn a Hunter that wants to kill you for killing Wild Game during offseason", "Hunter_Spawned": "You killed the {0} now pay the price !!!!", "Hunter_Spawned_Backpack": "{0} Dropped his Backpack !" } API : bool IsHuntsmanNpc(global::HumanNPC npc) void OnHuntsmanSpawned(global::HumanNPC npc) void OnHuntsmanKilled(global::HumanNPC npc) Example call : object OnEntityDeath(global::HumanNPC npc, HitInfo info) { if (npc == null) return null; if (HuntsMan.Call<bool>("IsHuntsmanNpc", npc)) { Puts($"Target : {npc} net.ID : [{npc.net.ID}] Event : HuntsMan NPC"); } return null; } void OnHuntsmanSpawned(global::HumanNPC npc) { if (npc == null) return; timer.Once(1f, () => { Puts($"{npc} spawned (HuntsMan)"); });//delayed to make sure npc is fully initialised } void OnHuntsmanKilled(global::HumanNPC npc) { if (npc == null) return; Puts($"{npc} got killed (HuntsMan)"); }Free -
- 96 comments
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- 96 comments
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- 96 comments
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- 46 comments
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- #spawn
- #modular vehicle
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- 96 comments
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- 96 comments
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- 46 comments
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- #spawn
- #modular vehicle
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- 46 comments
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- #spawn
- #modular vehicle
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- 96 comments
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Version 2.2.7
2,818 downloads
Makes animals spawn with random HP and Strength with optional config to show each spawn in console and integrated chat listing on current server setup. Features : Animals can spawn as Alpha animal with increased stats and spawnrates (new in v2.0.0) Spawns any animal (vanilla or playerspawned) with altered stats Set Min/Max Health Set Min/Max Strength This will give each animal a random value in hp and strength !!! Option to change any animal type true/false Option to set populations through plugin or use the servers variables. Can print to console each animal stating hp and strength lvls true/false on spawning. Chatcommand printing current populations/health/and Total animal count per animal type to the chat (with permission) Animal list : Bear PolarBear Wolf Wolf2 Boar Stag Horse Chicken Tiger Crocodile Panther Permissions : backtothewild.Admin Commands : /bttw animals : for a full listing of cfg setup and total animal count Rust native API : Using Rusts native commands and checks like the example below in console del assets/rust.ai/agents/wolf/wolf.prefab you now can use a simpler method like below in console del bear del alpha bear del polarbear del alpha polarbear del boar del chicken del horse del stag del wolf del alpha wolf Example API to determin of a animal is a Normal or a Alpha animal void OnEntityDeath(BaseAnimalNPC animal, HitInfo info) { if (animal == null) return; BasePlayer attacker = info.InitiatorPlayer; if (attacker != null && animal.name.Contains("Alpha")) { Puts($"The animal was a {animal.name}"); } return; } Configuration Normal animals : Change animal stats on spawns : true/false Minimum Health Maximum Health Minimum Strength Maximum Strength Running Speed Configuration Alpha animals : Can spawn as Alpha : True/False Spawnrate (0-100) : based on % with 100% as always spawn as Alpha Health Multiplier : ea 1.5 multiplies the base randomisation value with 1.5x value Strength Multiplier (Att dmg) : ea 3.0 multiplies the base randomisation value with 3x value Speed Multiplier : ea 1.2 multiplies the base speed value with 1.2x value Animals will have any stat between minimum and maximum, giving a random stat. { "Skip Huntsman when using ChickenBow Plugin": true, "Console Logging settings": { "Show Bear spawns in Console": false, "Show PolarBear spawns in Console": false, "Show Wolf spawns in Console": false, "Show Boar spawns in Console": false, "Show Stag spawns in Console": false, "Show Horse spawns in Console": false, "Show Chicken spawns in Console": false }, "Population settings": { "Set population variables ?": true, "Bear population": 5.0, "PolarBear population": 3.0, "Wolf population": 5.0, "Boar population": 5.0, "Stag population": 6.0, "Horse population": 6.0, "Ridable Horse population": 4.0, "Chicken population": 6.0 }, "Bear settings": { "Change Bear stats on spawns": true, "Minimum Health": 400, "Maximum Health": 600, "Minimum Strength (Att dmg)": 30, "Maximum Strength (Att dmg": 40, "Running Speed": 0.1, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 100, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } }, "PolarBear settings": { "Change PolarBear stats on spawns": true, "Minimum Health": 400, "Maximum Health": 600, "Minimum Strength (Att dmg)": 32, "Maximum Strength (Att dmg": 44, "Running Speed": 6.0, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 10, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } }, "Wolf settings": { "Change Wolf stats on spawns": true, "Minimum Health": 150, "Maximum Health": 300, "Minimum Strength (Att dmg)": 20, "Maximum Strength (Att dmg)": 30, "Running Speed": 0.1, "Alpha": { "Can spawn as alpha": true, "Spawnrate (0-100)": 10, "Health Multiplier": 3.0, "Strength Multiplier(Att dmg)": 1.5, "Speed Multiplier": 1.0 } }, "Boar settings": { "Change Boar stats on spawns": true, "Minimum Health": 150, "Maximum Health": 450, "Minimum Strength (Att dmg)": 15, "Maximum Strength (Att dmg)": 25, "Running Speed": 0.1 }, "Stag settings": { "Change Stag stats on spawns": true, "Minimum Health": 150, "Maximum Health": 425, "Minimum Strength (Att dmg)": 15, "Maximum Strength (Att dmg)": 25, "Running Speed": 1.0 }, "Horse settings": { "Change Horse stats on spawns": true, "Minimum Health": 150, "Maximum Health": 600, "Minimum Strength (Att dmg)": 15, "Maximum Strength (Att dmg)": 25, "Running Speed": 1.0 }, "Chicken settings": { "Change Chicken stats on spawns": true, "Minimum Health": 25, "Maximum Health": 100, "Minimum Strength (Att dmg)": 1, "Maximum Strength (Att dmg)": 5, "Running Speed": 1.0 } } Localisation : English language file included to use a diffrent language just make a new file in the language folder. { "InvalidInput": "<color=red>Please enter a valid command!</color>", "Version": "\nVersion : V", "Info": "\n<color=green>List of current Population(KM2)/Health min/max settings\nAnd counts how many are on the map</color>", "NoPermission": "<color=red>You do not have permission to use that command!</color>" } Credits : Thx @Horus for making a awsome iconFree
